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Messages - Me_Dave

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A long time ago I had the program for Hacking Fire Emblem 6, 7, and 8 that came in a package and it allowed you to do stuff like make any Character in either game able to Steal items Automatically with no limitations, and I thought at the time that it would be great to have that same ability as a Patch.
I actually think what I had was a special Script that was included with it but when I Download the program now it doesn't seem to be in there or I don't remember how you enabled it nor do I know if that is the same program I once had. http://www.romhacking.net/utilities/609/

I lost all my computers and hard drives in a fire, so there was nothing recoverable.

However I would still like to see the feature as a Game Patch for all 3 Versions of the GBA Fire Emblems.

But I can't do anything with that program now as it doesn't seem the same and when I had gotten it originally it wasn't hosted on Romhacking.net. 

Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: December 21, 2015, 05:32:13 pm »
Sorry to hear that about your house. Hope all is well for you now. As I'm sure you are, looking forward to KingMike release and seeing more of the game. I wasn't really able to play very far into.

thank you, is okay, it could been worse but I'm doing well, maybe even better than before because I woke up afterwards with a new attitude. 

I very much look forward to KingMike's Release,  I was embarrassed because I am unable to do anything or be of any use. I can't really think too much about what I was working on at the time, and now I am stuck with windows 7 and can't run programs I used to use, so I've moved on to other projects using different tools.   

I do hope for the best.  :thumbsup:


What about a Hack of Suikoden where Odessa doesn't Die.

ROM Hacking Discussion / Re: Sega Master System Hacking
« on: December 13, 2015, 02:21:13 pm »
Text hacking is basically the same thing as other systems. Use relative search to find text (or MEKA's tile viewer to see the font). The mapper used in most games can swap banks in $4000-7FFF and $8000-BFFF (some games use a variant that allows $400-3FFF to be swapped, leaving the first $400 bytes in the swapped bank unused). So that would mean typically pointers would be within that range.
I think tile editors usually support that graphics mode.
If you can't find the graphics then it's probably a compressed and you have a game-specific issue (although I think someone on SMS Power made a program to detect common compression formats).

Okay, I'll give all that a try I didn't know about SMS power though I saw mention of Meka Being used in other hacks.  Thank you for explaining all that and for the advice.  All The best. 

You guy's are the greatest, :woot!: :thumbsup: :beer:

"If I would remembered the exact rules I wouldn't had submitted my Hack in the first place."  :banghead:

Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: December 13, 2015, 11:28:46 am »
That looks impressive! But since the manga was called Akuma-Kun, my translation would be Akuma-kun: The Demon's Trap.

I agree I had came to Believe the title was Trap Of Hell : Devil Boy reverse of what I had put there and later realized that would have been Akuma-kun: Trap of Hell.

In April of 2014 my house burnt so all my work on the game except what is hosted on here is gone, I recreated my own Title screen hack from Scratch after the fact and that is it I had given up on it entirely, but it looks like I wasn't needed I hadn't even looked at this page, because I was still too sad to think about it. I had already abandoned this before ever having released a patch, so my incomplete work is abandoned and anyone is welcome to use it anyway they see fit.

every thing that has been done here in my absence and is listed on this page is awesome, you guy's made me cry, Thank you all very much.  I can't say any thing else as I can barely see the screen.  :-[


ROM Hacking Discussion / Sega Master System Hacking
« on: December 13, 2015, 10:45:10 am »
I was wondering are there any hacking related documents on hacking for the Sega Master System in general like for Hacking Text and etc, all I can find is either game specific or details of the system's spec's. 

Like I just submitted or well resubmitted after having made a mistake, a Hack of a Master System Game I was only able to hack the spirit graphics as I couldn't find any info for hacking text  or anything else, and it isn't really a complete hack but it is in it's completed form.

The Hack

Seems very interesting but does Redfalcon only work on Intel Mac's, Because it wouldn't run on my Apple iBook G4 Power Book 6,7 with Mac OSX 10.5.8 Leopard.

I'm not complaining or anything but I am curious.  :)

Site Talk / Re: Mapper hacks
« on: June 15, 2015, 04:49:32 pm »
I cave you won me over I lost my own belief that a mapper change is an improvement, I get it.   :banghead: lol

I was looking at the submissions queue and there are several other mapper changes waiting to be approved, What I would done because I noticed that a lot of them change only one type of mapper to another mapper of the same type CNROM to MMC3  I would have placed those all in one Zip File before ever submitting them as a Mapper Change Pack not single submissions and since all most all of them are MMC3 hacks why weren't they put into a single Archive.

