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Messages - Me_Dave

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with the Current election and everything I'd love to See A Hillarymon hack of PokeMon If it was me I'd hack Yellow where the Pokemon follows you around, and put in there as Pokemon all of Hillary's Celebrity Endorsers , like SilverMon "Sarah Siverman" who traded on Bernie and Switch to Hillary surrogate.

ROM Hacking Discussion / Re: New Hacks: My Hack "Mr. & Ms. Pac-Man"
« on: September 01, 2016, 12:26:58 pm »
It is a Hack of "Fantasy Zone - The Maze" the international version AKA Opa Opa. Is okay they fixed it, I should just contacted the Staff but realized this afterwards and was too late.

I reckon it was a bit confusing because the game Fantasy Zone - The Maze was released internationally unlike Fantasy Zone that was an official U.S. release.   



And neither game was in the database at the time so i couldn't do any self editing, and they had to add them to the database and that took some time.

Luckily though we have such a wonderful Staff.  ;D

ROM Hacking Discussion / New Hacks: My Hack "Mr. & Ms. Pac-Man"
« on: August 31, 2016, 11:00:59 pm »
I didn't know where to put this but concerning My Hack "Mr. & Ms. Pac-Man" someone has changed the entry to list it as a hack of Fantasy Zone, "Fantasy Zone - The Maze" is not Fantasy Zone that is a separate game for the Sega Master System and is not even the same type of game it's a shooter.  Fantasy Zone - The Maze is a Action or Platformer game.

I don't know maybe they are using it as temporary place holder or my description was misleading but it is not a Patch for Fantasy Zone.




A hack of Ninja Crusaders for NES turned into a Ninja Gaiden like it should be. it mostly needs a decent title screen hack.   

I was playing Treasure of the Rudras and when you start the game you name 4 characters but are only allowed to play 3 of them so a hack that makes you able to play all 4 from the beginning would be nice. 

A long time ago I had the program for Hacking Fire Emblem 6, 7, and 8 that came in a package and it allowed you to do stuff like make any Character in either game able to Steal items Automatically with no limitations, and I thought at the time that it would be great to have that same ability as a Patch.
I actually think what I had was a special Script that was included with it but when I Download the program now it doesn't seem to be in there or I don't remember how you enabled it nor do I know if that is the same program I once had. http://www.romhacking.net/utilities/609/

I lost all my computers and hard drives in a fire, so there was nothing recoverable.

However I would still like to see the feature as a Game Patch for all 3 Versions of the GBA Fire Emblems.

But I can't do anything with that program now as it doesn't seem the same and when I had gotten it originally it wasn't hosted on Romhacking.net. 

Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: December 21, 2015, 05:32:13 pm »
Sorry to hear that about your house. Hope all is well for you now. As I'm sure you are, looking forward to KingMike release and seeing more of the game. I wasn't really able to play very far into.

thank you, is okay, it could been worse but I'm doing well, maybe even better than before because I woke up afterwards with a new attitude. 

I very much look forward to KingMike's Release,  I was embarrassed because I am unable to do anything or be of any use. I can't really think too much about what I was working on at the time, and now I am stuck with windows 7 and can't run programs I used to use, so I've moved on to other projects using different tools.   

I do hope for the best.  :thumbsup:


What about a Hack of Suikoden where Odessa doesn't Die.

ROM Hacking Discussion / Re: Sega Master System Hacking
« on: December 13, 2015, 02:21:13 pm »
Text hacking is basically the same thing as other systems. Use relative search to find text (or MEKA's tile viewer to see the font). The mapper used in most games can swap banks in $4000-7FFF and $8000-BFFF (some games use a variant that allows $400-3FFF to be swapped, leaving the first $400 bytes in the swapped bank unused). So that would mean typically pointers would be within that range.
I think tile editors usually support that graphics mode.
If you can't find the graphics then it's probably a compressed and you have a game-specific issue (although I think someone on SMS Power made a program to detect common compression formats).

