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Topics - irvgotti452

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1
Programming / Curious about a compressed file...
« on: January 18, 2017, 12:53:55 am »


Now I've read a few things but I'm a bit of brute when it comes to learning about compression and packaged files. Anybody care to educate me a bit? I'm curious to know what I can find in these files I have. Since I can edit this one I think it's safe to assume that this is one is not compressed?

2
As the title says. I have been improving upon TransGen's "Namco X Capcom" translation. I've been figuring everything out through the forums here and beyond but I haven't really found a place to actually discuss the work. Mainly because I'm a lurker lol. Also because it's based on other people's work. But seeing that they won't be working on it further and my attempts to contact the team shows no results, is it alright to discuss it on these forums?
EDIT: I've contacted Saito and he gave me the green light.

Video Prior to this point: https://youtu.be/FhTTeHqA2Zo

Progress:

Stroy Progress
Proluge 1 - 100%
Proluge 2 - 100%
Proluge 3 - 100%
Proluge 4 - 100%
Proluge 5 - 100%
Chapter 1 - 100%
Chapter 2 - 100%
Chapter 3 - 100%
Chapters 4 -> Unedited

Other
Character Names - 100%
Character Bios - 10%
Item names - 0%
Item descriptions - 0%
Attack Names - 15%
Attack descriptions - 0%

Graphics
Font - 80%
In game menu graphics - 100%
Main menu graphics - 0%
Battle graphics - 80%

First Beta patch (ppf format apply over the already patched iso):
 http://www.mediafire.com/file/25vigvixv2pyzdf/Namco_X_Capcom_%28Irvgotti452_Beta%29.zip

Known issues:
1. Some "." and "," spacing issues in Prologue 1 and maybe Prologue 2, from when I started and didn't know what I know now lol. This is currently being worked on.
2. Prologue 2 - Stan is being fixed to Stahn. It's not in this patch. Same as above.
3. Prologue 3 and on should be fine. Report any issues :).
4. About 4 menu items are untouched because I have not re-inserted the new ones yet.

This patches a bunch of changes I made up until the end of the Prologue. Merry Xmas!

3
Newcomer's Board / Help with PS2 pointers.
« on: November 25, 2016, 04:19:47 pm »
Hi guys. I have a question or 2, I haven't been able to find the answers for via search (rare here). I was looking into a PS2 game and I was able to find the table to the games dialog and have been able to edit it with no problem via hex. I take the offset (little endian) and am able to switch pointers at will[See example1]. Some things don't make sense to me as in other parts of the games' files i find the text and table but I can't do anything because I don't know how to calculate the difference (if that makes sense)[See example 2].

Example:
Table starts 0x0847D0
(I'll show the first 3 lines of the table)
D0 0D 00 02 00 00 00 00 00 00 00 00 00 00 00 00
DF 0D 00 00 65 00 20 00 00 00 00 10 00 00 00 00
18 0E 00 00 65 00 20 00 00 00 00 10 00 00 00 00
50 0E 00 00 65 00 00 00 00 00 00 10 00 00 00 00

and the text starts at 0x084DD0.
(I'll show the first 3 offsets for the tex)
84DDO
84DDF
84E18

This much I get. But here's an example of another file in the same game.
Table starts 0x0980
(I'll show the first 4 lines of the table)
50 00 00 00 84 0A 00 00 85 0A 00 00 9C 0A 00 00
BD 0A 00 00 BE 0A 00 00 C9 0A 00 00 EA 0A 00 00
09 0B 00 00 20 0B 00 00 21 0B 00 00 2C 0B 00 00
37 0B 00 00 38 0B 00 00 39 0B 00 00 58 0B 00 00

and the text starts at 0x084DD0.
(I'll show the first 4 offsets for the tex)
Ac5
ADC
AFE
B09

Any idea on how i can calculate the difference so i am able to determine how to calcuate the other table and offset? I hope the question makes sense. Any help will do. Thanks.

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