Site Talk / Re: Mapper hacks
« on: June 15, 2015, 12:07:38 am »
No offense I think you seriously misundersood what a mapper is or what is the purpose of those hacks. Seeing what is the content of your posts it is obvious you have no clue what you are talking about. When playing a game on a flash cart or an emulator, the typical user has absolutely no clue what mapper the game is using, and if the mapper hack is properly done, this will make no difference at all.

None taken, and yes, I do not really know anything about mappers but as my own personal opinion I believe that a Working Mapper Change is an Improvement over a Non-Working Mapper Change.  Because I've seen several thousand with my own eyes that just don't work at all for the NES.

Site Talk / Re: Mapper hacks
« on: June 14, 2015, 10:06:13 am »
If it's an improvement.... what is it improving?  There's no change to the actual game.

What it is improving is the ability to play the game on another mapper but I'm not so sure because I do agree that for a lot of common mappers anyone with skill can change them over if needed.

Site Talk / Re: Mapper hacks
« on: June 14, 2015, 01:22:08 am »
My 2cents is that Mapper hacks made by someone who does actual coding to change the Mapper over to another Mapper is very helpful, verses say that I made them.  :banghead:

I don't think of these as just Mapper Changes but rather Conversions from one mapper to Another that force a game to use the New mapper whether it likes it or not and they are nothing like a hack. lol

IMO, a working Mapper Change is not a hack, it's an improvement.

ROM Hacking Discussion / Re: Screenshots
« on: June 01, 2015, 11:35:44 pm »
Two Minor Hacks I did recently for Fun.

Choujin Sentai Jetman T+Eng  Power Ranger Jetman
Is not the same as the Pirate version Power Rangers

KEN's Momentary Sex Change Gaiapolis is only on the player select screen

you can get the patches for both on my website.  I probably want do anything else to them.

General Discussion / Re: Baddest Hacks up and running.
« on: June 01, 2015, 10:26:30 pm »
The first person I would ask would be Dr. Floppy. As far as I can tell he has a long history with this site. They've got forums and chat too so there's that as well. You never know. There might be someone out there with some of what you are looking for.

Is okay it wouldn't be that hard to recreate the hack, and like some others that I've recently Redone I can probably make it better than before. Although if I do recreate it the new hack might not even be a Badhack.   

I'll be checking it out again though, and maybe I'll see your hack on there sooner or later. Best of luck.     

General Discussion / Re: Baddest Hacks up and running.
« on: June 01, 2015, 08:51:48 pm »
Cool I hope they have one my old Hacks since my house burned in 2014 and all my computers and hard drives burnt along with it I've been trying to get them back from everywhere I can think of. I used to be on there long ago it was called Babble Bank a hack of Battle Tank for the NES. Thanks for the heads up.

I've been recreating all my previous works from nothing even my latest update submission a title screen hack of Devil Boy: Trap Of Hell I had lost it as well but recreated it from nothing.

Site Talk / Re: Tools mistakenly listed as DOS programs?
« on: May 29, 2015, 05:53:37 am »
The dead give-away in most cases is the standard MS-DOS stub found at the beginning of windows executables ("This program can not be run in DOS mode").

Some of those so called Command line programs that read "This program can not be run in DOS mode" actually still run in real Dos with what we call a Dos Extender and that is why they are still labeled as Ms-Dos programs. As an example is the infamous emulator known as Nesticle that is made for Dos but does not run in Ms-Dos mode by it's self it uses the Dos4g Extender with out which it will report "this program can not be run in Ms-Dos mode".  However it does run in real dos with the extender loaded.

Edit: I forgot to mention that I didn't look at the programs listed on romhacking.net, but I believe there are such programs out there..  Actually Nesticle doesn't report about Ms-Dos it instead reports that "Stub Exec Failed" Dos4gw.exe no such file or directory but won't run in plain dos with out Dos4gw loaded.

Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: December 28, 2013, 01:22:00 pm »
Call ally/Magic-person (a person of magical being? not sure if magic user is just as appropriate)/Item
Change ally/Status/Recover

 8) Thank You, I got right on it. :thumbsup:

For now I have CallAlly and Exchange but I think that the bottom one should be dismiss like in the last image or something similar because you can't really exchange ally's you can either call them out or let them out of your party.

I was also able to fix another part of the Battle Menu that is the last image. The far right top part I wasn't sure on that so just left it alone I have no idea what it does. I'm going try to release a decent Menu patch shortly, although there are a few more things I want to fix first. The rest is going take awhile and there is a third menu that comes later in the game that I haven't  gotten to yet. All the best and have a happy New Year.

Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: December 27, 2013, 03:37:47 am »
Sorry it's been so long my relative is still in the hospital and I've mostly given up hope, but if I could get someone to translate this one menu I could start working on it again.

where the cursor is pointing I know that is status but I need to know what the others are.

Please Help.. Thank You.

Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: December 04, 2013, 10:20:53 am »
Worked on this long time ago. Needs rom expansion (can be done) and line number expansion (can be done too, as I recall)...

That would be great but I don't know anything about expansion, I've just fit in what I can with the existing space. I could use nflate but beyond that I don't know what to do with the expanded space.

I've thought of reworking the font as there is a lot space for the font in the game, That is how I fit in some text like view dictionary was by making use of the extra font space. The Menu's and shops have a little more room versus the dialog.

As for punctuation and everything when I made the edits to the dialog my table file didn't even have a proper space or anything in it but now it does. A long time ago I moved the pointers around to fit Yes and No but now I don't remember how I did it I used my special tool Pure Luck and am just lucky I kept a patch for it. lol

I kept a back up of the Dialog edits and everything I changed before starting over so my new work is a separate from it so I can go back and still work on that too.

I kind of over jumped myself with that one statement what I meant to say is if anyone wanted to volunteer some special hacking that would be great. I already got some help with the translation got a good starting point for it and the rest is in the Text that I am looking over somewhere for most part anyway. It's going be awhile before I can work on it again.  I just found out I have a family crisis to attend too, so I'll be gone for awhile.     

This is what I have for right now, I hadn't left out yet some of it isn't correct but I fit in what I could quickly. Check versus Status = same thing. Plan is wrong though.

I got stuck in the snow, I fit Status and Order in there Command won't fit but the one Hiccup is the cursor won't line up like normal, it is just a cosmetic thing.

I fixed the Clinic.. it's not 100 percent correct but is very close fitting everything in that space. 

Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: December 03, 2013, 07:49:29 pm »
I get that having miss matched upper and lower case doesn't look so great. The dialog looked ugly and even I didn't like it much in the end.  I am trying to rework everything is why I started over. I'll go back over the title screen and change it.

Right now I'm trying to get this right.

The second image is from a hack and the first is from the unaltered game I am sure that the one on the far right top is Status and the middle one on the bottom is Escape. The first one on the top is a Tarot Card or something I'm not sure. The middle top in the hacked image is wrong. What that actual does I discovered yesterday is when you have your friends summoned sometimes their moods change and they can get angry then will turn their card up and hide but you can use the middle top command on them and change their mood so they don't run away or hide on you. I'm not sure what that should say. The left bottom command that is for using charms summoning out your friends or to send them back to their cards. The right bottom command is for spells after you summoned your friends before that it does nothing.

There are so many different things and spells that can be used from the battle menu that it is hard to get at what is what in the translation text I'm looking at from http://www.romhacking.net/abandoned/.         

Personal Projects / Re: Akuma-kun - Makai no Wana, Project
« on: December 03, 2013, 02:59:29 am »
I've actually abandoned the ideal of doing the Dialog there is so much other stuff to do. I started over from the Original Japanese Rom And just restored back the parts I know are correct. The Shop Parts and other stuff like Experiment, View Dictionary and Yes and No. So far. 

The screen shots don't show the other parts of the dialog where one part has only one line there are two lines of text but in the Rom only one line appears it's like cut off or something and it skips right to the next part. I know nothing about Text Compression and can't fix what I don't know. So all the dialog changes we're removed I decided I would fix what I know is correct and not screw with anything I don't know.

I altered the title screen, as far as I can tell the game is Devil Boy - Trap Of Hell in English. That is the translation I got from Google and a lot of searching to make sure. 

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