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Messages - USC

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1
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: January 30, 2015, 07:20:18 am »
There are some fights you just can't win, ya know? :)

2
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: January 29, 2015, 07:32:05 pm »
Spoiler:
Have you checked back in with SECA?

3
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: January 29, 2015, 11:40:49 am »
Hey everyone! I don't want to steal Hattontown's thunder, but I think he's going to have a very exciting announcement about the release date for this translation in the very near future!

Also, fun fact: The game is compatible with the original GameBoy, so if you want to have that classic black and white film experience while playing, you can!

(Also if you're too poor to afford anything but an original GameBoy in 2015, you can still play this game! Woot!)

4
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: January 29, 2015, 07:30:29 am »
Surging Aura: Thanks for pointing those out! Yes, the first two points were taken care of in the millions of patches released in this thread *sigh*. As for the last one...
Spoiler:
as Mo42 stated, it's basically a fill-in-the-blank sentence of location + person that activates the quest. What would you suggest changing it to? I'll see what I can do.
Thanks for playing! I'm glad you enjoyed it, even with all the mistakes.

Mo42: Here's a hint if you haven't already found him:
Spoiler:
The Chief is a coward and is hiding somewhere. You'll need to "search" for him.

5
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: January 28, 2015, 10:58:43 pm »
Yep - just don't do the side quest and don't collect the upgrades. :)
I admit to being a little worried after the first upgrade was useless, haha - I think I got hit every time I tried to use it.

Spoiler:
How'd you like that warehouse robot battle, huh?

6
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: January 27, 2015, 11:34:38 pm »
Ah, overflow related to items and missing pointers - the two things my program can't check. :)
(Both fixes in this patch)

Thank you FallenAngel2387! Best of luck in the final missions - they really ramp up the sense of urgency in them, haha.

7
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: January 27, 2015, 05:42:36 pm »
Haha yeah, that got me too for a while. Go talk to the neighbors again - some of them may have interesting information for you, especially if you give them what they want.

By the way, you're getting close, but the most epic part of the game is yet to come. :)

8
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: January 27, 2015, 09:12:00 am »
Oh, it doesn't keep me up a night, but I'd like people to not miss out on the quest - it's a good challenge and has a nice reward.
Also wow, the original game developers were jerks - I didn't know they let you permanently discard those items without knowing.

By the way, you actually can...
Spoiler:
save inside the cave. You just have to finish another side quest first, which is activated by trying to use the bracelet in there and then getting past a certain point story-wise. I actually did the Glutenramen section very late in the game, haha.

9
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: January 27, 2015, 02:41:33 am »
Nice catch FallenAngel2387! A lot of the non-essential and/or repeat dialogues weren't picked up by the script dumper, unfortunately.

However, I can't seem to replicate your second error; here's what I'm seeing when I use that item:
Spoiler:
Could you take a screenshot of your broken message so I can compare? And does it still appear with the most recent patch I released?

By the way, was that side quest intuitive enough? I was a little worried that people wouldn't find all the info needed to complete the quest as it's somewhat spread out.

10
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: January 26, 2015, 06:41:25 pm »
Ah...didn't take into account the extra line added for using items in my QA program.
Here's all the ones I caught, along with the gender fix for a certain character.
Thanks Mo42 and FallenAngel2387!

(Oh, and as much as I'd like to pass the buck, the software that failed is stuff I've written. Alas...)

11
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: January 26, 2015, 03:20:06 pm »
Thanks for the PM! I can't win for losing, can I? :)
You know the drill.

Spoiler:
(If you're curious, the changes I made to the script increased its size; apparently, it overflowed the index of the array I was using to copy-over the new map tiles, and so it just gave up. Weirdest thing I've seen in a while, but switching from int to long did the trick, so I'm not complaining.

12
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: January 26, 2015, 10:30:23 am »
Thanks Mo42! I actually just finished writing a quick program to check the script for overflow and missing line breaks (I have lost all faith in my ability as an editor). This patch is the result of my work - I'm really hoping I've got everything now.

