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Topics - Revenant

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Personal Projects / KALE (Kirby's Adventure Level Editor) version 0.83b
« on: January 30, 2014, 01:23:47 pm »


Download KALE v0.83b (15 MB)
Download KALE v0.83b (update only) (111 KB)

Something I've been working on very slowly since the beginning of the year is starting to shape up. (And now it's actually usable!) Can you guess what it does?  :D

After a couple of weeks of laziness, the first version is here! Pretty much full level editing support is in, with just a few minor things not supported yet (check the short included readme for info).

Please post feedback, suggestions, bug reports, etc. I've been slowly testing this over time, but of course the more eyes, the better.

I've already been pushing source updates to github here, for whoever has Qt 5 and wants to build whatever exists so far (or just keep up with the status of the project :P)

KALE FAQs

Which versions of the ROM does this thing support?
All of them! Isn't that nice?

Is this program named after food?
I have it on good authority that Kirby loves leafy greens. Just doing a favor for a friend here, people.

When will I be able to ________ with this?
I don't know! This is the first release, so making sure it actually works right as-is is obviously the priority. Feel free to post suggestions though :P

Enjoy guys~

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Personal Projects / Kirby's Dream Course editor (version 1.11)
« on: March 29, 2013, 09:37:42 pm »
(still forever untitled)

Download v1.11
Screenshot (from v1.10)
Readme
Source code

Sample course images (by Kles): 1 2 3 4 5 6 7 8

After documenting the level format and compression and stuff for this game back in January, I started working on this at the beginning of March. This is both a hacking project and a personal exercise in developing GUI apps (of which this is basically my first).

All level-editing capability is implemented, as well as background, palette, and music selection. US/EU ROM support is now in. Special Tee Shot support is still planned for some point in the future.

Bug reports/suggestions are still welcome (preferably via github).

Non-Windows builds aren't available at the moment, though you should have no trouble building it on Linux or OS X (using Qt 5 and GCC). Try it and see.

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