Okay, I'll give all that a try I didn't know about SMS power though I saw mention of Meka Being used in other hacks.  Thank you for explaining all that and for the advice.  All The best. 

You guy's are the greatest, :woot!: :thumbsup: :beer:

"If I would remembered the exact rules I wouldn't had submitted my Hack in the first place."  :banghead:

Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: December 13, 2015, 11:28:46 am »
That looks impressive! But since the manga was called Akuma-Kun, my translation would be Akuma-kun: The Demon's Trap.

I agree I had came to Believe the title was Trap Of Hell : Devil Boy reverse of what I had put there and later realized that would have been Akuma-kun: Trap of Hell.

In April of 2014 my house burnt so all my work on the game except what is hosted on here is gone, I recreated my own Title screen hack from Scratch after the fact and that is it I had given up on it entirely, but it looks like I wasn't needed I hadn't even looked at this page, because I was still too sad to think about it. I had already abandoned this before ever having released a patch, so my incomplete work is abandoned and anyone is welcome to use it anyway they see fit.

every thing that has been done here in my absence and is listed on this page is awesome, you guy's made me cry, Thank you all very much.  I can't say any thing else as I can barely see the screen.  :-[


ROM Hacking Discussion / Sega Master System Hacking
« on: December 13, 2015, 10:45:10 am »
I was wondering are there any hacking related documents on hacking for the Sega Master System in general like for Hacking Text and etc, all I can find is either game specific or details of the system's spec's. 

Like I just submitted or well resubmitted after having made a mistake, a Hack of a Master System Game I was only able to hack the spirit graphics as I couldn't find any info for hacking text  or anything else, and it isn't really a complete hack but it is in it's completed form.

The Hack

Seems very interesting but does Redfalcon only work on Intel Mac's, Because it wouldn't run on my Apple iBook G4 Power Book 6,7 with Mac OSX 10.5.8 Leopard.

I'm not complaining or anything but I am curious.  :)

Site Talk / Re: Mapper hacks
« on: June 15, 2015, 04:49:32 pm »
I cave you won me over I lost my own belief that a mapper change is an improvement, I get it.   :banghead: lol

I was looking at the submissions queue and there are several other mapper changes waiting to be approved, What I would done because I noticed that a lot of them change only one type of mapper to another mapper of the same type CNROM to MMC3  I would have placed those all in one Zip File before ever submitting them as a Mapper Change Pack not single submissions and since all most all of them are MMC3 hacks why weren't they put into a single Archive.

Site Talk / Re: Mapper hacks
« on: June 15, 2015, 12:07:38 am »
No offense I think you seriously misundersood what a mapper is or what is the purpose of those hacks. Seeing what is the content of your posts it is obvious you have no clue what you are talking about. When playing a game on a flash cart or an emulator, the typical user has absolutely no clue what mapper the game is using, and if the mapper hack is properly done, this will make no difference at all.

None taken, and yes, I do not really know anything about mappers but as my own personal opinion I believe that a Working Mapper Change is an Improvement over a Non-Working Mapper Change.  Because I've seen several thousand with my own eyes that just don't work at all for the NES.

Site Talk / Re: Mapper hacks
« on: June 14, 2015, 10:06:13 am »
If it's an improvement.... what is it improving?  There's no change to the actual game.

What it is improving is the ability to play the game on another mapper but I'm not so sure because I do agree that for a lot of common mappers anyone with skill can change them over if needed.

Site Talk / Re: Mapper hacks
« on: June 14, 2015, 01:22:08 am »
My 2cents is that Mapper hacks made by someone who does actual coding to change the Mapper over to another Mapper is very helpful, verses say that I made them.  :banghead:

I don't think of these as just Mapper Changes but rather Conversions from one mapper to Another that force a game to use the New mapper whether it likes it or not and they are nothing like a hack. lol

IMO, a working Mapper Change is not a hack, it's an improvement.

