Pause Menu: $F740:B1 00 LDA ($00),Y @ $FACF = #$27(mike), bandana colors stored at 1fad8 (in a different format than above Gameplay: $D54A:B9 75 D6 LDA $D675,Y @ $D678 = #$14 (don), with bandana colors stored at 1d685
3. I'd like to improve some sprite animations.
4. I'd like to figure out how to make the chainsaw enemy's chainsaw actually hurt you.
5. This one's a bit tougher. In the intro sequence where it shows the four turtles and splinter, leo's bandana is the same color as the background due to limited background colors. Is there a way to have just his head display as a sprite instead, so i can make use of the sprite pallete set (leo's sprite pallete is loaded in the ppu on this screen, and the CHR is duplicated in sprite and background). Wont be too upset if this is too much a hassle.
Thanks all for any help! I've learned so much from the community here already, looking forward to wrapping up this project.