Oh, and Aero City is the name of the entire city - Mold Valley, Biggate, Molden, and the other towns are sections of it. Kind of like Queens in New York City, or the wards of Tokyo (which is probably the inspiration for Rent a Hero).

13
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: January 25, 2015, 10:35:46 pm »
Thanks FallenAngel2387. Question: How could I make it more obvious (wording wise) that the player has to figure it out themselves? I don't want to send people in circles like a certain 'check the entire ocean' quest does...:)

Good luck BadChad! Make sure you've downloaded the latest patch, as it fixes a spelling mistake that might hinder your ability to solve that puzzle.

14
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: January 24, 2015, 04:34:08 pm »
I appreciate every bug you and the others find FallenAngel2387 - I'm just sorry they keep appearing. :(
Your fix, plus a few regressions I caught from the last patch.

By the way...
Spoiler:
what'd you think of the cryptogram in the crime boss mission? :)


15
ROM Hacking Discussion / Re: NES Text Editing?
« on: January 23, 2015, 09:31:24 pm »
Which ROM(s) are you trying to edit? The principles should be similar for most NES emulators and any hex editors. If it's in English, open the .NES file in a hex editor and try to do a direct search of the string (like 'YES'). If that doesn't work, try a relative search. Once you have the pattern, you can come up with a table (81 = 'B', 82 = 'C', etc) and edit to your heart's content. :)

16
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: January 23, 2015, 09:17:32 pm »
Ah, I gotcha Digitsie. Sorry the constant updates are turning you off from the game - it's really good. :(
Oh, I didn't know the checksum was a problem for people (On Fusion, you can go to Options->Set Config->Genesis and click the autofix box to avoid it - guess that's why I didn't notice).

Thanks for pointing it out to me! I'll add that in to future updates!

BadChad, thanks once again (and no need to apologize - it's my fault I missed them in the first place)! Same link as usual, now with the checksum fixed for Digitsie and everyone else. I'm leaving in the grammar mistake however. :(
The script in general is very colloquial (trust me, wait until you get further in the game - you may have an aneurysm). Additionally, it kind of has that informal, enthusiastic "DO YOUR BEST!" ring to it that I think fits the conversation better.

17
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: January 23, 2015, 08:08:08 pm »
*Sigh* Fair enough. :)
If I may ask, how far in the game have you gotten at this point?

18
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: January 23, 2015, 07:35:41 pm »
Thanks FallenAngel2387 - you can get the patch same place as always. And if you remember any of the other ones you noticed, let me know. I'm replaying the game now, but if I missed something the first couple times, I'll probably miss it again. :(

No, thank YOU Paul Jensen for the translation! I've wanted to see this game playable since I first tried to get Eidolon's menu patch to work in 2000. I'm glad I've been able to help at least a few more people see all the work you did.

19
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: January 23, 2015, 11:07:12 am »
Fixed!
And yep, that was due to the extra new line. Thanks for letting me know!

20
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: January 22, 2015, 11:48:12 pm »
Ah, finally found it! The script wasn't picking up the very first random encounter dialog (since it begins with '07' as opposed to the standard ending code 'FF', I'm assuming). This patch should fix the problem (it looks like it was broken in earlier patches as well, I just finished the mission too fast to see it).

Okay, I think I understand what you're saying Mo24. The way the game works, there's a stock phrase [NAME] used [ITEM], followed by a second message describing the effects. Each line can contain 24 characters; unfortunately, for a six letter name, any item with more than 11 characters causes overflow. I changed the stock phrase to:
[NAME] used
[ITEM]

Thus ensuring that it would never cause overflow. There are a couple other items with more than 11 letters (Employee Badge, for instance), so this should resolve that problem. Thanks for reporting it - if you find a problem, I need to fix it. :)
(Also, glad you're excited for Survival Kids 2! Hattontown's worked tirelessly on it, and it should be out soon)

Wow Shiryu, that was quick! I'm glad you're enjoying the game!

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