« on: January 30, 2016, 07:08:27 pm »
This project looks extremely in-depth. I have a number of glitches that no one ever seems to mention, but that I have wanted to see fixed in this version of the game for a long time. They all involve the lack of stat capping.
1. HP and MP are not capped. HP can go over 9999, and MP can go over 999. When they do, the digits look messed up. Also, when HP and MP go over 65535, it "rolls over" to 0. In the remakes, HP and MP are properly capped at 9999/999 respectively.
2. GP/Gil is not capped. It can go over 9999999, and when it does, the digits are messed up. When gold goes over 16777215, it rolls over to 0.
3. Inn costs are not capped. When the inn price goes over 65535, it rolls over to 0. This can only be observed when your HP and MP for everyone are over 9999 and 999, because normally inn costs won't reach those levels.
No one talks about these glitches, because no one gets their stats that high in a normal run. In fact, I'm the only person I know of who has ever leveled HP and MP above those numbers in a normal playthrough. Still, this is not only abusable, but potentially game-breaking. Here's why: Say you have 65437 HP and 99 Vitality on a character. Say they gain HP in their next fight. Their HP will be 65536, but 65535 is the maximum, so instead it will roll over and they'll be stuck with 0 HP. That character is now permanently zombified and can no longer be used. They can't ever gain HP again, and are stuck with 0 HP. Pretty extreme example, but it's something that can result from not having HP capped.
I love the NES version, and I particularly love the process of grinding, but without stat caps, I have no motivation to do so. If these are fixed, I will consider the version THE definitive version of FF2.