logo
 drop

Main

Community

Submissions

Help

71258698 visitors

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - USC

Pages: [1] 2
1
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: April 17, 2014, 09:59:22 pm »
Oh, definitely. I actually used KGIB up until now for testing the link cable stuff - it just required two computers and was kind of annoying. :)
Thanks for mentioning Everdrive GB though; I planned on making a cart when we get the final game done, and that looks like a perfect way to do it.

2
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: April 17, 2014, 08:26:09 am »
Aw, you're making me blush. XD

In related news, I've figured out the level layout format and palette!


I removed one of the trees to the right of the player, so you can just walk around the boulder without having to use a link cable.
(This isn't the final layout by the way, so feel free suggest how to make it prettier/better fitting)

If I ever get crazy enough, I might make a map editor for this game...:)

3
@cobaltex: If you check the front page of the site, you'll see a news post about him doing just that.

Good work so far!

4
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: March 16, 2014, 09:23:58 am »
Reyvgm: Yes and no. Ren_Fern's way *works* but it's not the way the game wants you to do it (in fact, there are several cutscenes specifically telling you not to do it)...it's also *REALLY* hard and involves taking advantage of a glitch in the programming. Basically, it's like trying to swim against a really strong current when there's a path already marked. :)
(Also, you miss out on an item or two, as well as dialogue that explains stuff).

As for the sixth ending...
Spoiler:
...it's registered as a sixth ending on the in-game chart, but it's an extra epilogue for any of the other endings. You need to see it for 100% completion, however.

5
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: March 11, 2014, 06:58:54 am »
Just wanted to update everyone on some exciting news!
One of the stumbling blocks we'd been dealing with in this project was the Sixth Ending, which requires a link cable to access. We finally found a GBC emulator that supports linking (VBA only works on GBA games, unfortunately), so we can actually complete the game now!



There are a couple of other areas in the game that also seem to require a link cable, so we'll get those covered too.

6
Awesome! I've been really excited about this translation!

And yeah, adding it to the site is as easy as going here...

http://www.romhacking.net/?page=translations&action=addentrypage

...and following the directions.

7
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 10, 2014, 08:25:44 am »


Hey guys! Thanks for the continued interest in this project. You can breathe easy, Hattontown and I are still working on it. :)
At this point, we're mostly trying to find all the dialogue we've translated in actual playthroughs to see if it looks right.

Also...dinosaurs.

8
Personal Projects / Re: hola
« on: December 24, 2013, 09:18:29 pm »
Hola. Que necesitas? (Lo siento, mi espanol es muy mal, jaja).

Creo que la musica y los efectos de sonidos no es el mismo, entonces puedes bajas la musica a 0 (en los Opciones a la titulo). Ahora, puedes usar Audacity para recordar los efectos de sonidos.

Ojala que te haya ayudado! Y otra vece, lo siento para mi espanol. :)

9
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: December 24, 2013, 10:45:07 am »
A small holiday update - and a few more screenshots!


                                      (No dialog, just Dinosaurs...)


At this point, HattonTown has all five endings done. I believe you could play through the core game at this point and not encounter any Japanese. Now we're working on the side-quests and additional flavor dialogue. :)

Unfortunately, the secret ending requires a link cable to access (Yeah, we thought it was weird too). After reading Ren_Fern's tips, I found a way to access it, but it's not the official way and relies on luck\randomized placement of bears. We're discussing how to handle this...so far, we're thinking either remove the blocking object or change the condition to something else (Yay Assembly!).

10
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: December 04, 2013, 11:01:36 pm »
Hey Guyo! I use LunarIPS for both patch creation and application.
When we release the final product, it'll be an .ips file. You'll run your patching program (LunarIPS or whatever program you prefer), and it'll apply the .ips to the .gbc file. That's all there is to it.

11
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: December 03, 2013, 07:07:22 am »

Hey guys! Thanks for the kind words.

I've been busy lately, so I've been sitting on massive amounts of translation that Hattontown has sent me.
Currently I have three endings made readable in English, with three more to go. Hopefully we can continue at the pace we're going and get this game out to you guys soon!

In the meantime, here are a few screenshots. They're from later in the game...
Spoiler:



12
Personal Projects / Re: Detective Conan: GBC games translation project
« on: September 16, 2013, 09:42:44 pm »
Awesome! I can't wait to play the whole game through (I'll probably start over just to go through it again).

13
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: September 16, 2013, 12:40:29 pm »
An update: I'm nearly done adding in hattontown's latest translations, which means it is now actually possible to finish the game in English! (Provided you follow the ending we did, haha!).
Subsequent playthroughs should be easier as a result.

Here are a few new pictures to tide you over while we continue to work. :)



PS: Wyndcrosser, I haven't heard anything from the previous group translating in quite a while. From what I understand, they had mostly done the menus and items - I don't think the dialogue had been touched yet.

14
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: August 14, 2013, 07:55:55 am »
Hey there! Glad to hear you're excited about the game!
From what I understand, we're nearly done with the 1st main scenario/ending. It looks like there are roughly 5 endings, but a lot of dialogue is shared between paths so it should take less time translating the others (hopefully!).

15
Downloading as we speak. As long as the ending features at least one contrived use of his power sneakers, I'll be happy. :)

16
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: July 06, 2013, 09:52:06 am »
In other news...


Ghosts. Kinda out of left field, to be honest.

17
Personal Projects / Re: Hyper Iria
« on: July 04, 2013, 12:49:51 pm »
http://www.romhacking.net/dictionary/?page=dictionary#term6

Dual Tile Encoding. Basically, hex codes represent more than one tile (IE: If you add in 'A6', it'll print 'of' instead of just an 'o' or an 'if'). It's a way to get more words in if you have limited rom space.

18
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: July 02, 2013, 08:29:28 am »
Haha, are they really that bothersome? The original Survival Kids actually used them as well, although even worse in my opinion (Basically two triangles connected together).
It'd be a simple change, but ultimately it's hattontown's translation and his call.

19
I finally had some time to play this hack, and I'm really enjoying it so far! The part where they decide who stays in which room is really funny. :)
It does feel a little machine/literal-translated at times (My favorite being "Get distracted! Those with free time keep out!" as a warning sign in the temple; I think 'Get Lost! Nosy people keep out!' sounds a little bit better), but I can tell a lot of care has been put into this. Keep up the good work!

Judging from what I played so far, are the first and second games linked by characters? Satomi Togawa seems to be involved in both...

Oh, and Nitpicky question: Is there any way to increase the spacing around the single quote mark? Right now it looks like it's attached the 's' it's next too.

20
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: June 18, 2013, 12:36:16 am »
And now, some random screens for your viewing pleasure. Just as proof that we're still working on SK2.

Literacy is crucial to a child's success...

...these kids still have a way to go.


Always a worrisome thing to hear.


Big Boss would be so proud...


No translation; it's just a nice view, I think. :)

Pages: [1] 2