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Messages - USC

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1
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: February 22, 2015, 07:57:17 pm »
Have you *searched* everyone in Goodriver? Also, the Dynamite Dogs did cover a lot of territory.

Oh, and the original puzzle was just a jumbled-up series of letters. At least the cryptogram has a pattern to follow...

2
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: February 21, 2015, 10:15:44 pm »
travel27: Yep, that was a glitch (although story-wise you don't need to return to Pittsville until much later in the game). The latest release has the fix for that.

Aww, you don't enjoy cryptograms? It's better than the original puzzle, I'll tell you that much... :)

3
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 17, 2015, 05:37:32 pm »
Ren_Fern: The last merge item is a slingshot. You get it by merging rubber with the Y-stick. You get both those items by using the link cable to send a stick (which becomes a Y-stick in trade) and ivy (which becomes rubber in trade). I can send you a list of the known trade items if you want to add that to your ChapterCheat page.

4
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: February 16, 2015, 09:57:16 pm »
travel27: Go back and talk to the love-struck neighbor kid who gave you the quest in the first place. :)

5
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 16, 2015, 12:12:02 pm »
Believe me, you have no idea how long it took me to figure out the combination originally. There's part of the email chain between Hattontown and I that's just me ranting about it. :)

6
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 16, 2015, 10:34:15 am »
Bluebottle:
Spoiler:
A bottle huh? Hmm...I'll have to fix that hint. That said, try using the fishing rod to the key. It can't quite reach, but what if instead of a hook, the fishing pole had a magnet on the end...?

7
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 16, 2015, 08:51:37 am »
It uses a different set of keys for each 'game'. You can configure them under Options -> Keys -> GB2.

8
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 16, 2015, 08:12:02 am »
SeanLao2: To the best of my knowledge, you get both. Out of curiosity, did you the link cable or did you fight through the bears? XD

Bluebottle:
Spoiler:
Find all three of the maps and combine them, then, have the link cable running and 'talk' to the boulder.

9
Newcomer's Board / Re: Graphics Editor for Mac
« on: February 15, 2015, 06:42:26 pm »
This might be a good start. All utilities marked for OSX.

This is an NES graphics editor (CHR Editor). It *might* work for Gameboy as well...it's worth a shot.

10
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 13, 2015, 08:02:16 am »
The Flashlight is a merge item. You'll need a power source, and something that gives off light...

11
Yep. In fact, there's a whole section of the site that shows you what needs to be worked on.

12
Just a heads up, you can actually submit that fix yourself. Click 'Edit Translation Entry' on that page and modify it.

13
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 10, 2015, 09:53:47 pm »
Define 'freeze a little'. You suffer ill effects if you eat something that's spoiled, just like in real life! Did the screen actually lock-up/crash, or were you just paralyzed for a bit?

Also, thanks for the catch! I knew that one of the fruits was matched to the wrong pointer, but I couldn't remember which.

14
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 09, 2015, 08:13:11 pm »
Yep. :)

15
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 09, 2015, 07:56:38 pm »
There's New Game +, which has more secrets and silly things.

16
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 09, 2015, 09:38:36 am »
Cestius: Haha yeah, we used that site quite a bit (in fact, renzdol actually contacted us to help). That said, the S Ending guide is incorrect (and very aggravating to try). If you're curious about the proper way to go about it...

Spoiler:
**Find all three map parts and combine them
**Go to the spot on the newly made map and find the giant rock
**Use the link cable hook-up and search the rock to activate a mini-game.

**Explore, search the tombstone, and watch the cutscene.
**Use water to wash off the tablet
**Sleep in the room.

**Create a magnetic Fishing pole to get the key (3 item merge)
**Unlock the door, then exit and come back to remove the bear

**Solve the hallway puzzle
**Secret Ending activated!

17
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 08, 2015, 02:39:01 pm »
It varies between play-throughs. But you should be close to where you originally saw it in the first place... :)

18
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 08, 2015, 12:52:43 pm »
Skyrunner14: We were originally going to, but we found that there are emulators like TGB Dual that are compatible with VBA saves and let you use the link cable function. The ReadMe has instructions on how to use it.

19
Front Page News / Re: Translations: New Translations Added to the Database
« on: February 03, 2015, 07:29:36 am »
You're thinking of Crusader of Centy, which fortunately was always in English. It's a pretty fun game too.

And yeah, I'd definitely like to see Rent a Hero translated into other languages. I planned on releasing what I have, once I clean up some of the additional tools I made for the project.

20
Personal Projects / Re: Rent A Hero (SEGA MD/Gen) English Translation
« on: February 03, 2015, 07:27:20 am »
Hey starving2death! Yep, the notes are invisible. If I remember correctly, if you search...
Spoiler:
the left side of the room to the left/top of the guy missing the notes
you'll find them.

Spoiler:
As far as the 'dancing gangster' enemy, I've found that running up close to them, ducking, and then punching is pretty fool-proof. The big charging guys are mostly timing; if you land a punch and just keep pressing it, they go down pretty fast.
Never did figure out a good way to deal with the hand gun jerks though...if you do, let me know!
Glad you liked the cryptogram!

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