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Messages - FailSandwich

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Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: February 05, 2020, 04:00:29 pm »
I love the progress you've made so far! It's good that you're taking a break, I've done many projects like this before and I know how stressful they can be :(

Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: December 02, 2019, 12:25:21 am »
instead of having a space defined for the level information, Scrap Brain Zone re-uses the information of Special Stage

Does this mean it won't be possible to re-implement Scrap Brain Zone? Or is it possible to make the game access a different area of the ROM when loading the stage? If it is possible, then Scrap Brain Zone's data could potentially be inserted into an unused portion of the ROM.

Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: April 18, 2019, 11:48:24 am »
The only thing that SEGA owns in this game is the IP, the music, some of the sprites (like the rings because those I believe were ripped from the actual Sonic 1) and possibly portions of the source code. The rest was coded (or ported) by Hummer Team. Still isn't a good idea at all to tell SEGA, I just wanted to put this out there.

Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: April 04, 2019, 08:58:10 pm »

If I had to pick a favourite, it'd be this. It just looks more like something that'd be in an NES game, where all the others look like they're trying to look like they're on a Genesis or SNES. I'm not saying I don't like the others, but this one is my favourite.

Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: March 25, 2019, 07:21:56 pm »
I wonder if it would be possible to implement the Drop Dash in Somari? :huh:

I can read the files and play the audio files and I'm fairly certain I can edit the text files. But is there a way to replace some of the PS1 audio and images directly on the disk so I can play them on my PS2 Slim? I have Tigger's Hunny Hunt and I wanted to try and make it as un-kid-friendly as possible.

Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: January 18, 2019, 12:21:46 am »
One more thing: will you modify the game to allow Sonic to 1) spindash/roll into Badniks without popping upward a little bit every time he destroys one, and 2) spindash through item monitors to break them?
And do you guys have any plans on implementing checkpoint monitors/speed shoes? Also, I know you've considered implementing Scrap Brain Zone, and my question is, if the idea does go through, will the layouts be original or will they attempt to replicate the Genesis version? Replicating the Genesis version would take a ton more work, and a lot of new graphics.

Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: January 17, 2019, 07:37:19 pm »
Hi! I saw the discussion about music you were having. I know how to use Famitracker, and I had wanted to insert several of my own compositions into the Super Mario World Famicom pirate. I know the version of the sound engine is the same as the one used in Somari, so could you give me a few pointers for how to proceed with inserting new music?

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