News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Sup_vic

Pages: [1]
1
ROM Hacking Discussion / Gba Text Space
« on: October 23, 2015, 11:33:24 am »
First of all, I know this is probably really easy, since every single translation ever uses this, but I had a hard time finding content about this, made I didn't use good tags.

Example: If I open a rom in a hex editor and eventually find some texts I can change them, of course, but I can only use the same space that was before. I need a some noob explaining on how to "enlarge" this space so I don't have to change "sonic" for another five letter word, for example.

note: I read something about pointers but I couldn't understand it on my own.
note2: gba rom hacking is basically pokemon for google. LOL

2
ROM Hacking Discussion / Tile Setting
« on: October 20, 2015, 08:02:42 pm »
I've been hacking Aria of Sorrow (gba) for a time now, but sometimes I come across tiles that are like this:

The left one is the title screen of the game and the right one is the konami logo from the intro.
Let's take the konami symbol for example, its adress is 505340 and I extracted it just like I did with others but he seems to never get organized. I tried looking him up on vba's tile viewer and it's strange in there too. I wanted to know if you guys can come up with a way for it to show up normal in tile molester or if he was coded this way (which I find hard to believe)

3
ROM Hacking Discussion / Dumping Codes/GBA
« on: October 19, 2015, 05:24:05 pm »
Is there a way to dump code lines from a gba game? I've seen people put megaman on Castlevania HoD so I guess they coded him in it, but in the hex editor the only thing that shows up are texts. Any ideas?

4
ROM Hacking Discussion / GBA LZ77 hacking
« on: October 18, 2015, 02:35:28 pm »
I used to talk to Spikeman in here, but I've never seen him online again and he never replied to me anymore, but I learned a great deal with him while we tried to decompress Castlevania Aria of sorrow's graphics. But there are a lot of things I'm still missing about this deal and I hope some of you may help me out a little bit.

I'm using nogba debugger for the adresses, vba to get the pal and GBADecmp to decompress the data from the adresses.

1- We gathered that the game is lz77 compressed, there is no way I can decompress ALL graphic files at once and them compress them again, right?
2 - I'd like for one of you to try this with me. I wanted to grab the name of the game that appears as a graphic in the main menu. I tried a lot of times using spikeman's method (http://www.romhacking.net/forum/index.php/topic,15727.0/nowap.html) but I couldn't. If one of you guys can get this done and explain to me how I'd be really thankful.

5
ROM Hacking Discussion / Hacking Castlevania Aria of Sorrow
« on: January 20, 2013, 09:02:25 pm »
I'm new here, but I've being messing around with AoS for a long time now, but I've tried everything I found about decompressing the game's graphics and nothing seems to work for me. I tried using one of the decompilers and it gave me an error message, I tried using the same decompiler on a Zelda game and it worked. So I guess AoS graphics are compiled in a different way. I tried other things that I don't even remember exactly now to tell you, but I'm completely lost. I really want to decompile this graphics. Do you guys know something about it or maybe can tell me something that might help me to do it?

Pages: [1]