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Messages - szemigi

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1
Well, I tried to modify the "MARIO BROS" part of the title screen in this Famicom Disk game, but after modification the title was the same (except the top of "MARIO").

Is it because the game is "Disk Writer" version or something else I did wrong?


EDIT: Nevermind, I checked and now know what was wrong.

2
ROM Hacking Discussion / Re: Modified MAME ROM problem
« on: December 27, 2018, 03:48:50 am »
Well, everything works very well!

3
ROM Hacking Discussion / Re: Modified MAME ROM problem
« on: December 24, 2018, 03:25:00 am »
Only question is that where can I find the proper CHECKSUM and the proper CRC?

4
ROM Hacking Discussion / Re: Modified MAME ROM problem
« on: December 22, 2018, 03:55:13 pm »
Ah, I get what you mean!

5
ROM Hacking Discussion / Re: Modified MAME ROM problem
« on: December 22, 2018, 03:50:24 pm »
Modify to what?

And where can I find the line?


I'm using MAME 0.149b anyway.

6
ROM Hacking Discussion / Re: Modified MAME ROM problem
« on: December 22, 2018, 03:35:10 pm »
I tried it in MAME32 (since MAME64 isn't the proper one for my OS) and it quitted with the same error (except it was in a DOS-window): Required files are missing.

Seriously, I'm starting to be frustrated! :banghead:

7
ROM Hacking Discussion / Re: Modified MAME ROM problem
« on: December 22, 2018, 02:57:00 pm »
By building my own MAME with the source code. But what programme can compile MAME? Tell me.

8
ROM Hacking Discussion / Modified MAME ROM problem
« on: December 22, 2018, 12:52:08 pm »
I know I already asked this before, but I want real answer: How the heck can I run for example a VS. Super Mario Bros. hack I made? Since I'm planning to do arcade hack in the future, but I need your help, too.

Because I received error that the checksum is wrong and I wanna know how to pass it.


I also especially ask it, because there's a VS Super Mario Bros. hack called VS Skate Kid Brothers.


I want constructive answers only!

9
I know this myself, too, but I didn't exactly know it'll result that.

10
I tried the Liu Kang thing you mentioned, but when I changed Liu Kang's VS portrait palette to green, Johnny Cage's VS portrait became green as well for example. Mistake?

EDIT: Scorpion thing was the same. Sonya's VS portrait became red (but not on the select screen).

11
Quote
Unless you didn't actually make those patches, which would be strange since there's no credit for them except you.

I made the patches. ;)


Quote
You have submitted six different patches for Mortal Kombat II on the NES, which makes me think you would know how to do this.

Yeah, I'm aware of (only) basic things (but not RAM, ASM coding, or such).


Quote
If you really want, I can spend 5 minutes when I get home later and get everything working how you want, but I'm not at home right now.

Could you do it for me? Because I tried it, but no result.
(Do it for Mortal Kombat 2 Special - example is Liu Kang, Mortal Kombat 1 NES - example is Scorpion, in short: what I mentioned before.)

12
The problem is that I barely know Mortal Kombat NES version's RAM/ROM map. I only know Super Mario Bros. and such.

13
Alright, thanks. :D

14
Quote
You know, I'm a little confused at your attitude towards assembly, since it seems that you've done quite a few NES hacks yourself (including of this game). Ah well, hopefully this will help you anyway. :)

Well, it depends on what game(s) I know and what tools are for them (that I can surely use). And as for my attitude to ASM coding, I would need a lots of time and believe me, I'm not a programmer. :D


Quote
Wait...
...if you don’t want to waste your time...
...and I don’t want to waste my time...
- who IS going to do your work for you?

I already know what I want + I have help as well.


EDIT: @Psyklax, could you also tell me the VS screen portrait palette value as well (Liu Kang and Scorpion)? Because I tested and the value you told me only changed the select screen portrait palette, not the VS screen one.

15
Well, I wanna ask whether how can I change, then separate the palette of each select screen portraits.
Example: https://i.ytimg.com/vi/XnYSNJ-eZC4/hqdefault.jpg

Liu Kang, Cage, Shao Kahn, Jax, Kintaro, Baraka, and Raiden have red-color portrait.
BUT: I want Liu Kang to have green palette for example. How can I do that? With simple hack or only ASM code (I don't want to waste my time with learning ASM codes!).

Help me.


EDIT: Same goes for Mortal Kombat II NES.


Example: http://emu-russia.net/gdb/nes/Mortal_Kombat_2_2.png

Here, I want Scorpion to have red-colored portrait.

16
Personal Projects / Re: Commander Keen translation(s)
« on: October 14, 2018, 08:00:04 pm »
If the Commander Keen developers are community friendly enough to have released full source codes for earlier games and attempted to do so for later ones, then romhacking.net should be in the clear for this one.

Well, as far as I correctly remember, the creator of Commander Keen, Tom Hall left Id Software and thus, the rights of Keen ceased, that's why the source code couldn't be released apparently.
That's why Keen 7-9 (The Universe is Toast trilogy) was never released either as Tom must get the rights back to make other Keen games again.

17
Personal Projects / Re: Commander Keen translation(s)
« on: October 12, 2018, 05:24:10 am »
According to the site, in PC translation case exceptions can be taken (for example Commander Keen here).
And there are a lots of other website that is for PC game mods.

18
Personal Projects / Re: Commander Keen translation(s)
« on: October 11, 2018, 09:23:53 am »
PC mods are actually out of scope here.

19
Personal Projects / Re: Commander Keen translation(s)
« on: October 09, 2018, 05:52:00 pm »
Translations may be already done over in the site's forums, wouldn't hurt to check first.

I'm afraid no translation(s) for CloneKeenPlus. Besides, you can also move texts in Keen as well, so you can have longer texts to let you know.

20
Personal Projects / Re: Commander Keen translation(s)
« on: October 09, 2018, 10:07:41 am »
Keen Dreams source code exits only officially. For the other episodes there's no source code.

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