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Messages - USC

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1
Newcomer's Board / Re: Interested in translating Love Quest (SFC)
« on: January 30, 2016, 03:40:34 pm »
I messaged watashinicksan this, but I think the font starts at 24800 - it's four tiles to a character, and it's got Hiragana, Katakana, the English Alphabet, and a ton of Kanji.

2
Newcomer's Board / Re: Can I hack with this program?
« on: January 08, 2016, 11:16:19 pm »
If this is what you're talking about, I think it's just a source code editor.
You could perhaps write a program with it that can "hack" ROMs if you were so inclined... :)

3
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: January 03, 2016, 09:28:02 pm »
Hey LAHKW! Glad to hear you enjoyed the game so much.

Feel free to send either of us a personal message by clicking our names, then choosing "Send PM" when the new page loads.

I'm not sure if Hattontown checks the forums here as much anymore, but I'd be happy to let him know to check his message.

4
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: December 10, 2015, 10:10:50 pm »
Right here on RomHacking.net!

Be sure to search through the archives - there's plenty of other great translations too for almost every system!

5
Programming / Re: Html / css question
« on: December 06, 2015, 01:07:24 am »
Why not both? :)

I've seen CSS and Javascript compression have a noticeable impact on site speed, especially on Wordpress templates with umpteen (unnecessary) different files for each. Optimizing images will almost always do more for you, but the extra few seconds it takes to run your output CSS/Javascript files through a compressor has been worth it in my experience.

6
Programming / Re: Html / css question
« on: December 05, 2015, 04:28:22 pm »
You could always maintain a readable version of your CSS (with spacing, comments, etc), then put it through a CSS Compressor for use on the actual site, if you're keen on having a small(er) file that loads quick(er).

7
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: July 22, 2015, 09:20:26 am »
@PresidentLeever: Hey! Thanks for finding more missing text. Do you happen to remember any more information about how you got to that point - the game changes it's dialogue path based on your actions.

And no, the P=F is the only clue. That's honestly more that most cryptograms give you, haha. :)

8
I've found that if you get a hot-linking message, clicking on the URL bar and pressing enter/return on it (*not* just the refresh button) shows you the image.

9
Clicking the actual link worked for me: http://www.baddesthacks.net/hacks/old/members/65/streetwalker2.png


Spoiler:


10
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: June 01, 2015, 04:38:53 pm »
SORASUNYU's Title Screen:


It's pretty cool! We do plan on translating the few compressed graphics in the game (Title Screen, "Select a Player", and "Days Survived") - as soon as I stop being lazy and figure out the compression. :)


11
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: May 29, 2015, 01:03:54 am »
That's definitely possible - I'm able to see photos on other people's Baidu albums though, and the page itself links me back to SORASUNYU's main album.

12
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: May 28, 2015, 07:42:44 pm »
@SORASUNYU: Hello there! I only know a little Chinese, but I get the impression that I can't see the image you've linked due to it being private. Can you make the image public, or possibly email me the image (my address should be in the Survival Kids 2 patch readme file)?

13
So wait...which version is the most current right now?

The one on the site. :)

14
Sounds interesting. Links are broken though.








15
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: April 21, 2015, 01:01:38 am »
Hey there!

As far as I know, most of the bugs have been beaten out of the game.
I haven't put it at 1.0 because of aesthetic reasons - the font for the map's kind of unpolished, and I haven't gotten my hands on an original Xbox to play through the English beta of the 3D game (to compare their translation of certain things).

It's a fun game, and I'd recommend adding it to your queue.

16
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: February 22, 2015, 07:57:17 pm »
Have you *searched* everyone in Goodriver? Also, the Dynamite Dogs did cover a lot of territory.

Oh, and the original puzzle was just a jumbled-up series of letters. At least the cryptogram has a pattern to follow...

17
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: February 21, 2015, 10:15:44 pm »
travel27: Yep, that was a glitch (although story-wise you don't need to return to Pittsville until much later in the game). The latest release has the fix for that.

Aww, you don't enjoy cryptograms? It's better than the original puzzle, I'll tell you that much... :)

18
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 17, 2015, 05:37:32 pm »
Ren_Fern: The last merge item is a slingshot. You get it by merging rubber with the Y-stick. You get both those items by using the link cable to send a stick (which becomes a Y-stick in trade) and ivy (which becomes rubber in trade). I can send you a list of the known trade items if you want to add that to your ChapterCheat page.

19
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: February 16, 2015, 09:57:16 pm »
travel27: Go back and talk to the love-struck neighbor kid who gave you the quest in the first place. :)

20
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 16, 2015, 12:12:02 pm »
Believe me, you have no idea how long it took me to figure out the combination originally. There's part of the email chain between Hattontown and I that's just me ranting about it. :)

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