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Messages - Donatello

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1
Newcomer's Board / Re: Ghosts \'n Goblins logo
« on: April 10, 2021, 08:23:40 am »
So far...



2
Newcomer's Board / Re: Ghosts \\\'n Goblins logo
« on: March 28, 2021, 07:26:41 am »
Still searching to widen the logo. For the moment I can only move it accross the screen.
I've found some interesting things about the weapons:
Hex-code:
00 = Torch
01 = Lance
02 = Axe
03 = Shield
04 = Dagger (Knife)
If you want to start playing with one of them instead of the Lance, just edit this byte:
mame zip file = gngblita.zip
file name = 3
offset = 2C0B (the default value is 01).

March 30, 2021, 03:11:19 am - (Auto Merged - Double Posts are not allowed before 7 days.)

Something interesting about lives...
The mame ziprom I am dealing with is still gngblita.
File 3, hex 37A9 - 37AA hold the code that decrements life when you die (assembly: dec $60; hex code 0A 60)
If you don't want to lose lives, change 0A 60 into 30 50 (assembly: leax $50, it loads the address which stores the constant that at the beginning assigns 3 lives to the player).
If you want to increment your lives when you die (we deserve it, this game is so difficult), change 0A 60 into 0C 60 (assembly: inc $60).

3
Newcomer's Board / Ghosts \'n Goblins logo
« on: March 08, 2021, 12:31:52 pm »
Hi everybody.

My project is to translate Ghosts 'n Goblins (the arcade version) into Italian.
I am working with a Raspberry Pi, Mame debugger and a hex editor.
I've managed to translate the basic stuff ("player", "best ranking", "top score", "time"...).

I'm currently working on the logo.
Since the Italian translation is somewhat longer I need to widen the logo space.
I've tried to examine (very randomly, I admit it) all the files in the .zip but right now I'm feeling a bit lost and that I am wasting time.

Could somebody give me an advice? Is this something feasible with a hex editor only?
Could it be that the hex value corresponding to the logo space is in another file?

Thanks!   

March 10, 2021, 12:18:34 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Still trying to widen the space allotted to the logo.

The gng.zip has 17 .bin files. I've erased the content of each file one after another and loaded each time the game in order to understand which file handles the size/position of the logo.

I don't know if this procedure is right but for the moment I think the logo is handled somewhere in files 3.bin, 4.bin and 5.bin.

But when I try to modify one of them the game loads but then a message appears saying "rom no good". So now I have to understand which files handle this check  :banghead:




4
ROM Hacking Discussion / Re: NES - Trojan - Translation in Italian
« on: August 06, 2020, 03:22:50 pm »
Hi! And thank you!

I will follow you tips and I'll let you know!

 :)

5
ROM Hacking Discussion / NES - Trojan - Translation in Italian
« on: August 04, 2020, 06:04:10 am »
Hi everybody and greetings from Italy!

I am completely new to ROM hacking but I am willing to learn.

As a first project I've decided to translate Trojan in Italian.

Using FCEUX, TBLater and Tlp, I managed to translate the HUD and some messages


but I cannot find a way to translate this blinking text:


I cannot find where is located this blinking text in the ROM file. I am able to freeze it in the NES memory but it's not very useful because it glitches the game.

Any hint would be much appreciated.

Best


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