Show me a video where someone beats the final monster of any Monster Hunter game, using no armor and the weakest weapon in the game. You provide that, I'll believe you. Otherwise, I'm holding to my argument. Farming for powerful gear is what wins the day, more so than rolling around side swiping monsters in their tail or whatever.
Well, I should have clarified.
Due to the time limits on each quest (varying from 25 minutes to as much as 50 minutes spread across multiple quests), there is a certain forcing of your hand to use weapons appropriate to your level, weapons which are easily buyable and easily upgradeable with farm resources.
Every weapon deals some damage, even while completely blunt, and if the game gave enough time, you could indeed use a basic sword to take down every boss, but it's just easier to buy a Blacksmith (a very strong Hammer), get some Flash Bombs and a Potion or two, and go to town if you didn't feel like killing some monsters or mining some ore to get the materials yourself. But it still stands that more powerful weapons simply reduce your killing time. It comes down to whether you want to buy standard weapons, and use one way of defeating someone, or using your skill to kill dozens of Hypnocatrice so you can make one that puts monsters to sleep, and use a different way involving traps and other deceptive methods. But in any case, yeah, you'll need to be at some base level of weapon strength if you want to complete quests on time (and you get a lot of time usually).
Next, most end game bosses are slow, and are just pretty much glaciers that you whack on for (insert length of time here) until they run away (some high level missions don't require you to kill, just drive off), or get killed. It doesn't really mean anything to show a random video of someone taking down
Lao Shan Lung,
Akantor or even
Fatalis, because those guys are hard hitters, and you have to learn not to get hit anyway, because no matter how strong your armor, you can be taken out in less than 6 hits, sometimes as little as 1.
There are actually plenty of videos which show people taking down tough monsters with no armor (sorry about the music, please ignore), like these:
http://www.youtube.com/watch?v=Bvg41AOJ0t0 (Nargacuga)
http://www.youtube.com/watch?v=oXUyL6PZMto (Nargacuga)
http://www.youtube.com/watch?v=p1lADUi50HE (Tigrex)
http://www.youtube.com/watch?v=4xVCg4KyhGI (White Fata)
http://www.youtube.com/watch?v=QhVgAwE8Q8I#t=45 (White Fatalis)
http://www.youtube.com/watch?v=k-qsf2cROuI (Gold Rathian)
http://www.youtube.com/watch?v=CBtUJXPhae0 (multiple)
http://www.youtube.com/watch?v=5EqYlt1hV8E (Tigrex)
http://www.youtube.com/watch?v=0QSH6amVnaE (Terra Shogun Ceanataur)
All of them necessitate 'rolling around side swiping monsters in their tail'.
Just try a search sometime... "no armor mhfu". In any case, the 'no concentration on stats' thing was more directed at there being more ways to take down monsters than whack at their feet with some 1300 power beast and hope for the best.
The original PS2 Monster Hunter was designed to be played on a controller with two analog sticks. Did Capcom allow you to control the camera with the second stick? No. They made your attacks controlled by that analog stick instead, and the d-pad controlled the camera just like the PSP sequels. So that tells me that the gimping of the camera was an inherent contrivance from the very beginning of Monster Hunter design. Just for the sake of artificial difficulty.
I know this wasn't at me, but just to note, Tri on Wii does have the option of using the right analog stick for weapons or armor, as does the updated version of MHG (the first one) on the same console. Also, playing Portable 3rd on Vita will allow you to map the camera to that stick, and 3G with the slide pad attachment. I imagine that the reason for originally doing that scheme was so that the actions of the player were mapped to the stick, where you go through the motions of the hunter (do overhead swing with up, horiz. swing with side movement, etc.). Hardly just to make the player's life difficult, but it wasn't until the PSP games that the series really leaped forward in popularity, so I guess they realized people don't necessarily like using the right stick that way.
I would simply pan the camera around while my character performed their uninterruptable slow attack/recovery animations. I really don't think anyone needs to do the "claw". It seems kind of elitist and unnecessary to me.
Not elitist, handy. You don't see the usefulness of being able to manipulate the camera around you in realtime while fighting one or more monsters? That's the entire reason that people wanted a right stick for PSP, and that's what the claw lets you do, as uncomfortable as it is. It's only recommended to people playing the game because of the lack of a right stick for camera control.