ROM Hacking Discussion / Re: Screenshots
« on: June 01, 2015, 11:35:44 pm »
Two Minor Hacks I did recently for Fun.

Choujin Sentai Jetman T+Eng  Power Ranger Jetman
Is not the same as the Pirate version Power Rangers

KEN's Momentary Sex Change Gaiapolis is only on the player select screen

you can get the patches for both on my website.  I probably want do anything else to them.

Site Talk / Re: Tools mistakenly listed as DOS programs?
« on: May 29, 2015, 05:53:37 am »
The dead give-away in most cases is the standard MS-DOS stub found at the beginning of windows executables ("This program can not be run in DOS mode").

Some of those so called Command line programs that read "This program can not be run in DOS mode" actually still run in real Dos with what we call a Dos Extender and that is why they are still labeled as Ms-Dos programs. As an example is the infamous emulator known as Nesticle that is made for Dos but does not run in Ms-Dos mode by it's self it uses the Dos4g Extender with out which it will report "this program can not be run in Ms-Dos mode".  However it does run in real dos with the extender loaded.

Edit: I forgot to mention that I didn't look at the programs listed on romhacking.net, but I believe there are such programs out there..  Actually Nesticle doesn't report about Ms-Dos it instead reports that "Stub Exec Failed" Dos4gw.exe no such file or directory but won't run in plain dos with out Dos4gw loaded.

Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: December 28, 2013, 01:22:00 pm »
Call ally/Magic-person (a person of magical being? not sure if magic user is just as appropriate)/Item
Change ally/Status/Recover

 8) Thank You, I got right on it. :thumbsup:

For now I have CallAlly and Exchange but I think that the bottom one should be dismiss like in the last image or something similar because you can't really exchange ally's you can either call them out or let them out of your party.

I was also able to fix another part of the Battle Menu that is the last image. The far right top part I wasn't sure on that so just left it alone I have no idea what it does. I'm going try to release a decent Menu patch shortly, although there are a few more things I want to fix first. The rest is going take awhile and there is a third menu that comes later in the game that I haven't  gotten to yet. All the best and have a happy New Year.

Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: December 27, 2013, 03:37:47 am »
Sorry it's been so long my relative is still in the hospital and I've mostly given up hope, but if I could get someone to translate this one menu I could start working on it again.

where the cursor is pointing I know that is status but I need to know what the others are.

Please Help.. Thank You.

Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: December 04, 2013, 10:20:53 am »
Worked on this long time ago. Needs rom expansion (can be done) and line number expansion (can be done too, as I recall)...

That would be great but I don't know anything about expansion, I've just fit in what I can with the existing space. I could use nflate but beyond that I don't know what to do with the expanded space.

I've thought of reworking the font as there is a lot space for the font in the game, That is how I fit in some text like view dictionary was by making use of the extra font space. The Menu's and shops have a little more room versus the dialog.

As for punctuation and everything when I made the edits to the dialog my table file didn't even have a proper space or anything in it but now it does. A long time ago I moved the pointers around to fit Yes and No but now I don't remember how I did it I used my special tool Pure Luck and am just lucky I kept a patch for it. lol

I kept a back up of the Dialog edits and everything I changed before starting over so my new work is a separate from it so I can go back and still work on that too.

I kind of over jumped myself with that one statement what I meant to say is if anyone wanted to volunteer some special hacking that would be great. I already got some help with the translation got a good starting point for it and the rest is in the Text that I am looking over somewhere for most part anyway. It's going be awhile before I can work on it again.  I just found out I have a family crisis to attend too, so I'll be gone for awhile.     

This is what I have for right now, I hadn't left out yet some of it isn't correct but I fit in what I could quickly. Check versus Status = same thing. Plan is wrong though.

I got stuck in the snow, I fit Status and Order in there Command won't fit but the one Hiccup is the cursor won't line up like normal, it is just a cosmetic thing.

I fixed the Clinic.. it's not 100 percent correct but is very close fitting everything in that space. 

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