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Messages - Leviathan Mist

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What's up Muta, thought I'd find you here :P

Personal Projects / Re: Final Fantasy Reconstructed
« on: April 14, 2016, 05:11:27 pm »
Don't think I'll have time to beta test it, unless it will take longer than 2 months to finish. Would love to play it when it's finished though. Good stuff.

Personal Projects / Re: Final Fantasy Reconstructed
« on: April 08, 2016, 05:20:57 pm »
Why didn't I know about this before? Seems to be an epic undertaking going on here. I haven't read all the comments, but I see you're already making your own musical tracks. Let me know if you need any help with that.

Personal Projects / Re: Final Fantasy II: Refurbished
« on: January 30, 2016, 07:08:27 pm »
This project looks extremely in-depth. I have a number of glitches that no one ever seems to mention, but that I have wanted to see fixed in this version of the game for a long time. They all involve the lack of stat capping.

1. HP and MP are not capped. HP can go over 9999, and MP can go over 999. When they do, the digits look messed up. Also, when HP and MP go over 65535, it "rolls over" to 0. In the remakes, HP and MP are properly capped at 9999/999 respectively.

2. GP/Gil is not capped. It can go over 9999999, and when it does, the digits are messed up. When gold goes over 16777215, it rolls over to 0.

3. Inn costs are not capped. When the inn price goes over 65535, it rolls over to 0. This can only be observed when your HP and MP for everyone are over 9999 and 999, because normally inn costs won't reach those levels.

No one talks about these glitches, because no one gets their stats that high in a normal run. In fact, I'm the only person I know of who has ever leveled HP and MP above those numbers in a normal playthrough. Still, this is not only abusable, but potentially game-breaking. Here's why: Say you have 65437 HP and 99 Vitality on a character. Say they gain HP in their next fight. Their HP will be 65536, but 65535 is the maximum, so instead it will roll over and they'll be stuck with 0 HP. That character is now permanently zombified and can no longer be used. They can't ever gain HP again, and are stuck with 0 HP. Pretty extreme example, but it's something that can result from not having HP capped.

I love the NES version, and I particularly love the process of grinding, but without stat caps, I have no motivation to do so. If these are fixed, I will consider the version THE definitive version of FF2.

ROM Hacking Discussion / Re: Final Fantasy III Maeson Mix (Famicom)
« on: May 20, 2015, 05:44:22 pm »
Hey, just wanted to point out that I like these changes you made, but I wanted to throw in a suggestion. In the untranslated version, the job selection screen shows the skill level of every job at once on it. When the game was originally translated, the translators decided to remove that in favor of more character space available for each job name, so you now have to change jobs and then look individually at your stats page just to see what skill level that job is. There should be an optional patch that adds back the job level listing on the job selection screen from the original Japanese version. I know that character space is an issue, but I'd gladly sacrifice a few extra letters at the end of some job names to be able to see my skill level progress on all of my jobs at once in the English translated version of the game. I feel this becomes more important in a mod like this, as many more jobs become useful and you're not just focusing on the same exact ones for each character anymore. Also considering the fact that formulas have been changed to make skill level more effective.

Personal Projects / Re: Final Fantasy II Renovated
« on: February 02, 2015, 04:37:22 pm »
I think the one time I beat the game, I might've had like 3000 HP at the end. 9999, let alone 64k sounds just insane.

In the remakes, I've hit the max cap (9999/999) even before Minwu leaves the party numerous times, and usually in less than 15 hours of grinding (which is very normal for me). I don't even bother to grind like that in the NES version because I know about the rollover glitch, and it ruins the experience for me. Everyone plays games for different reasons - most people play to experience the story or overcome some sort of gameplay challenge. I play to mindlessly raise characters' stats.

Personal Projects / Re: Final Fantasy II Renovated
« on: October 25, 2014, 01:03:08 pm »
There are a few bus in this game that have "bugged" me over the years. (I apologize for that pun.  :P ) Mostly based on the lack of overflow check for certain stats. Namely:

HP and MP aren't capped at 9999/999, or at 65535, for that matter. If your HP/MP goes above 65535, it rolls over to 0.

Inn costs roll over to 0 once they top 65535. This bug would be inherently nullified by limiting HP/MP to 9999/999, respectively.

Gil rolls over to 0 once it hits 16777215. This would be fixed by capping it at 9999999.

The Ultima spell doesn't get stronger, ever.

General Discussion / Re: Playing your own Hacks/Translations etc.
« on: November 17, 2013, 06:39:22 pm »
I have never done a full-scale hack of my own, but I've made miniscule improvement patches and assisted with others' hacks. These are games/hacks that I felt would play better with slight modifications, and usually, I was right. I can imagine making a full-scale original hack would leave one feeling overdone though.

Newcomer's Board / Re: Introduction Topic
« on: June 25, 2009, 09:56:43 am »
I've been a lurker here for years. Previously, I used the forums at Blitzkrieg Innovations (forums defunct), Dragonsbrethren Industries (forums also defunct), and Slick Productions for all my ROM hacking needs. Since I started using the romhacking.net IRC channel, figured I might as well post here too.

I'm Leviathan Mist. Many of you know me already. I like to play retro games (NES and SNES RPGs being my favorites) and have been into ROM hacking since the late '90's. I can do just about anything besides ASM hacking, but I'm starting to learn that as well. I also tend to not complete the projects I start, but I hope to change that.

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