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Messages - Fire-WSP

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1
ROM Hacking Discussion / Re: Wolfenstein3D - SNES Uncut hack
« on: January 01, 2021, 10:19:30 am »
Happy new year everybody!
Here is a new version for you.
https://www.dropbox.com/s/alf79mg2e4kytuh/w3duV0.4.ips?dl=0

New is:
- All the mission briefing text is uncut now and uses the umlauts.
The mission briefing texts are not the ones from the Jag version.
I just made the SNES text uncut. I was able to avoid touching any pointers.
Maybe somebody can check the text for errors just to be sure.
- The startup ball GFX got some changes and optimazions
- Titlescreen now uses the proper ID Software Logo of that time.
- the chain gun in the Overall screen is looking better now.

Thats it for this patch but I have some more news.
Thanks to the official tools found in the Noah3D source a friend and
I were able to convert the whole PC Wolfenstein3D Soundtrack to proper SNM format used by the SNES version.
In order to do this we had to convert the WLF sound files from the PC Version to Midi first and from there we used the Noah3D tools to convert to the SNM format. That was not easy because of different instrument lists.
With the converted Soundtrack we can now expand the Soundtrack of the SNES version.
That means more different music for levels and a proper Titletrack.
In order to implement the new music, some hacking is needed. That is something I can not do on my own.
That brings me to @BIGLOU07s question. I haven't asked on the Help Wanted section but I spoke to DarkSamus a
few days before Xmas and there is a good chance that he is returning to the project soon. Fingers crossed :)



2
ROM Hacking Discussion / Re: Wolfenstein3D - SNES Uncut hack
« on: December 19, 2020, 08:20:01 pm »
A new version is ready.
https://www.dropbox.com/s/a3jgr75qwnjd30a/W3DuncutV0.3.ips?dl=0
Today I have done the intermission pictures.
He has now his Chaingun in its hands. Unfortunately there was not enough palette space for the bullet chain.
Well, he is just out of Ammo after killing Adolf :D
Because if this I made a mix of two pictures. Now there is also blood in those pictures like in the Jaguar version.
For this I had to alter the palette and redraw parts of the pictures. It is much cleaner now.




There is not much left I can do now without help on the code side.

@niuus
I have all the sprites ready with blood, I just can not reimplement them at this point.

3
ROM Hacking Discussion / Re: Wolfenstein3D - SNES Uncut hack
« on: December 18, 2020, 06:39:19 pm »
I am no coder and can not use the source. I got told that everything in there can be reverted back to Wolfenstein 3D SNES.
All I am doing is using the original tools to change the gfx. The tools will spit out bin files. I can use this files and inject them with a hex editor into rom. This works for everything except for the sprites. For some reasons the sprite binaries are slightly different than the one in the rom. If I inject the ones made with the tool, the game is crashing. And I was sooo close with that :(

While there is the full level editor present, I can not edit the level files because they are already converted and compressed.
Also I do not plan to change the levels. The SNES version is its own version and I want to keep it this way.
All this hack is supposed to be doing is to uncensor stuff and improve some things.

At this point I can not do much more on my own because everything else on the list needs hacking the code.

4
ROM Hacking Discussion / Re: Wolfenstein3D - SNES Uncut hack
« on: December 18, 2020, 05:55:06 pm »
Okay, here is a new version to test:
https://www.dropbox.com/s/s5st2j8o5l9i6e3/W3DuncutV0.2.ips?dl=0

This time I have made and added a new Mission Briefing screen.
The one in the SNES version uses so much dither it is not nice.
I used the Mission Briefing screen from the Jaguar version but added a new background and changed a few things.
Now there is no more dithering. I think it looks much better now.


I also remade all the gfx for the Auto Map. The tiles are now uncut and hand optimzed.
The original ones were just scaled to 8x8.

Umlauts and the special character "ß" have been added to the fonts so that the names
Hans and Trans Grosse are now spelled correctly "Größe" and Ubermutant is now "Übermutant"
That can be observed in the mission briefing and Cast list.

The status bar has gotten a few fixes and improvements.
The face uses updated pictures.

@BIGLOU07
thank you for checking the manual.
I have fixed all the problems except one:
Page 10
GRAFT should be CRAFT

When I did the manual I was already checking this word because it was looking strange to me.
I had checked it with google translate and a few other sites and it is indeed a valid word.
It means "transplant". Maybe it is british english, no idea. Since it was this way in the original
manual, I will keep it this way.

Also thank you for notify me about that maleware thing. I just used the site for a quick upload. That should not happen.
I have removed the link form the previous post.

@GyaragaX
The artwork from the Nintendo Power is not as good as the original one but the original one is not really good in general.
It does not even resmbles B.J. Blazkowicz in any way. The face is totaly different. The Nintendo Power grt goes much more in the direction of B.J. That is one reason why I am using it.

