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Messages - Panzer88

Pages: [1] 2 3 4 5 6 ... 24
1
Personal Projects / Re: Final Fantasy 7 - Retranslation Project (PSX)
« on: September 24, 2019, 12:56:13 pm »
Keep in mind the PC mod has many other features besides the retranslation. These other features have been the main focus over the last year. That said there is good news. R06 for the PC mod is due out October 1st 2019, and the author is going to do his best to get R07 out before March 2020, which is when Square Enix releases their FFVII remake. At that point we will need to allow green goblin some time to bring in the new script, and give users the opportunity to bug test it. If all goes well we should have a final playable version on PS1 in April or May if 2020, not so far away. In the meantime, there is plenty of time to play through the previous 6 Final Fantasy games. Cheers

2
is this going to be mapperless, Disk System, MMC1, MMC3 ?

3
Does this translation still use the MMC1 like the original? Or did the rom expansion require a newer mapper?

4
Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 24, 2017, 12:29:15 am »
So happy to see so many people enjoying Tengai Makyou. Hopefully this will be a thing that continues as it is a much overlooked and neglected series.

5
Personal Projects / Re: Tengai Makyou Zero translation project
« on: April 17, 2017, 06:02:41 pm »
Has anyone tried on sd2snes, super ever drive, or super power pak?

6
Personal Projects / Re: Tengai Makyou Zero translation project
« on: March 30, 2017, 04:33:06 pm »
We are coming in the home stretch now. I can understand Tom's eagerness / anxiousness to get to the finish line as he has put so much work and time into this. I'm eager also but after waiting this long am content be patient just a little longer as these things take time and everyone is working on this for free. We really owe you all a large debt of gratitude. Godspeed!

7
Personal Projects / Re: Tengai Makyou Zero translation project
« on: March 29, 2017, 04:53:58 pm »
@Tom I'll always be thankful for the work you've all done on this, I've been following it on multiple message boards for years and eagerly await when I can play it and understand the text. I'm also looking forward to future tengai makyo games, not necessarily from you but eventually. I've started learning some Japanese myself. Thanks for the hard work you've done. There are so many unknown gems out there. I love the games from Pandora's Box like Arabian Nights that I hadn't heard of or played until I did in 2013 and absolutely loved it. It made me feel like it was 1995 again and was truly magical. I'm sure people also feel like this about books, it's an incredible experience and something I cherish when I'm fortunate enough to experience.

8
Personal Projects / Re: The Story of Thor 2 [Saturn] - 4 in 1 hack
« on: March 28, 2017, 03:47:17 pm »
This is beautiful, is there any work to be done on Story of Thor 1 on the mega drive? Or is it already stable and good?

9
I'm actually thinking of making a version that uses oversized MMC3, which is what the ad0220 translation did. It wouldn't work on hardware of course.

Is there any hope for a version that will work on hardware?

10
I know they didn't release the Saturn versions, but since you seemed able to do magic knight ray earth, any chance you could insert the English text of Grandia and silhouette mirage into the Saturn versions? I'd be eternally grateful.

11
Gaming Discussion / Re: Smash Bros. Thread
« on: March 22, 2017, 12:36:52 am »
Project M is still alive and well in the tournament scene. Clash Tournaments has tons of coverage. That said I preferred the physics of Brawl+

I love watching high level melee and Smash 4 players that use the Bidou style control input.

What do you guys think about the Smash Box controller from Hitbox?

12
Thanks so much! I'm impressed by the number of games you've covered already, fantastic stuff.

13
Personal Projects / Re: Tengai Makyou Zero translation project
« on: March 21, 2017, 02:19:20 pm »
Thanks for the update! Looking forward to the next step.

14

Screenshot Comparisons:

Left: RPGOne
Right: Current Project




I notice both of these versions use Erdrick. Is there any version out there that uses the name Loto for the original hero?

15
Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: March 10, 2017, 10:58:30 am »
I thought that it was obvious it worked that way, but maybe I should have used a better example.
Thanks! You're literally the first one to say something nice about it.


Your new one looks great!

16
Personal Projects / Re: Romancing Saga 3 English re-translation [WIP]
« on: March 10, 2017, 10:50:57 am »
So excited to hear Eien Ni Hen is working on this. I adored her script on Arabian Nights! Thanks Magno

17
Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: December 07, 2016, 07:37:50 pm »
Of course it's possible, but you can only take advantage of that feature with an emulator. Here is all the info you may need:
http://bgb.bircd.org/pandocs.htm#sgbborderandobjcommands

Just make sure the header has the correct values and inject the code shortly after the game boots up. I haven't done it yet for this hack, but I'd try first to read all the packets of a random game with BGB and try to replicate them.

What about on a flash cart with a real super game boy

18
Personal Projects / Re: Final Fantasy 7 - Retranslation Project (PSX)
« on: November 28, 2016, 06:16:24 pm »
R05C of the PC version is out. Looking forward to R06!

19
Personal Projects / Re: Bomberman64 [closed]
« on: October 24, 2016, 11:42:49 pm »
looking forward to it

20
Personal Projects / Re: Final Fantasy 7 - Retranslation Project (PSX)
« on: September 23, 2016, 08:12:03 pm »
Xadox it works on hardware.

The PC version of R05 should be out soon and then it can begin being ported to ps1

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