News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - eyeballkid

Pages: [1]
1
ROM Hacking Discussion / Re: NES & SNES Slowdown: FastROM?
« on: April 04, 2019, 05:24:46 pm »
Just a reminder that we have those hacks, with the first one even being improved based on Con's own words.

Ah, sorry. I knew those exist. I thought, you were looking for those patches. And that you didn't know they exist individually. I basically misread this sentence

Quote from: redmagejoe
I much more appreciate that some kind souls made individual L/R item switching and Controlled Pegasus Dashing patches I could apply.

as "I would appreciate if ... I could apply". I tripped over the "could" in the end, TBH.

2
ROM Hacking Discussion / Re: Replacement for Hyrule Magic
« on: April 03, 2019, 07:48:30 am »
A lot of the dungeon reading and writing looks complete. It's just the GUI for the dungeon editor that needs to be done.

Hmm. It's strange: I feel that writing the code that deals with the ROM itself is the actual hard part. And writing the GUI code seems to be the part which actually many more people could achieve since more common coding skills are needed. Nevertheless, almost all projects suffer from a bad or missing GUI in the end...

I would actually be very much interested in contributing to any of these projects. But they are all locked into Windows / Visual Studio, which I don't use. If someone was up for an ALttP editor in Python, I'd be all over it. Alternatively, something C++ using open source / cross platform tools would be great as well.

I wonder how hard it would be to port Hyrule Magic from Win32 to Qt ...?!

3
ROM Hacking Discussion / Re: NES & SNES Slowdown: FastROM?
« on: April 02, 2019, 05:48:15 am »
For instance, I'm sure Zelda - Link to the Past DX/Redux/Etc is amazing, but I much more appreciate that some kind souls made individual L/R item switching and Controlled Pegasus Dashing patches I could apply.

There's at least this:

http://www.zeldix.net/t400-direction-change-while-running-with-pegasus-boots

You can find more single-purpose hacks here:

http://www.zeldix.net/f30-innovative-patches

I didn't see L/R item switching on the list, though.

4
ROM Hacking Discussion / Re: Replacement for Hyrule Magic
« on: April 02, 2019, 03:43:03 am »
You didn't provide a download link.

Hmm, I think I did?! It's all in here:

https://we.tl/t-k5oZ5xAAr1

Just checked, it works for me...


Thanks for the updated Zeldix Magic link.


EDIT: I edited the previous post. I had ordered the text badly. That was probably the reason why you have been confused about the missing download link.

5
ROM Hacking Discussion / Re: Replacement for Hyrule Magic
« on: April 01, 2019, 06:09:21 am »
PS: Since MathOnNapkins doesn't provide builds, here's the current code compiled:

https://we.tl/t-k5oZ5xAAr1

There are different branches. Some with more recent updates than the master branch:

https://bitbucket.org/MathOnNapkins/hmagic/branches/

master   2018-10-26
staging1 2018-12-03
staging2 2019-03-15
staging3 2019-02-18

I couldn't build staging2, since a file (hm-res.h) is missing. The others can be found in the archive above.


PPS: For anyone interested, what redmagejoe is referring to is a bug introduced by Hyrule Magic that needed Conn's excellent knowledge to be fixed. See here:

http://www.zeldix.net/t1287p25-zelda-iii-hyrule-explorer#30342

http://www.zeldix.net/t1287p50-zelda-iii-hyrule-explorer#30359

6
ROM Hacking Discussion / Re: Replacement for Hyrule Magic
« on: April 01, 2019, 03:26:13 am »
Are people still actually making ROM hacks with it these days?

Yes... I can assure you that they are.



There's also another improved version compared to what is on RHDN:
http://www.zeldix.net/t1017-sungodportal-s-hyrule-magic-hack

This is what I use(d)...



The current build of Hyrule Magic on Romhacking.net is outdated. MathOnNapkins released the source code for Hyrule Magic and is currently improving it:
https://bitbucket.org/MathOnNapkins/hmagic

The repo includes MANY bugfixes.

What prompted the release given years of keeping it private per Sephiroth3's wish? Because of a bad compiler, half the source code was included in the EXE of recent Hyrule Magic releases. MathOnNapkins decided he might as well make it public.

As you wrote, there wasn't the complete source code available at the start. Are you sure this is in a working state currently?



There's also ZScream by Zarby89. The program has been in development for roughly 8 years and is far from complete IIRC. The development for this one is scattered to say the least...
https://github.com/zarby89

Can you make sense of it, though? To my understanding, it contains 4 different tries on writing a new editor for ALttP...



There's also this:
https://github.com/superskuj/Zeldix-Magic

However, at least on the github page updates have stopped already 2 years ago, and they have restricted the access to the forum page of the project...


7
Personal Projects / Re: My Neighbour Totoro (SMB1)
« on: March 13, 2019, 10:04:05 am »
This is because Hayao Miyazaki doesn't like video games, so he doesn't license Studio Ghibli's properties out for them. He did take a gamble once back in the mid-'80s and had a few games put out based on Nausicaa, but they were at best inadequate and at worst barely qualified as "games," and either way they didn't convince him it was worth the extra money.

Isn't Ni no Kuni a collaboration between Ghibli and Level 5?

8
You could always try contacting the author of the edit to see if they can help you.

Hmm... Would you be willing to try and inject the translation into a ROM patched with the new sprite?

Since, the Japanese ROM seems to work with the new sprite, I'd assume that your injection tools would simply continue to work. In that case, it should just work with your regular build process.

Correct me if any of this is nonsense...

9
Hi!

Is it possible to combine this patch with the main character sprite refresh?

https://www.romhacking.net/hacks/3667/

I'll be sure to replay this version here, but I could never stand the original main character's sprite (Those feet! ;-) ) ...

I tried both orders of the patches: bps first and ips second works, but results in the translated ROM with the original sprite. ips first gives a Japanese ROM with the new sprite, but the bps expectedly fails due to the check sums ... The fact that the Japanese ROM with the new sprite works fine, makes me think it might just work if there wasn't a check-sum check.

Anyone any idea?



Pages: [1]