@niuus
The blood is included in the sprites, that is why I can't touch it myself without a proper tool.
There are a few more things I like to add and change.
The intermission picture needs a little uncut. I cant do that because the picture just uses 16 colors and they are all used.
I have no red for blood. I hope the palette for this can be extended by code.
The face animations in the status bar are just for the last 20% of health. We have face GFX staring at 80&
DarkSamus was already on that. I hope this can be finished.
The dog should be added.
One bug remains on the status bar with the Highscore numbers. The numbers need to be shiftet 2 or 3 pixel to the right.
That needs to be done in the code.
Now that we have the original tools also for the music, I hope we can implement proper title music because the one we have now is level music.
I hope we can add/restore a few more sounds and voices.

5
ROM Hacking Discussion / Re: Wolfenstein3D - SNES Uncut hack
« on: December 14, 2020, 05:36:56 pm »
Okay guys! The title screen is now working properly.


You can try out the title screen with this patch:
https://www.dropbox.com/s/hz2lg46vzeb8e22/W3DU0.1.ips?dl=0

This IPS patch works with the US version of the rom.
The wall textures have been updated also and now are final.

With the official tools found in the Noah3D source ( https://eludevisibility.org/2018/super-noahs-ark-3d-source-code ),
I am able to change most of the GFX in the game. This however is not true for the Sprites!
In this case the SPRGRAB tool seem to produces different files.
Not sure why this is the case, since everything else in this source is basically Wolfenstein 3D SNES.
The sizes of the binaries it produces are correct and by inspecting them in a hex editor they look partial
the same but there are several differences. I verified this by extracting the ammo clip GFX binary from the game.
I then produced a binary from the ammo clip GFX with the SPRGRAB tool and compared both bin files in the hex editor.
You can check the files here:
https://www.dropbox.com/s/v7lmov9gyx0zd31/SpriteAmmo.zip?dl=0
Only the lower part in both binaries are identical. The middel part looks similar but has quite some changes.
The first few lines are totaly different.
That shouldn't be the case since it is the same GFX.

When I copy the binary from the SPRGRAB Tool into the game, the game crashes as soon as the ammo clip appears on the screen.
This is a real roadblock here  >:(

The Sprites are all ready to get implemented and I hoped to be able to use the official
tool for this task since I have no access to the tool made by DarkSamus.
After two years of inactivity on the project and with a new Covid lockdown in a few days I really want to take the chance and continue and finalize the project.
Implementing the sprites just requires the right tool. Maybe I also made a mistake using the SPRGRAB tool.

A big help so far was this extractor tool:
https://github.com/adambiser/snes-wolf3d-extractor
I just wish it could be used to the other way around.

Are there any skilled people here who could help finalizing this?
With that Noah3D Source we have the full Wolfenstein 3D SNES Source. Most stuff in there is written in C.
This should help figuring out a few things like why some wall textures are getting mirrored.
There is really not that much left to do since I do not want to alter the SNES game too much.
Any help is appreciated.

6
ROM Hacking Discussion / Re: Wolfenstein3D - SNES Uncut hack
« on: December 12, 2020, 11:09:31 pm »
After creating the new title screen, I used the SNESGRAB tool found in the NoahsArk3D Source.
This is the official tool which was used to convert GFX files for Wolfenstein3D on SNES.
The tool outputs a bin file and a palette files.
I was able to copy both into the rom with a hex editor.
It works to an extend but I get errors in the game.
There are not many options to choose from.
I tried two possible variations but either the allignment is wrong or the palette is screwed.
See the following pictures:


Source Image


In the Game/BSNES method 1


In the game/BSNES method 2

I have no idea what the problem is.
The same allignment problem occurs when I try to convert the Wall Textures.
I am a bit stuck here.
DarkSamus993 made his own tool to convert the GFX but I have no access to it.
Unfortunately he wasn't able to work on the project for quite some time.

The NoahsArk3D Source basically is the full Wolfenstein 3D SNES Source code including all tools.
There is even a fully working Level Editor. The guys who made that Noah3D game made some changes
on that Source but it is possible to revert all this back to Wolf3D.
I have already reverted the GFX stuff and the Level Editor back to Wolfenstein 3D but unfortunately I
am not able to do that for the code stuff.

-------
The problem has been solved.
The Offsets were not quite correct documented and that has lead to some errors.
The titlescreen is now working:
https://streamable.com/t1h4vc

7
ROM Hacking Discussion / Re: Wolfenstein3D - SNES Uncut hack
« on: December 10, 2020, 02:59:49 pm »
Guys what do you think about this modified Titlescreen for the uncut version?

That way it fits to the Box and Manual Art.
It is still WIP.

8
ROM Hacking Discussion / Re: Wolfenstein3D - SNES Uncut hack
« on: December 04, 2020, 03:51:58 pm »
Unfortunately there was no progress on the hack itself so far but I finished the manual.
The game manual was also censored. I remade the whole thing from scratch based upon the real one.
I have improved and fixed some things and also added some stuff which was missing from the original.
You can download a review copy of the manual as PDF here:

removed

It would be cool if you guys, especially native english speaker, could check it for errors.

