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I'll have to give this one a shot, too. Been playing the MMX collections on the switch lately and feels the game could use some much needed improvement. Also, not a fan of button remapping either. Was there a specific reason why you chose to map it on the L shoulder?L dashing is so much better than using A to dash, because it frees your fingers up to dash, jump and shoot at the same time without having to rock your thumb awkwardly or do the "claw" with your thumb and index finger.
Hello metalwario, the desert is going to have animated background tiles AND a parallax scrolling layer.Nice! This hack is going to be incredible!
I worked it out meticulously and actually right now i am implementing it, as we write.
I'm unfortunately still waiting to hear anything from Darksamus or MetalWario, and it's not looking much like I'll have time to work on the hacks any time soon anyway ( long story short, I lost my job, and all my free time has to go to art commissions for the time being. )I'm very, very sorry.
That's not really in my area of expertise, these hacks were just practice for me to get better at changing text / potential translations... even then I'm not sure you can fix that since that's a limitation of the Super Nintendo, I'm sure you can maybe find an emulator or something that allows you to play without the slowdown, or something?Yeah, SNES9x allows you to remove slow-down now, and it usually works very well.
Maybe instead of "Halt" it could be "Stop, X" or "Wait, X"?"Wait, X!" sounds the most natural to me, but I haven't yet played it to know what the following line is.
I'm planning on giving your addendum patch a playthrough later today, I'll check that out!
Thanks, they look great in motion. I'm actually a little more excited to work on the rest of the poses now, I hope I can make them look as good as these.Lookin' good so far! I like how his fireball pose is similar to the SMAS+W animation. I like when Luigi has his own animations in general, which is something Smash Bros. has always done right.
Actually, after testing them, I actually made some edits to what you did to finally get the ball rolling on Luigi.
Keep in mind this is the first attempt, I gotta figure out his idle pose a little more, it looks fine to me on the sheet but something about it in game feels off.
Since Lost Levels was the first game to implement some the mechanical difference between Mario and Luigi, i'm going to try to inject a little bit of extra personality into Luigi's poses instead of just copying Mario completely. His jumping stance is more like that of Mario 2, I wanted his skidding animation to really look like he's having trouble stopping, he's a little more nervous about shooting fire, and he takes more cover when ducking. Was thinking he'd throw up two peace signs or maybe a thumbs up instead, not quite sure yet. I'll likely have Mario and Luigi use the same poses in SMB1 though.
I'm not going to lie, I feel like you made some serious downgrades here. He looks very blocky and scraggly, and in the "standing" frame of the walk cycle, he looks hunch backed, and in the second frame his nose sticks out so far that the top half of his head looks super thin, making his head look pear shaped. The jumping frame now has smaller hands and feet than everything else too.
How about using the sprites of the Tatori Jr. from Super Metroid?
Yes, Porthor has been doing some work on that front.I've known about the lost tracks, and only just recently saw the footage of them. Hearing that there's work on recreating them is music to my ears.
I love every change in this hack so far...except for the SMB1 idle stance.I've already made an improved update of the SMB1 stance:
I know you said the sprite will change eventually from this mockup, but still...I think the reason the original stance works is because it looks so flat. It somehow has an air of "heroic determination" to it despite its flatness. Once you make it less flat though, Mario suddenly looks like he walked outside and can't remember why. It doesn't look very dynamic. I don't think the original stance is something you can truly replicate in 16-bit, and I think the SMB3 stance looks better overall.