News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - G061

Pages: [1] 2
Personal Projects / Re: Chrono Trigger PC Reverse Engineering - Help wanted
« on: November 13, 2019, 06:27:28 pm »
I'm of no help myself but I am in a discord group with like minded hackers interested in doing the same thing you are. I mentioned your thread and they asked me to leave an invite to the group: might find the help you want there.

Personal Projects / Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« on: October 03, 2019, 12:16:33 am »
Just absolutely excellent work, bringing in metalwario's art really pushed up the quality even further, seeing the other reploid's face and Dr. Light's is a little detail that helps a lot for me.

I'll say this as originally a big hater of X6 who has played it not so much but enough to be familiar but still more or less a noob when it comes to this game, the stuff metalwario complained about in shark player's stage and the jungle stage about not being able to reach anything I think is really valid.

I naturally thought I needed the blade boost part to reach those sections and I didn't know about the ice block from ice wolf stage.
I didn't know about the ice block because I never have time to experiment with it because I usually would do that level last and here's where the game fucks with people like me; what I do remember about the ice wolf's stage is it's one of the bigger pains in the ass to start with due to the avalanches, slopes and nightmares/wolves that spawn in the avalanche safe pits making it super unfriendly right at the start. This, combined with Alia telling you as soon as you spawn in the level about finding a certain normal part that would help you a lot here, makes me want to bail from the level immediately in hopes of finding that part so the ice level won't be such a pain.

And so inevitably while playing other levels instead I run into the jungle and shark player stages and run into those impossible jumps I can't do and it really adds to the frustration/makes me want to quit.
Not necessarily saying you should change anything, maybe I'm being a bit sore idk, just adding my two cents.

First, I do wanna commend you for your efforts work. I've been looking to enjoy a more accurate translation of FF6 and the SNES original just doesn't cut it for me but the downgrades to graphics and audio of the GBA version are too much for me to ignore too.

All I want is the SNES version, ideally something compatible with Rodimus' TWUE and the GBA script straight up. It's what Square-Enix is going by these days and like Chrono Trigger DS/PC it really should be all we need going forward.
So why not just port the GBA script into the SNES version?  Another project has already done this
Have they actually? The only one I can think of is Dr. Meat's hack and iirc even it is a portmanteau of snes/gba and their own take which isn't really the GBA Script at that point. I think there was someone on these boards who was working on a straight GBA Script port but they haven't given an update in some time now.

It's a bit frustrating and overwhelming to have 3 or so different retranslations about now and I really dunno which is the one I want to dive in on. Sorry if I'm sounding entitled or ignorant but at this point I still feel like TWUE will be the way to go til a real GBA Script port happens some day.

Personal Projects / Re: GUNNM - Martian Memory - Translation
« on: July 02, 2019, 03:26:44 am »
I'm so hyped that anyone would be tackling this game but wow, the man himself! I used to frequent your site all the time. I just wish I had any connections to help signal boost this because I've been wanting to play it for a long, long time. Best of luck!!

Personal Projects / Re: Mystical Ninja Goemon Hack
« on: April 23, 2019, 07:25:01 pm »
God bless you guys! Scratched a decade itch for me here, was thinking of doing it myself because it bugged me so much.

Personal Projects / Re: Mega Man X6 Tweaks (v15)
« on: March 28, 2019, 07:17:12 pm »
This project really deserves a better name than "Tweaks" imo. These changes are salvaging the game at this point which is just crazy to think as someone who does not like the original X6 at all. Amazing job Acediez and crew.

Personal Projects / Re: EarthRedone - EarthReBound / EarthReMothered
« on: February 24, 2019, 07:13:19 pm »
Regarding the sprite changes, any change in particular or the overall idea/execution? Regarding MaternalBound, I'm not sure I understand what you mean - this hack is based on MaternalBound and one of the editions (EarthReMothered) keeps the Mother 2 title screen/gas station and references to the Mother series.
For the sprites I think any improvement here is subjective but trying to make them more faithful to their clay art or whatever the intention was, to me, takes away some of the charm they had originally. I'd like it if there were separate patches for the sprite art but if it's a hassle don't even worry about it.
For MaternalBound, that's great to hear. IIRC the last hack submitted to RHDN that worked off of MaternalBound made a lot of QoL changes too but it didn't keep the option to retain all the Mother 2 changes which is what I liked most about MaternalBound. It sounds like EarthReMothered will be my go-to, thanks a lot.

