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Topics - The_Reaper_CooL

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Hey there boys and girls, dude and dudettes!

I want to translate a game called Looney Tunes - Sheep Raider, or Sheep, Dog 'n' Wolf, as some of you know it. It's an older game where you control Ralph, a coyote, and you have to steal lots of sheep while avoiding Sam, the shephard dog.

Now the text can be found in the MLT files in their respective folder. My problem is that when I modify even one bit of the file, then it wouldn't load, so no text will be displayed in the game. It doesn't matter if the file is exactly the same in size as before.

Does anyone know a solution for this? Note that I'm trying to translate the PC version, but I thought I'd translate the PS1 version too, but that's for another story :)

Also if it's okay, here are the level 00's files from the PC version -> https://drive.google.com/file/d/0B2kV4DFRb2cIQmtIVU01bDhmTTA/view

I've come to the conclusion that the game might use checksum checks on these files, and that's why I can't edit the files.

By this I mean if I change the ingame text like this: Apple -> apple (so into a smaller "a"), then the game won't load the text files for that level.

So I might need a program or method for this, then I'll translate the game on PC, and maybe on PS1 as well.

Any ideas? :D

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Hi guys!

I want to translate a PlayStation 1 game, but I can't copy the files out of the game/image/ISO/whatever.

I need some help with this, because I have some knowledge on HEX Editing text and whatnot, I just need help with file copying (for now :D)

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