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Messages - szemigi

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Personal Projects / Super Mario Bros. Gold Edition Side C (bonus)
« on: April 07, 2018, 10:59:57 am »
Hey, after months I present you my in-progress work, which is Side C of SMB Gold Edition. :)

Meet the new player:

Personal Projects / Re: Uncle Mario Bros.
« on: March 23, 2018, 06:36:21 pm »
Interesting. It was so familiar, that's why I didn't believe my eyes.

Personal Projects / Re: Uncle Mario Bros.
« on: March 23, 2018, 10:53:53 am »
Also, it seems the sprite and level styles (like the island/cannon one) was taken from my SMB Gold Edition hack.

ROM Hacking Discussion / Re: Mortal Kombat 1 SNES hacking
« on: March 15, 2018, 07:44:21 am »
I get what you mean.

ROM Hacking Discussion / Re: Mortal Kombat 1 SNES hacking
« on: March 14, 2018, 06:09:16 pm »
How do you make asset for Reptile to be playable? Tell me.

ROM Hacking Discussion / Re: Mortal Kombat 1 SNES hacking
« on: March 14, 2018, 05:19:53 pm »
I mean where can I find the hex values for:

- the select screen character portraits (on select screen/on BATTLE PLAN)
- the palette of the characters
- the names (on the lifebar)

Are these possible to change or it requires ASM knowledge?

ROM Hacking Discussion / Mortal Kombat 1 SNES hacking
« on: March 14, 2018, 04:55:44 pm »

Let's suppose I wanna make MK1 Snes hack, where Reptile is selectable on the select screen (replacing the dragon symbol between Kano and Sub-Zero), but I don't know how to make it.

Is it only possible with ASM knowledge?

ROM Hacking Discussion / Fceux 2.2.3 problem (maybe?)
« on: March 09, 2018, 05:45:12 pm »
Hey, I'm using Fceux 2.2.3 and after I modificated a Famicom ROM file (like letter graphic or something elses besides graphics, I cannot see the graphic changes in the PPU. I used YY-Chr and I pressed +1 to correct the set of the graphics. What can I do? Because earlier Fceux doesn't do this!

Gaming Discussion / Clu Clu Land - Player 2 name?
« on: March 06, 2018, 11:51:40 am »
Does anybody know what's the name of the second player in Clu Clu Land? I know the red fish is Bubbles. And the green? Somebody help me.

ROM Hacking Discussion / Re: Super Mario Bros. NES: replacing characters
« on: February 28, 2018, 02:33:15 pm »
Well, I wanna replace it with an other creature, for example the Red stopped Koopa Troopa with a black Hammer Bro. How can I do that?

ROM Hacking Discussion / Super Mario Bros. NES: replacing characters
« on: February 27, 2018, 05:47:13 pm »
I wanna ask how to replace the 'Jumping board (fake)' for example with an other one item like a running Koopa or something. (I'm referring to SMB Utility.)

And I'm asking how to do it hexadecimally.

Help me, because all hope died for me!

ROM Hacking Discussion / Tekken 3 modificating
« on: February 11, 2018, 04:19:18 pm »
I know that TEKKEN3.BNS contains the model textures, which can be modificated.
But what about the other files?


How can I modificate them? Help!

ROM Hacking Discussion / SMB Utility: 3 players?
« on: January 24, 2018, 11:30:11 am »
Hey, in SMB Utility, besides "Edit Some Game Stuff -> other" I can see Players are: 3

But why 3?

In the meantime I solved the problem with the admin. I realized some things, that's all in short.

Everything was included - like I said. CRC32, SHA-1, etc.

Did you read my post fully?

EDIT: Problem will be solved.

Sorry, but I find it ridiculous that I uploaded a hack, but it was rejected, because according to an admin the ROM I used was patched and the ROM filename is not enough, I need CRC32, SHA-1, and MD5.

For the admin, who rejected my hack, I say:

1. I used an original, untouched ROM, which I checked with the ROM Hasher programme.
2. The ROM informations were all there along with the correct ROM filename (the original ROM's filename and informations)
3. The ROM informations I added for my rejected hack were also used for some of my earlier hacks (just check them), but at that time that wasn't rejected?

How the heck it works after all?

Well, I'm using Luigi Game IPS patch by YY, I edited all the castle levels already. That's okay.

BUT: When I touch the axe with Mario or Luigi, after that both of them stop randomly at the princess/mushroom retainers. It means sometimes Mario and Luigi stops at the princess/mushroom retainers, sometimes on the princess/mushroom retainers, etc.

I tried to fix it with moving the scroll stop, but with - especially Luigi - it the problem is the same. I tried it with Mario, which is kinda works, but sometimes he does the same as Luigi, too.

Help me!

ROM Hacking Discussion / SMB NES: hard mode code
« on: October 03, 2017, 03:35:44 pm »
Sorry for asking it, but where to find the hex values of the hard mode.

(In SMB2J I found it, I only wanna know SMB values.)

ROM Hacking Discussion / SMB NES: glowing animated sign on the title screen
« on: September 30, 2017, 07:24:09 pm »

In this video I saw that the SUPER MARIO BROS. sign is glowing on the title screen.

How can I make it hexadecimally? (I've always wanted to know it.)

ROM Hacking Discussion / SMB Remodeller problem - Bowser's fire spitting
« on: September 20, 2017, 09:14:22 am »

I used SMB Remodeller to stop Bowser from fire spitting (I tried it) in World 1 for example. After this I checked World 1-4 and Bowser still spits fire.

What did I do wrong?

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