Personal Projects / Re: EarthRedone - EarthReBound / EarthReMothered
« on: February 23, 2019, 07:08:13 pm »
Looks awesome. Not particularly a fan of the sprite changes but the others are all welcome changes. Any chance you could pair this with MaternalBound in the future?

Encouraging yours and Chicken Knife's projects both 100%.
I gotta say I'm kind of conflicted about S-E's official DQ localisations though. On the one hand I think their alteration and puns and the heavy accents are delightful, their intention to punch up some otherwise very "standard" RPGs to get new western fans attention I think has been successful because it worked on me.

However... after finishing DQ1+2 on mobile I realized something sort of worrisome. Their decision to cling to the terms and names of the original NES Dragon Warrior localisations sort of hurt some of the lore of the game for me already. I'll give the biggest example of memory;
After beating DQ1 the whole epilogue as I recall tells about how the Descendant of Erdrick or DQ1 Hero goes on to marry the King Lorik's Daughter Gwaelin and start a new kingdom in a new country, feel-good ending!
Onto Dragon Quest 2 and it's many, many years after the ending of DQ1. You play as the descendant of the DQ1 Hero, the Prince of Midenhall. It turns out Midenhall is the castle that the DQ1 Hero built with Gwaelin in the ending that DQ1 spoke of, cool!. So as I'm adventuring I encountered something a little odd; an unremarkable location that serves as a cave that connects the northern landmass to the central landmass called "Gwaelin's Gate".
Huh. So DQ1 Hero's wife got something named after her, that's cool. But it also seems random? Like, why just a cave.. because you rescued her from a cave originally? But it's Gwaelin's Gate, not Gwaelin's Cave. This is what bothered me enough to look up the original japanese names for the locations and this is where I start getting pretty conflicted.

As it turns out Midenhall in the jp Dragon Quest is called Laurasia and in the jp version Gwaelin is known as Laura. So originally, the DQ1 Hero named his entire kingdom Laurasia after his wife Lady Laura and the localization just chose ignore this in favor of keeping the old NES names and just toss in some consolation alteration to some cave for the few characters of importance in DQ1. This was a big enough change for me to almost be put off by the choices of the localization, as nitpicky as it sounds, it made a difference to me to know the hero I played as loved his wife enough to name his whole kingdom after her and that's just not there in the modern DQ2 localization. If they were okay with doing this I do wonder what else I could be missing out on?
Am I making too big a deal out of this? I dunno but I felt compelled to share.

Ideally, I'd love for your hack to apply the modern localisations while having an option of keeping the japanese DQ names in tact for this reason but I have no idea the repercussions it could have on the entire script.

Personal Projects / Re: Mega Man X3 - Zero Project (V4.0)
« on: July 14, 2018, 12:18:50 am »
Wow that Sigma is just clearly better.
Would love to see it incorporated in this mod.

Personal Projects / Re: Mega Man X3 - Zero Project (V4.0)
« on: July 09, 2018, 07:20:35 am »
Always watching this thread like a hawk in hopes I see a gif of Zero using his 3-hit sword combo from X4 and onwards 👀
I think that was talked about right? Hope it's still in the cards.
Great work turning this B- game into an A+ one btw!

Thank you SO much for this, these games are now playable without the horrendous annoyance of those old garbage dubs. They're finally free!
I'm in the middle of MMX4 playthrough and am loving it.
Trying MM8 and it hit me, since you're doing potential alternative versions, is it possible to put in the (superior) saturn version of Tenguman's stage theme? I'd personally love that and I'm sure others would too.

