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Topics - Sliver X

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Gaming Discussion / Project Exa Drive
« on: November 13, 2016, 04:17:05 pm »
After first having access to a PS3 in 2008 and being intrigued by what it could do and infuriated by what it couldn't, I've designed several homebrew "consoles" since then that could do media playback and more importantly play tons of ROMs.

It's been four years or so since I had touched the last one; Someone gave me an old HP laptop from 2008 a few months ago and I decided to design a new one, this time using Linux as the base. ~200 hours or so later I'm finished:

"Exa Drive" v1.81

I know Gideon Zhi also does this kind of thing, but does anyone else here? I'd love to see what you've made if so!

General Discussion / Your Phone
« on: October 09, 2015, 06:46:06 pm »
As with most every piece of electronics I own, I like to customize things to sometimes absurd levels on my smart phones. I run a fairly old phone that came with Android 2.3.3 (Gingerbread), but I've done an extremely large amount of work to it aesthetically and technologically to make it look nicer/run faster.

I edited my kernel's initrd and made this the boot logo.

The splash screen I made. (eNOS stands for "enhanced New Operating System"). It also makes the DMG "ding" sound.

My home screen. I only have a single "desktop" with everything organized in folders. The central widget can be tapped to cycle between 364MHz - 1.6GHz (A 600MHz overclock) and the bar at the top has buttons for things like volumes, brightness, wifi/cell data, etc.

An open folder.

More can be found here if you care.

Tech-wise, I unlocked the bootloader and installed a custom kernel (With about a hundred icons and custom init scripts added to initrd), edited the colors/images in about 30 system and application APKs, completely removed all Google services and frameworks (Side loading only), all the Verizon shitware and many other things.

I was able to embed around 40 applications directly into the /system partition. A lot I removed the .so files from their APKs, put them in folders under /system/lib then symlinked their /data/whatever/lib folders to that (A script in initrd repairs this if a /data wipe is performed). With everything configured total /data usage on a clean flash of the NANDroid backup is around 8MB: Important since this phone only has a 380MB /data partition.

After disabling most things from automatically loading on boot and removal of a lot of things that even do that, the phone gets about an extra 2 hours of battery life at stock speed under heavy load (like MAME) and it runs a hell of a lot faster than the stock ROM did.

Anyone else here into theming or modding your cell phone(s)? I'd be most interested in seeing what you've done.

I just noticed these patches on the front page and was somewhat surprised somebody bothered to do them.

I tried playing through both of the originals not too long ago and was frustratingly pissed off at how much grinding they involve, so I'll definitely be trying the addendum patches soon.

My big concern is in regards to how much you went through DXOII after modifying it in FFHackster, as there are two significant problems that can arise editing the game in that editor.

Some of what it considers "KAB" (Known Available Bytes) aren't actually available, and this isn't a problem typically, but we pushed the map data's total size so much that any additional changes to it that would increase the total map data size would start overwriting areas of the gear/player statistical tables since Hackster thought it was writing to free space.

The major one was also due to the size of the map data and a bug in the way FFH handles RLE compression. If map recompression is triggered at any point in the editor you'll run into a problem where entering a door/town/dungeon will hard lock the game (A black screen of silence). This is due to the RLE length specified in decoding the level data being oversized by one byte.

Any change to the map towards the end of the project, whether this increased or decreased total KAB (Hell, sometimes even just opening the map editor and looking at something), would require me to go through every exit in the game sequentially to trigger the crash, note what value was stored in the X register at the time then tracing where it loaded that value in ROM (It was always the last byte in the map data of the level being loaded) and subtracting 1 to fix it.

Gaming Discussion / Sad begging for translation.
« on: November 02, 2014, 09:30:15 pm »
So I'm at a place in Lagrange Point where I really need higher level weapons to make battles not 2 year ordeals.

I found a chart showing how to combine the various weapons into higher R ranks, but unfortunately it's not english:


Would anyone care to translate this?

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