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Topics - Midna

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Every time I try to boot up Sappy, I get this error message:

"Run-time error '339':
Component 'vbalCbEx6.ocx' or one of its dependencies not correctly registered: a file is missing or invalid"

The problem is that vbalCbEx6.ocx has been registered. Many, many times. For whatever dumbass reason, Sappy isn't recognizing that. I've tried every last solution I could find on the internet and none of them worked. I'm pretty much at the end of my rope now. What am I doing wrong? Will I have to give up GBA hacking on this computer?

I'm doing a sprite swap hack of Super Mario Bros. 2 (the NES one), and I've run into two small problems:

1. The character I'm replacing Peach with has the same white-orange-dark blue color scheme that Toad has in an unmodified game. This means I don't have to use additional sprites to make the new character's eyes white, since I can just use the white color that's already in their palette. The problem here is that Peach's eye sprites are still loaded for the new character, which is unnecessary.
2. Toad doesn't load eye sprites at all, which ordinarily isn't a huge deal because his eyes are black dots anyway. The character I'm replacing Toad with, though, does have white eyes, so if I don't make any changes, they'll end up with what TV Tropes has dubbed "skintone sclerae."

So, what I'm wondering is: Is there any way to change which characters use the "eye sprites"? Specifically, to transfer Peach's over to Toad's?

Put simply, Data Crystal's .tbl file for Super Mario Kart, allegedly for the Grand Prix player results, does not work. At least, not for me. Loading it into Translhextion turns the text field into meaningless gibberish, a small amount of scattered characters amid a sea of empty space that even when put together fail to spell out anything like "LUIGI" or "KOOPA". Is there something I'm doing wrong, or is the text compressed (this would be hack-killing since it's beyond my level of expertise) or what?

ROM Hacking Discussion / Tiny Toon Adventures palette woes
« on: October 29, 2013, 02:11:13 pm »
I've been sprite-editing the NES game based on Tiny Toon Adventures for a while now. I want to make the Buster Bunny sprite on the world map that appears between stages the following palette (in hex):

00 03 20 24

But for some stupid reason Konami decided to hard-code the Buster map sprite's palette to be permanently 00-16-20-21, meaning said palette appears nowhere in the palette-editing tool I've been using (NES Palette Editor). I can change the colors temporarily using FCE Ultra's hex editor, but resetting changes them back to 00-16-20-21.

Any ideas?

ROM Hacking Discussion / On particular types of spoof hacks
« on: June 28, 2013, 03:19:54 pm »
Are we still making these kinds of spoof hacks? The kind that forego intelligent, subtle, witty humor in favor of "hey guys, poorly-drawn dicks and racism are funny right?" The kind that even a 10-year-old wouldn't laugh at? The kind that add absolutely no value to the game whatsoever?

Newcomer's Board / When's the best time to submit a file?
« on: June 03, 2013, 10:35:31 pm »
A bit of an unusual question, perhaps, but I'd like to know when the best times to submit a file are.  From personal experience, I tried submitting a file at 11 PM-ish CST last night and it went through just fine, but it's presently 9:35 PM CST and I keep getting "queue closed" errors whenever I try to submit anything. It'd be great if someone could help me out, it'd take out a lot of the guesswork as to whether someone will be available to handle submissions or not.

Newcomer's Board / Decompressing .GB graphics
« on: February 05, 2012, 11:17:37 pm »
(This is my first post, so apologies if it's a little rough around the edges. :3)

For a while now I've been planning on hacking Tetris Attack for the Game Boy to turn it into Panel de Pon (since it was a Yoshi game even in Japan and PdP just needs more love in general). While the changes between PdP and TA are pretty extensive, I figured that the easiest thing to start with would be editing the graphics to replace the Yoshi's Island characters with the original game's fairies, so the first thing I do is open the game up in YY-CHR. This is what I see:

All of the game's graphics, bar the "Game Over" text, several other graphics in the same bank, and a handful of others, are compressed. There are two major problems with this:

1. I'm relatively new to the ROM hacking business, so I can't identify the compression method the game uses.

2. To my knowledge, decompressing graphics from non-GBA games requires writing a program from scratch specifically to do so, and I have zero programming experience.

If I could overcome those hurdles, I'd be able to edit the graphics.

Does anyone have any help they could offer? (Do not know how I missed that.)

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