I'm about 3-4 hours in and this is surprisingly fun! Like I'm really having a great time and can't wait to play more. Thank you guys so much, I'll be recommending this to pals and streamers for sure.

Personal Projects / Re: Secret Of Mana Gameplay Improvement Hack
« on: March 04, 2018, 01:12:11 am »
It's probably a header issue. Item Limit 9 patch requires no header, and the other mods (I'm not sure about zhade's gameplay improvement mod) all require a header. Try applying the others in this order:

1. Remove header (if needed)
2. Apply Item Limit 9
3. Add header
4. Apply Scroll Hack
5. Apply Proper Caser
6. Apply VWF Patch
6. Apply Gameplay Improvement

Edit - Scroll hack actually requires no header, from what I can tell, despite the site saying the opposite.
This worked! Thanks so much.

Personal Projects / Re: Secret Of Mana Gameplay Improvement Hack
« on: March 03, 2018, 01:52:12 am »
Could someone please tell me what the order is to apply these patches along with the gameplay improvement patch?
Secret of Mana Variable Width Font Edition
Item Limit "9" Patch
Secret of Mana Proper-caser
Secret of Mana Scroll Hack

I've tried doing Gameplay improvement Hack -> VWF -> Proper Caser -> Item Limit Patch but it ends up corrupted.
And then does the MSU-1 hack work with this as well? That one's not necessary but it'd be nice to know.

Personal Projects / Re: Mega Man X3 - Zero Project (V4.0)
« on: January 08, 2018, 05:50:51 pm »
Remarkable job recreating the style of X's weapon get screen imo.

Great work you guys.

Really there's a potential negative in every version.

GBA without the sound restoration: Slowdowns in battles/towns without the patch. Oh and the portraits can be seen as a negative too

GBA with sound patch: Slightly worse quality sound than the SNES or mobile/PC ports but no slowdown compared to vanilla GBA. Portraits

SNES: No extra content and the battle background are dated and sacrifices in translations have to be made for spacing issues

PC/Mobile: Seams everywhere! Like wow it's worse than in the VI ports. Portraits

For me the best version would be the GBA with sound restoration (or if I could have the slowdown removal without the sound but that doesn't exist) as you get SNES sound while preserving the graphics and the extra content.

The way I see it "No extra content" isn't a negative, it's a plus for the other versions at best but FFV didn't become better in everyone's eyes suddenly because there was more stuff to do in later versions.
And as for the dated graphics the GBA probably has better background sprites but at the cost of screen crunch and bad audio. We don't even need to talk about the mobile/pc ports so SNES is still superior overall imo.

On topic I think an extra patch for Exodus wouldn't hurt but Exdeath is globally accepted now so that's what I'm sticking to despite liking the sound of Exodus more.

Uh please don't compromise on the spell names due to squished tiles. I can read them fine and its more important to get the authentic series canon names in the game than to have something made up for convenience sake imo.

Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 26, 2017, 12:03:42 pm »
Trying this on the updated higan v105tr1 core for retroarch and I always get the message "rtc backup ng' and an endless loop of those 2 button prompt screens, it did work on the recent snes9x core but not this one. What am I doing wrong? :(

Personal Projects / Re: Final Fantasy VI - Slattery Edition
« on: October 11, 2017, 04:41:01 am »
Greatly respect the work you're putting into this and not compromising on the script. No offense to the Relocalization Project, their effort was practically the only way I could enjoy FF6 for years now knowing about the faults of the original script and the poor quality of the re-releases but it still didn't quite sit right with me and I'd never been able to play it to completion. Due to that I've been essentially waiting for a project like yours before I could really commit to replay this game since the early 2000's.

If I could ask for anything it'd definitely be to include the bugfixes/uncensoring in TWUE and there have also been dozens of new bugfixes committed by LeetSketcher I'd like to see added to this that I'm not sure are a part of TWUE's patch.

Looking forward to playing the best version of FF6!

Pages: [1] 2