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Messages - Starry_The_Hero_of_Link

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Personal Projects / Re: Super Mario All-Stars Redrawn
« on: June 27, 2020, 10:43:23 am »
Hello there! I saw your work and really love the attention to detail this is getting. Though I have some issues with some of the patches I found. I personally want to make a more Graphically accurate version of each game (Except for Mario 2 which is already good, but I might use some of the sprites in here for all games due to preferences). As such, I wanted both SMB 1 and Lost Levels to have different palettes for each level for coins, question mark blocks, and restore the original palette animation cycle. Restoring the original Walk cycle as even the Mushrooms look more like their FDS counterparts, while the Poison Mushrooms use the Goomba Palette. But the patches don’t really work for my prefered Rom, All-Stars + SMW. I would like help and submit some of my work in return.

Here’s a tip for SMB3 Sprite edits. In YY-CHR, Where it says “Normal”, turn it to “FC/NES 16” (or something close to that name) That should make some Sprites more manageable

ROM Hacking Discussion / Re: NES Link in A Link To The Past. [WIP]
« on: November 29, 2019, 11:09:20 am »
I think this thread should be in the Personal Projects section.

I submitted to that form...the moderators must've put it here for some other reason.

Btw the reason why the naming screen doesn't show up is because your ROM is not in a 1MB multiplier.
This means thst you need to expand the ROM up to a certain amount of bytes, I think exactly 4MB o fix that bug.

Thanks for clarifying the problem and solution. Though, I got it to work some other way. (BTW, I'm a fan of your work ShadowOne333  ;D)

ROM Hacking Discussion / NES Link in A Link To The Past. [WIP]
« on: November 18, 2019, 12:55:37 pm »
The hack’s page:

So...I’m really happy to have my hack up on the site. I really appreciate it. As in celebration and as a next step, I’ll be posting a topic on help, info, and suggestions on the project. Let’s go into a bit of backstory. I first got into hacking Zelda 3 from my other personal project about remaking Zelda 1 in similar vain to AM2R. However, this seems more like a reasonable starting point....It did at first anyways. I found out how unfriendly it was to beginners the hard way...So remaking 1 was out of the question for me. But what did seem to be worthy of hacking was a textual and graphical change to simply put NES Link into A Link to the Past....Redux. Using Zcompress, YY-CHR, and Hyrule Magic, it was all almost ready to be submitted if not for one error...The erasing of the Graphic placement for the Name Select Screen. Cutting my losses, I was able to put the gfx I edited into the original rom and...submitted the ips patch I created. The screenshots were rushed and it was rough around the edges, but it was playable. Now, this is still being worked on. I created this to ask for suggestions, opinions, ideas, and help. Help for what? Well....

Assigning different palettes/creating brand new ones is one thing.

I want to have the original colors of the items. For example, the Boomerang was tan and brown with a green/blue/red ribbon (depending on Link’s Palette) on it, but the one in ALTTP features a blue and orange palette. I’d like to change or create a new palette associated with it without disturbing the other palettes. Same goes for the 8-bit tiles. Again, the boomerang will be used. The hud icons I changed reflect their NES counterparts with some exceptions. The boomerang is one of them, as the bottom left tile of the graphic in the uncompressed graphics is used somewhere else.
That’s the only one I can think of off the top of my head, but if I remember more, I’ll post it. I’m open to comments.

November 19, 2019, 09:53:43 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I’m currently working on an update to fix various things... I just need to make the change log file.

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