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Messages - Cyneprepou4uk

Pages: [1] 2 3 4 5 6 ... 37
1
Help Wanted Ads / Re: Earthbound, more inventory mechanics hacking
« on: November 26, 2021, 05:55:58 pm »
Sounds more like a progress update rather than a help wanted ad.

And you forgot to mention the platform again. Don't count on "I thought it would be obvious".

2
Personal Projects / Re: Dr.Mario NES Disassembly
« on: November 22, 2021, 06:18:53 pm »
This will come in handy for my own disassembly, good job  :)

3
I think he meant that he has an emulator like FCEUX or Mesen as a software for game editing.



Since original SMB doesn't have any free space worth of mention, you'll need to use a different mapper and expand the ROM for most of your hacks.

You need to load different tiles into PPU for Luigi, create another sprite data table and read it instead.

Higher jump can be achieved by setting a different gravity value into RAM.

You can alter background graphics by editing tiles.

A new powerup is probably the most difficult task. Basically you need to create a new object index and add it to all necessary tables.

SMB disassembly can be helpful
https://gist.github.com/1wErt3r/4048722

4
Personal Projects / Re: NES Games Disassembly (possible requests)
« on: November 17, 2021, 12:53:43 am »
Still no. And also I disassemble original ROMS, not hacks or translations.

5
Personal Projects / Re: NES Games Disassembly (possible requests)
« on: November 17, 2021, 12:06:32 am »
No, not convincing enough.

6
Personal Projects / Re: NES Games Disassembly (possible requests)
« on: November 13, 2021, 07:06:01 pm »
Glad to hear that. Thank you for testing  :)

7
Programming / Re: Snes Rom Disassembly
« on: November 12, 2021, 06:07:39 pm »
If only there was a way to replace "pea #$" with "pea $" in a text file. A man can dream thought, a man can dream... >:D

8
Personal Projects / Re: NES Games Disassembly (possible requests)
« on: November 11, 2021, 07:42:33 am »
I see. That sucks. Ok, thank you for the help anyway  :)

9
Personal Projects / Re: NES Games Disassembly (possible requests)
« on: November 11, 2021, 07:18:45 am »
In theory you need to download the whole repository, then go to any disassembly folder and launch "assemble.sh".

The "_scripts" folder with necessary files from your log is located in the repository root folder.

So I can only assume that you moved folders somewhere.

10
Personal Projects / Re: NES Games Disassembly (possible requests)
« on: November 11, 2021, 04:23:32 am »
No, I didn't.
Yes, that will be great  :)

11
Import midi (and other original music and sounds that you want to keep by importing an nsf file) to a Famistudio's sound driver, then overwrite the original sound driver with a driver from Famistudio in the game
https://famistudio.org/doc/import

Otherwise study the original sound driver and manually add notes.

Both approaches require NES assembly knowledge.



You can edit the OP and add an icon yourself.

12
Programming / Re: Snes Rom Disassembly
« on: November 06, 2021, 06:21:01 pm »
22 is one of the addressing modes for JSR instruction, so JSR is a correct name. JSL is just an alias.

13
Programming / Re: Snes Rom Disassembly
« on: November 06, 2021, 04:49:02 am »
I see. Well, good news for @jvplouvem then. If you see a 16-bit JMP or JSR, then it points somewhere within its bank.

14
Programming / Re: Snes Rom Disassembly
« on: November 05, 2021, 01:23:38 pm »
It's a 24-bit addressing mode, so C7/815C is the only possible location.

In other cases you look for a bankswitch routine nearby. Also usually there are not so many possible locations in several banks if you look at their routine logic. And debugging helps as well.

15
Newcomer's Board / Re: Oversimplified pacman - which rom to use?
« on: November 01, 2021, 04:51:02 am »
3 reviews for this hack (which seems weird for just 70 downloads) indicate that other users managed to play it somehow.

There are like 50 ROMs in GoodNES for this game, so keep trying.

16
Newcomer's Board / Re: Micro Machines 2 - Remove Lap limit.
« on: October 26, 2021, 09:24:35 am »
What you actually should be doing is find a lap counter in RAM, set a read breakpoint to it, and then change the code which is checking for laps to trigger a sudden elimination.

17
Newcomer's Board / Re: Music removal patches?
« on: October 24, 2021, 07:24:54 pm »
Legend of Zelda, The (U) (PRG0) [!].nes

Open file in a hex editor, go to 1C7B, and instead of AD 00 06 write A9 00 EA

October 24, 2021, 07:33:21 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
There are a couple of "no music" hacks here

18
ROM Hacking Discussion / Re: How to use AFS Packer?
« on: October 23, 2021, 11:17:31 am »
Probably via batch file. Write a command and launch it.

19
ROM Hacking Discussion / Re: How to examine something?
« on: October 22, 2021, 05:11:10 pm »
Maybe. He didn't mention the platform.

20
ROM Hacking Discussion / Re: How to examine something?
« on: October 22, 2021, 08:17:18 am »
Maybe you can find something here
https://tcrf.net/EarthBound_Beginnings

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