Ah, finally found it! The script wasn't picking up the very first random encounter dialog (since it begins with '07' as opposed to the standard ending code 'FF', I'm assuming). This patch
should fix the problem (it looks like it was broken in earlier patches as well, I just finished the mission too fast to see it).
Okay, I think I understand what you're saying Mo24
. The way the game works, there's a stock phrase [NAME] used [ITEM], followed by a second message describing the effects. Each line can contain 24 characters; unfortunately, for a six letter name, any item with more than 11 characters causes overflow. I changed the stock phrase to:
Thus ensuring that it would never cause overflow. There are a couple other items with more than 11 letters (Employee Badge, for instance), so this should resolve that problem. Thanks for reporting it - if you find a problem, I need to fix it.
(Also, glad you're excited for Survival Kids 2! Hattontown's worked tirelessly on it, and it should be out soon)
, that was quick! I'm glad you're enjoying the game!