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Messages - Me_Dave

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I just recently bought a console again after having lost like 2000 dollars worth of games back in 2014 when my house burnt,  but That is another story. I just got a Retron 3, and decided to start collecting games again. Despite thinking I would never take it up again.. 

Super High Impact
Super High Impact Japan
Vegas Stakes
Super Game Boy

For Genesis I got
2 copies of Triple Score
Ms. Pac-Man with box
2 Copies of F-22 interceptor one with box and one is just the cart

For Nes
Super Mario Bros/Duck Hunt/World Class Track Meet
Captain Sky Hawk
Famicom Convertor

For Game Boy
Caesars Palace

For Game Boy Color
Men In Black The Series 1
Madden 2000
Power Quest

For Famicom
Hotter Man
F1 Race
Dino Riki
Urban Champion
Flying Dragon The Secret Scroll
Little Ninja Hattori
And a Baseball game, but is not the game Baseball.

I haven't received my famicom carts yet though, but did buy them from a reputable source.
Am still hoping the Retron 3 will play them if not I'll have to get another system that will.

Gaming Discussion / Re: The hardest game you ever played.
« on: March 19, 2017, 06:53:53 am »
The Legend of Double Moon, it takes about a week of level grinding before you can even get anywhere, IMOP it is the toughest RPG ever made, when you first start you can get killed in ever battle you encounter so you have to pray you survive just to earn experience, and though it seems like a dragon warrior clone on the surface it is no such thing, I don't even think it's related at all, and it should not be called such.

Are they dead? Or just their career?  :P

I don't know but most are still around somewhere, even if we do not know what their current status is.

I had my own status set as dead for awhile because at the time I wasn't really working on anything but then I started making submission after submission and decided to set my status back to active only recently in 2017, because I had became active but I've been active for a long time.

I like having the ability of changing ones status.

Site Talk / Re: An Authors Name Change
« on: February 26, 2017, 05:34:31 am »
So you want your Community Profile Name changed from "Dave Augusta" to something else (like "Klowneer")?   :huh:

yes, Actually I want "Student Klowneer" but I was wondering what it would effect, other than just being a name change.  ;D

I try to do everything with caution..

Edit: I went ahead and submitted the change and an update to my info. 

Site Talk / An Authors Name Change
« on: February 25, 2017, 09:30:59 pm »
I am not sure this is the right place and I don't get involved in the forum much these days, I mostly be working on hacks 24/7 but I have a site question, what happens if you change your author name for romhacks, because I don't go by my current one much anymore but I have to enter it on here when I submit a Hack.

If I were to change it I know you can submit a changed name but what does a author name change effect, I still want to keep my board account as is. 

with the Current election and everything I'd love to See A Hillarymon hack of PokeMon If it was me I'd hack Yellow where the Pokemon follows you around, and put in there as Pokemon all of Hillary's Celebrity Endorsers , like SilverMon "Sarah Siverman" who traded on Bernie and Switch to Hillary surrogate.

ROM Hacking Discussion / Re: New Hacks: My Hack "Mr. & Ms. Pac-Man"
« on: September 01, 2016, 12:26:58 pm »
It is a Hack of "Fantasy Zone - The Maze" the international version AKA Opa Opa. Is okay they fixed it, I should just contacted the Staff but realized this afterwards and was too late.

I reckon it was a bit confusing because the game Fantasy Zone - The Maze was released internationally unlike Fantasy Zone that was an official U.S. release.   



And neither game was in the database at the time so i couldn't do any self editing, and they had to add them to the database and that took some time.

Luckily though we have such a wonderful Staff.  ;D

ROM Hacking Discussion / New Hacks: My Hack "Mr. & Ms. Pac-Man"
« on: August 31, 2016, 11:00:59 pm »
I didn't know where to put this but concerning My Hack "Mr. & Ms. Pac-Man" someone has changed the entry to list it as a hack of Fantasy Zone, "Fantasy Zone - The Maze" is not Fantasy Zone that is a separate game for the Sega Master System and is not even the same type of game it's a shooter.  Fantasy Zone - The Maze is a Action or Platformer game.

I don't know maybe they are using it as temporary place holder or my description was misleading but it is not a Patch for Fantasy Zone.




A hack of Ninja Crusaders for NES turned into a Ninja Gaiden like it should be. it mostly needs a decent title screen hack.   

I was playing Treasure of the Rudras and when you start the game you name 4 characters but are only allowed to play 3 of them so a hack that makes you able to play all 4 from the beginning would be nice. 

A long time ago I had the program for Hacking Fire Emblem 6, 7, and 8 that came in a package and it allowed you to do stuff like make any Character in either game able to Steal items Automatically with no limitations, and I thought at the time that it would be great to have that same ability as a Patch.
I actually think what I had was a special Script that was included with it but when I Download the program now it doesn't seem to be in there or I don't remember how you enabled it nor do I know if that is the same program I once had. http://www.romhacking.net/utilities/609/

I lost all my computers and hard drives in a fire, so there was nothing recoverable.

However I would still like to see the feature as a Game Patch for all 3 Versions of the GBA Fire Emblems.

But I can't do anything with that program now as it doesn't seem the same and when I had gotten it originally it wasn't hosted on Romhacking.net. 

Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: December 21, 2015, 05:32:13 pm »
Sorry to hear that about your house. Hope all is well for you now. As I'm sure you are, looking forward to KingMike release and seeing more of the game. I wasn't really able to play very far into.

thank you, is okay, it could been worse but I'm doing well, maybe even better than before because I woke up afterwards with a new attitude. 

I very much look forward to KingMike's Release,  I was embarrassed because I am unable to do anything or be of any use. I can't really think too much about what I was working on at the time, and now I am stuck with windows 7 and can't run programs I used to use, so I've moved on to other projects using different tools.   

I do hope for the best.  :thumbsup:


What about a Hack of Suikoden where Odessa doesn't Die.

ROM Hacking Discussion / Re: Sega Master System Hacking
« on: December 13, 2015, 02:21:13 pm »
Text hacking is basically the same thing as other systems. Use relative search to find text (or MEKA's tile viewer to see the font). The mapper used in most games can swap banks in $4000-7FFF and $8000-BFFF (some games use a variant that allows $400-3FFF to be swapped, leaving the first $400 bytes in the swapped bank unused). So that would mean typically pointers would be within that range.
I think tile editors usually support that graphics mode.
If you can't find the graphics then it's probably a compressed and you have a game-specific issue (although I think someone on SMS Power made a program to detect common compression formats).

Okay, I'll give all that a try I didn't know about SMS power though I saw mention of Meka Being used in other hacks.  Thank you for explaining all that and for the advice.  All The best. 

You guy's are the greatest, :woot!: :thumbsup: :beer:

"If I would remembered the exact rules I wouldn't had submitted my Hack in the first place."  :banghead:

Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: December 13, 2015, 11:28:46 am »
That looks impressive! But since the manga was called Akuma-Kun, my translation would be Akuma-kun: The Demon's Trap.

I agree I had came to Believe the title was Trap Of Hell : Devil Boy reverse of what I had put there and later realized that would have been Akuma-kun: Trap of Hell.

In April of 2014 my house burnt so all my work on the game except what is hosted on here is gone, I recreated my own Title screen hack from Scratch after the fact and that is it I had given up on it entirely, but it looks like I wasn't needed I hadn't even looked at this page, because I was still too sad to think about it. I had already abandoned this before ever having released a patch, so my incomplete work is abandoned and anyone is welcome to use it anyway they see fit.

every thing that has been done here in my absence and is listed on this page is awesome, you guy's made me cry, Thank you all very much.  I can't say any thing else as I can barely see the screen.  :-[


ROM Hacking Discussion / Sega Master System Hacking
« on: December 13, 2015, 10:45:10 am »
I was wondering are there any hacking related documents on hacking for the Sega Master System in general like for Hacking Text and etc, all I can find is either game specific or details of the system's spec's. 

Like I just submitted or well resubmitted after having made a mistake, a Hack of a Master System Game I was only able to hack the spirit graphics as I couldn't find any info for hacking text  or anything else, and it isn't really a complete hack but it is in it's completed form.

The Hack

Seems very interesting but does Redfalcon only work on Intel Mac's, Because it wouldn't run on my Apple iBook G4 Power Book 6,7 with Mac OSX 10.5.8 Leopard.

I'm not complaining or anything but I am curious.  :)

Site Talk / Re: Mapper hacks
« on: June 15, 2015, 04:49:32 pm »
I cave you won me over I lost my own belief that a mapper change is an improvement, I get it.   :banghead: lol

I was looking at the submissions queue and there are several other mapper changes waiting to be approved, What I would done because I noticed that a lot of them change only one type of mapper to another mapper of the same type CNROM to MMC3  I would have placed those all in one Zip File before ever submitting them as a Mapper Change Pack not single submissions and since all most all of them are MMC3 hacks why weren't they put into a single Archive.

Site Talk / Re: Mapper hacks
« on: June 15, 2015, 12:07:38 am »
No offense I think you seriously misundersood what a mapper is or what is the purpose of those hacks. Seeing what is the content of your posts it is obvious you have no clue what you are talking about. When playing a game on a flash cart or an emulator, the typical user has absolutely no clue what mapper the game is using, and if the mapper hack is properly done, this will make no difference at all.

None taken, and yes, I do not really know anything about mappers but as my own personal opinion I believe that a Working Mapper Change is an Improvement over a Non-Working Mapper Change.  Because I've seen several thousand with my own eyes that just don't work at all for the NES.

Site Talk / Re: Mapper hacks
« on: June 14, 2015, 10:06:13 am »
If it's an improvement.... what is it improving?  There's no change to the actual game.

What it is improving is the ability to play the game on another mapper but I'm not so sure because I do agree that for a lot of common mappers anyone with skill can change them over if needed.

Site Talk / Re: Mapper hacks
« on: June 14, 2015, 01:22:08 am »
My 2cents is that Mapper hacks made by someone who does actual coding to change the Mapper over to another Mapper is very helpful, verses say that I made them.  :banghead:

I don't think of these as just Mapper Changes but rather Conversions from one mapper to Another that force a game to use the New mapper whether it likes it or not and they are nothing like a hack. lol

IMO, a working Mapper Change is not a hack, it's an improvement.

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