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Sprite Table 1 (4-bytes per sprite)
Byte 1: xxxxxxxx x: X coordinate
Byte 2: yyyyyyyy y: Y coordinate
Byte 3: cccccccc c: Starting tile #
Byte 4: vhoopppc v: vertical flip h: horizontal flip o: priority bits
p: palette # c:sprite size (e.g. 8x8 or 16x16 pixel)
I clicked "import from rom" and opened the mmx2 rom just cause i was curious, but yea nothing happened. But...it did for some reason save to the ROM, i never clicked "write to rom" or anything. I double-checked in emulator, and nothing was overwritten or corruped at the title screen luckily.
I suppose I should do a disassembly of the Mega Man X3 wireframe model data so we can get support for that game too.
Good work on the VWF. If nothing else, it's good practice and perhaps something that can be reused on other games. Though that usually depends on the game etc.
Amazing what you did. I been waiting for someone to do that patch for years. So thank you so much.
I'm sure you'll find somebody, but if nobody reaches out, I can ask around for you to all the various translators I know.
I'm fairly new to all that but I know people who are native japanese. Can't promise anything but will ask them and come back to you.
Also I'm doing some graphic design so if you need to fixe some fonts or anything manualy for any go go ackman project i'm IN!.
The compressed font is at 0x18000 (03:8000) and it gets decompressed whole, once, to the RAM at 7F:8000.
I expanded the ROM and included the decompressed copy in the end (30:8000), and did an ASM change to make the game load that copy. I didn't test it too much. Hopefully this is of some use: Link
With this, Go Go Ackman 2 should be doable. You still might want to look into the decompression routine used here just in case it's useful for other graphics.
Great news, and great timing - I just played through the first game in the series. The English patch for GGA1 dates back to 1999 and it's somewhat crude, but I enjoyed it even so.
Your patch looks rather polished, and I look forward to checking it out. GGA3 is supposed to be a lot better than GGA2, so I'll skip the latter for now.
Why start with 3 when there are 2 other games before it?
Also, I might as well throw this out there, but if you're looking for an additional challenge or something else to learn, you could add a VWF aka proportional font to the game. Probably wouldn't be that hard given the nature of the game.
Anyhow, you might have better luck making a post in the help wanted section of the forum. Not everyone who's a translator probably doesn't check this section. You do seem to know what you're doing, so the chances are probably pretty good that you'd find a translator.
I believe 2 has text compression? 1 was translated, but that patch is very old. Could probably use an updated version or something. 3 is supposedly the best though, so if you look at it that way, might not be a bad idea to get it done first.