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Personal Projects / Project Rohrleitung Gate(SMB1 Hack) (Update: Alpha Preview Version)
« on: February 28, 2013, 09:30:18 am »
Rohrleitung Gate is a project I started about 4 months ago. Initially I didn't want to make a huge project, but now it's a 100+ KB ROM.
(The project itself is a parody of an anime, so I'm concerned whether this project is actually legal...)
The game is a puzzle-solving game. It's not a maze like Extra Mario Bros. The course is linear, but almost every stage is a puzzle.
Level design is about 90% complete; ASM is about 80%; CHR is half complete and it gets me into trouble.
Current changes include:
-- Forward&backward scrolling within 2 pages.
-- Multi-layer background effect in various stages.
-- Koopa shells can break bricks and bump into hidden blocks, revealing them.
-- Enemies can appear on the first page.
-- Konami code(Up Up Down Down Left Right Left Right B A) can be entered on the title screen, increasing the num of lives to 31 and activating hard mode.
-- 2 endings(Not including Game Over, aka the Engrish phrase 'Dead End').
-- Recomposed soundtrack. What's significant about the soundtrack: SMB only used the 4 traditional channels, but here I've made use of the DPCM and VRC7 channels. A PCM sound effect is also included.
-- More minor effects.
There will be some more planned changes.
Images:

The background I used in a stage. Note that it's actually a multi-layer background: The stars won't move, the hills move at 1/2 speed, others move normally.
(It's not raster scroll of course, it's done by changing the CHR tiles. The limitation is that the background gets repetitive. If a part of the background doesn't use the multi-layer effect, that part can be completely user-defined.)
I'm not a good graphics designer, so your suggestions(or help) are welcome(I'm desperate for them!)

The infamous fake wall.(This is not a new effect.)

A puzzle-solving stage. The pipe shown is the exit, but it's blocked. (Things are not so simple here... Currently, this is the best stage I've designed in this project.)
Update: Here's an alpha preview version. Any ideas are more than welcome. Levels of world 1 and 2 are complete; I have some levels for World 3 and 4 but I probably need more. Use the Konami code to get access to World 4.
http://www.bwass.org/bucket/RGAlpha.zip
(The project itself is a parody of an anime, so I'm concerned whether this project is actually legal...)
The game is a puzzle-solving game. It's not a maze like Extra Mario Bros. The course is linear, but almost every stage is a puzzle.
Level design is about 90% complete; ASM is about 80%; CHR is half complete and it gets me into trouble.
Current changes include:
-- Forward&backward scrolling within 2 pages.
-- Multi-layer background effect in various stages.
-- Koopa shells can break bricks and bump into hidden blocks, revealing them.
-- Enemies can appear on the first page.
-- Konami code(Up Up Down Down Left Right Left Right B A) can be entered on the title screen, increasing the num of lives to 31 and activating hard mode.
-- 2 endings(Not including Game Over, aka the Engrish phrase 'Dead End').
-- Recomposed soundtrack. What's significant about the soundtrack: SMB only used the 4 traditional channels, but here I've made use of the DPCM and VRC7 channels. A PCM sound effect is also included.
-- More minor effects.
There will be some more planned changes.
Images:

The background I used in a stage. Note that it's actually a multi-layer background: The stars won't move, the hills move at 1/2 speed, others move normally.
(It's not raster scroll of course, it's done by changing the CHR tiles. The limitation is that the background gets repetitive. If a part of the background doesn't use the multi-layer effect, that part can be completely user-defined.)
I'm not a good graphics designer, so your suggestions(or help) are welcome(I'm desperate for them!)

The infamous fake wall.(This is not a new effect.)

A puzzle-solving stage. The pipe shown is the exit, but it's blocked. (Things are not so simple here... Currently, this is the best stage I've designed in this project.)
Update: Here's an alpha preview version. Any ideas are more than welcome. Levels of world 1 and 2 are complete; I have some levels for World 3 and 4 but I probably need more. Use the Konami code to get access to World 4.
http://www.bwass.org/bucket/RGAlpha.zip
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