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Messages - sluffy

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1
Sorry for the silence. Thought maybe if it's fake, this person would go away if I shut up for awhile, move away, change emails, aliases.


Updated short story:
- Got mailed a C&D with my real name and residence. Scary.
- Quietly read the feedback and thought maybe it's a bluff. Did some research in the downtime. Planning.
- My boss just terminated me today after my shift ended. Showing that same C&D letter as grounds for dismissal.


This is creepy and personal. I have to go. I enjoyed this as a hobby but this is too much. Thanks all!

2
Trusted the wrong person somewhere. Got a C&D. Time to go before the lawyers drain what left I have. Bye bye!

3
Top Gear (USA) (0000)
https://www.sendspace.com/file/rxvbmw

Give South America tunnels another try. Drive slowly at gear 1 when going through.


Lufia II might be impossible without an emulator fix. I'm sometimes mixing up Fry and Zap.

4
Canoe might be too inaccurate (strict) to emulate blending. But try some more.


Dragon Knight 4 (1016 or 1068) -- menu cursor
https://www.sendspace.com/filegroup/nSYWrZSzhVum7o7%2BsCJwuw


Lufia II (1016 or 1068) -- rally, zap
https://www.sendspace.com/file/k2vq6w

5
Dragon Knight 4 (Japan) (1016)
https://www.sendspace.com/file/ifxq7p
https://www.sendspace.com/file/i6wolh

Menu cursor is kinda like pseudo-gradient. Try adding backdrop to blender. 2 testers.

6
Dragon Knight 4 (Japan) (1016)
https://www.sendspace.com/file/irp25y

Looking for hires gamma problems


Lufia 2 = idk. Canoe is behaving badly, not responding to 2 working methods even with 1068.



Atlas, The - Renaissance Voyager (Japan) (Rev 1) (NP) (1016)
https://www.sendspace.com/file/qp7tfh

Another hires (inverse) gamma on map.

7
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: May 18, 2018, 11:02:56 pm »
Good catch about duplicate banks; that was needed to get around some mapping issues.


Something I noticed is that using beat v01, I can apply ctfix_1a to "bugfix only". Even though bps says failed, output rom is perfectly okay and working with bsnes. Tried with older and newer bugfix patches.

8
For fun, does 1068 do anything with latest?

9
Lufia II - Rise of the Sinistrals (USA) (1016)
https://www.sendspace.com/file/l5cfl7

We played with *lots* of blending options. Using 212f to limit bg3 might work out here. Dark Fry, Devastation Wave, Rally.


Chrono Trigger = huh. I'll try checking this out if kitspin doesn't beat me. Question though: ips basically contains entire vanilla rom in some form. Would that create any uhm . sticky problems with takedowns, moderators or fussy legalists?

10
CT s-dd1 source file
https://www.sendspace.com/file/ygg1lh

You'll notice that not much was changed to make this work. So bps could work after your new patch. I have no idea though. However you can make it work is good+ with me. :)

11
Another goofy game.


Doukyuusei 2 (Japan) (NP) (1016)
https://www.sendspace.com/file/p62yn2

Assuming it wants to set backdrop to black (0) but doesn't. Canoe treats as transparency error?



Bishoujo Janshi Suchie-Pai = 512x448 hires images. Grey marker.
Aryol = 512x448 logo + title. Grey marker.

12
Fighting Baseball (Japan) (0000)
https://www.sendspace.com/file/r3afhi

fire cli pending irq. maybe fixes freeze after hitting ball.



Ys III - Wanderers from Ys (USA) (0000)
https://www.sendspace.com/file/gby95j

sram + overscan

13
Doukyuusei 2 (Japan) (NP) (1016)
https://www.sendspace.com/file/nsatae

Look for hires gamma

14
That's actually an interesting Kirby 3 detail. We're looking at Lufia 2 but so far another misty day.


===1
Lufia II - Rise of the Sinistrals (USA) (1016)
https://www.sendspace.com/file/2u4sd4

Try adding bg3 to mask window2. Color mask isn't working on Canoe?

Erim fight - Devastation Wave. Load state before special effect should be safe.

15
Thanks! No problems about Kirby 3, there's others who'll likely fill the request. ;)


Gambling Houraki = funny weird random crashes. Like Accele Brid in similar ways.

Jumpin Derby = has (00)INTENDO label in front. So not being written to correctly on sa-1 side.
(this savestate is very helpful)



===1
Gambling Hourouki (Japan) (0000)
https://www.sendspace.com/file/sn5u2a

Check for random crashes after rolling dice. jsr 03:6000 OpenBus = rts (Accele Brid).

16
Let's do clean Jumpin Derby rom.

17
Please upload savestate of Jumpin' Derby (109c) at title screen. kitpsin pointed out that sram has copy of bg1 nametable. And asking for Kirby 3 savestate at boss6 crash.

18
Ikari no Yousai (Japan) (0000)
https://www.sendspace.com/file/7ljtjb

Test post-boss1 cutscene. Too much vram transfer during vblank + active draw.
(real hardware blocks vram writes during V:000 draw = avoids glitch)


0x8FC400->0x2118 Bytes:8000 (inc) V:229 VRAM: 4800 (1,0) word
(should be $1000 nt bytes)

19
Jumpin' Derby (Japan) (109c)
https://www.sendspace.com/file/p747dj

Try new theory.


Also been discovered that all sa-1 games do not enable fastrom. So real hardware mapper must be slowrom only then. Which bites for (hirom) optimization projects.

20
Already got bugged about the new ALTTP x SM randomizer hack. That exhirom conversion is wicked. Can't imagine an s-dd1 conversion doing well. ;)

https://www.zeldix.net/t1702-a-link-to-the-past-super-metroid-crossover-randomizer
https://github.com/tewtal/alttp_sm_combo_randomizer_rom/blob/master/banks.txt


kitspin wonders if originally sa-1 would've worked better than exhirom:
00-1f = alttp
20-3f = alttp (redux)
80-9f = sm1
a0-bf = sm2
c0-cf = sm3a
d0-df = sm3b
e0-ef = randomizer
f0-ff = randomizer


*shrug* Actually this might not work since exhirom needs 40-5f *on top* of this. Whoa. Retroarch for you guys.

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