Thing I have added are:

Automap Screen and description
Flamethrower and Rocketlauncher text
Both should be checked and maybe the text can be improved.

I had to read and retype the text so there could be typos.
Also I think they missed some commas back then but I am no native english speaker.

This review copy is in low quality to keep the file size down.
The material I have is in 300 DPI print quality.

Have fun.

9
ROM Hacking Discussion / Re: Wolfenstein3D - SNES Uncut hack
« on: November 20, 2020, 02:40:42 pm »
I hope we can pick it up soon.

November 23, 2020, 04:34:54 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Work on the manual has been started:


10
ROM Hacking Discussion / Re: Wolfenstein3D - SNES Uncut hack
« on: November 20, 2020, 07:14:56 am »
The Artwork and Box are finished now.

A US sytle box is possible with the material I have.
I can also make cover art without logos for SNES Mini / Canoe
I still need to make the manual and the uncut hack is not ready yet.

11
Yes but If I remember correctly, the blood is not that extensive in that hack.

12
Personal Projects / Re: Super Mario All-Stars, Artwork Faithful Edition
« on: January 24, 2020, 03:05:14 pm »
Normaly I'am not a big friend of modifications in Mario Games but this is cool :)

13
Personal Projects / Re: Mystical Ninja Goemon Hack
« on: December 30, 2019, 07:56:06 pm »
Cool it was time for a Hack like this. I like both title screens. The US/PAL one just sucks.
Just one thing. The Dollar Sign... Goemon uses Ryo :)

14
ROM Hacking Discussion / Re: Wolfenstein 3D SNES Source Code
« on: December 28, 2019, 05:02:21 pm »
Just found this about the source.
That is great news. I think this could help very much finalize and improve the Uncut version.
Reverse energier and hack the rom is quite some work. Working on the actual code should be more straight forward.
@insomn1ac__ are you still around?

15
The German Translation has been released on RH today.
http://www.romhacking.net/translations/4636/
It is still unfinished but maybe somebody is able to get it done.
All resources used to make this translation are still existing if needed.

16
In SML Mario is getting the "Superball" feature when collecting the Flower.
I have checked the english SML manual regarding the Superball Flower. There the flower
is actually red and not just green like in the hack right now. Maybe this could be changed.

Since SML was a monocrome game, there was never a different color for Superball Mario.
Also in the manual Mario is just B/W. Changing colors of Mario for this mode would be cool.
I would just turn the colors of the cloth. What is now red becomes blue and what is blue gets red.
Maybe the Superball itself can also get a friendlier color than just black.

What I was not aware of so far is that according to the manual,
Mario is loosing the Super Ball feature after a fixed amaount of time.
Is that true? I know the game since it was released on the GB but
I never saw that the ball is going away after some time. Interesting :D

The pyramid music theme of Lv. 1-3 seems to be used also in other levels.
That is a little boring and not fitting. Maybe a new BG music can be made and added?

Having Luigi like in the SML2 Hack would be cool but I guess that is a bigger modification.

In the Title Screen somehow I feel the words "Super Mario Land" should be in red insted of blue.
It is also red on the manual. The blue is to unusual for this title.


17
Personal Projects / Re: Mystical Ninja Goemon Hack
« on: April 23, 2019, 04:12:04 pm »
Very Cool!

18
I just want to drop a idea here.
This maybe concerns european players more but still.
I am talking about both Asterix and Obelix Games on the SNES.
Both are great games. They reflect the comics and also the movies very well.
Just one aspect sucks and that is the Music. This is a huge problem in all Asterix on all systems.
They all do not use the Original Soundtrack of the movies and the music in the games is million miles away from the original.
Maybe they did not had the rights for this back then but this Music is iconic
as the comic itself and should be in the game.
I just found the Asterix Movie Soundtrack on youtube. It covers several Asterix movies.
https://www.youtube.com/watch?v=R-WnxUtr7J8&index=9&list=PLzhk329J-YhKkkH3q_31d_gfdctZ1D8yf
Its awesome. This brought me to the idea for a MSU Hack for both games to replace the music with the official OST.
That would give the game the last tip they need to be almost perfect.

19
ROM Hacking Discussion / Re: Wolfenstein3D - SNES Uncut hack
« on: June 05, 2018, 05:34:36 pm »
Yeah but the same picture is in the games title screen.
Just the wall in the back is different and a few minor details.

@DarkSamus
Is it possible to provide the tool for the sprites already?
We could then finalize the sprites until the faces are done.

20
ROM Hacking Discussion / Re: Wolfenstein3D - SNES Uncut hack
« on: May 29, 2018, 02:36:24 pm »
Spare time is a bit rare right now but here is something I working on right now.
This will be a proper cover art for the canoe and retro archuser.
This is based upon the PAL Cover but replaces the Vietnam era US. Soldier with the actual BJ.
I was able to find the Artwork which is similar to the one used in the title screen.
The artwork needs to be completed however.





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