Sorry for the late feedback I was testing new things, I did what you said and it worked perfectly, I found the pointer of the intial text
so thank you very much!. I tested it by modifying it and putting another pointer location I created by expanding the size of the game(it took me a while figuring out how to properly do it) and it worked, the intial text changed. I found the 957208 but at the beginning it has a 4C which is part of the pointer as well, so the pointer is 4C957208. But I am not sure if I found the pointer table. I also wanted to see what the 4C957208 was pointing at, and I found out that it was pointing at a number 12, I modified it to 11 and then I run the game and what happened was that the game displayed the character before aswell so let's say the text is "A1Lan", when it's on 12 it would display "Lan" but if you change it to 11 it would display "1Lan", and the same rule applies to other numbers, for example with 10 it would show "A1Lan", but if you increase it to any number higher than 12 then the text box disappears altogheter.
Here you can see what the pointer 4C957208 shows:
This is the 12 that the 4C957208 pointer is pointing, which is the offset 72954C:
This is how normally the text is displayed(with the number that the pointer pointed being 12):
This is what happens when you change it to 11: