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Messages - USC

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1
So wait...which version is the most current right now?

The one on the site. :)

2
Sounds interesting. Links are broken though.








3
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: April 21, 2015, 01:01:38 am »
Hey there!

As far as I know, most of the bugs have been beaten out of the game.
I haven't put it at 1.0 because of aesthetic reasons - the font for the map's kind of unpolished, and I haven't gotten my hands on an original Xbox to play through the English beta of the 3D game (to compare their translation of certain things).

It's a fun game, and I'd recommend adding it to your queue.

4
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: February 22, 2015, 07:57:17 pm »
Have you *searched* everyone in Goodriver? Also, the Dynamite Dogs did cover a lot of territory.

Oh, and the original puzzle was just a jumbled-up series of letters. At least the cryptogram has a pattern to follow...

5
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: February 21, 2015, 10:15:44 pm »
travel27: Yep, that was a glitch (although story-wise you don't need to return to Pittsville until much later in the game). The latest release has the fix for that.

Aww, you don't enjoy cryptograms? It's better than the original puzzle, I'll tell you that much... :)

6
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 17, 2015, 05:37:32 pm »
Ren_Fern: The last merge item is a slingshot. You get it by merging rubber with the Y-stick. You get both those items by using the link cable to send a stick (which becomes a Y-stick in trade) and ivy (which becomes rubber in trade). I can send you a list of the known trade items if you want to add that to your ChapterCheat page.

7
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: February 16, 2015, 09:57:16 pm »
travel27: Go back and talk to the love-struck neighbor kid who gave you the quest in the first place. :)

8
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 16, 2015, 12:12:02 pm »
Believe me, you have no idea how long it took me to figure out the combination originally. There's part of the email chain between Hattontown and I that's just me ranting about it. :)

9
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 16, 2015, 10:34:15 am »
Bluebottle:
Spoiler:
A bottle huh? Hmm...I'll have to fix that hint. That said, try using the fishing rod to the key. It can't quite reach, but what if instead of a hook, the fishing pole had a magnet on the end...?

10
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 16, 2015, 08:51:37 am »
It uses a different set of keys for each 'game'. You can configure them under Options -> Keys -> GB2.

11
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 16, 2015, 08:12:02 am »
SeanLao2: To the best of my knowledge, you get both. Out of curiosity, did you the link cable or did you fight through the bears? XD

Bluebottle:
Spoiler:
Find all three of the maps and combine them, then, have the link cable running and 'talk' to the boulder.

12
Newcomer's Board / Re: Graphics Editor for Mac
« on: February 15, 2015, 06:42:26 pm »
This might be a good start. All utilities marked for OSX.

This is an NES graphics editor (CHR Editor). It *might* work for Gameboy as well...it's worth a shot.

13
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 13, 2015, 08:02:16 am »
The Flashlight is a merge item. You'll need a power source, and something that gives off light...

14
Yep. In fact, there's a whole section of the site that shows you what needs to be worked on.

15
Just a heads up, you can actually submit that fix yourself. Click 'Edit Translation Entry' on that page and modify it.

16
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 10, 2015, 09:53:47 pm »
Define 'freeze a little'. You suffer ill effects if you eat something that's spoiled, just like in real life! Did the screen actually lock-up/crash, or were you just paralyzed for a bit?

Also, thanks for the catch! I knew that one of the fruits was matched to the wrong pointer, but I couldn't remember which.

17
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 09, 2015, 08:13:11 pm »
Yep. :)

18
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 09, 2015, 07:56:38 pm »
There's New Game +, which has more secrets and silly things.

19
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 09, 2015, 09:38:36 am »
Cestius: Haha yeah, we used that site quite a bit (in fact, renzdol actually contacted us to help). That said, the S Ending guide is incorrect (and very aggravating to try). If you're curious about the proper way to go about it...

Spoiler:
**Find all three map parts and combine them
**Go to the spot on the newly made map and find the giant rock
**Use the link cable hook-up and search the rock to activate a mini-game.

**Explore, search the tombstone, and watch the cutscene.
**Use water to wash off the tablet
**Sleep in the room.

**Create a magnetic Fishing pole to get the key (3 item merge)
**Unlock the door, then exit and come back to remove the bear

**Solve the hallway puzzle
**Secret Ending activated!

20
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 08, 2015, 02:39:01 pm »
It varies between play-throughs. But you should be close to where you originally saw it in the first place... :)

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