Here is a new version for you.
- All the mission briefing text is uncut now and uses the umlauts.
The mission briefing texts are not the ones from the Jag version.
I just made the SNES text uncut. I was able to avoid touching any pointers.
Maybe somebody can check the text for errors just to be sure.
- The startup ball GFX got some changes and optimazions
- Titlescreen now uses the proper ID Software Logo of that time.
- the chain gun in the Overall screen is looking better now.
Thats it for this patch but I have some more news.
Thanks to the official tools found in the Noah3D source a friend and
I were able to convert the whole PC Wolfenstein3D Soundtrack to proper SNM format used by the SNES version.
In order to do this we had to convert the WLF sound files from the PC Version to Midi first and from there we used the Noah3D tools to convert to the SNM format. That was not easy because of different instrument lists.
With the converted Soundtrack we can now expand the Soundtrack of the SNES version.
That means more different music for levels and a proper Titletrack.
In order to implement the new music, some hacking is needed. That is something I can not do on my own.
That brings me to @BIGLOU07s question. I haven't asked on the Help Wanted section but I spoke to DarkSamus a
few days before Xmas and there is a good chance that he is returning to the project soon. Fingers crossed