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Messages - Ghost-Tank

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Gaming Discussion / Re: Good games with bad ports
« on: December 21, 2016, 04:09:50 pm »
What did they do to the music in Crystalis for Gameboy Color?!  It might be an otherwise improved version but I don't know.  The horribly different music made me not play it very much.

Gaming Discussion / Re: Good 2D Fighting game probably lost in time
« on: December 10, 2016, 05:46:00 pm »
I played a lot of Saturn Vampire Savior (Darkstalkers 3).  One of my favs.  PS DS3 isn't as good an arcade conservation but it has a mode where you can custom color and name characters and level them up.  Don't know if the Dreamcast or PSP versions have that?  Never got to try Warzard but it looked interesting.  Saw it in a game magazine.  The Witch character at least made it into Pocket Fighter (a.k.a. Super Gem Fighter) but that's kinda lame compared to the original versions.  To bring up another Capcom game, Jojo's Bizarre Adventure is great.  The Japanese Dreamcast version is best for an uncensored great arcade conversion while the PS version has a huge super story mode that follows the manga more closely than even the anime and has more weird enemy/boss fights and minigames.

Anyway, the Saturn WWF In Your House is pretty hopeless.  Fake infinite life is only a visual effect.  You still have normal life.  Experimented with the you have whatever% life codes to no avail.  They have different effects when used for multiple players (such as infinite life or not working).  The value 0055 or anything above is for either full or infinite life while anything lower is for less life.  Changing part of a code to 0054 resulted in 98 or 99% life.  The Playstation version has slightly lesser damage but still not as low as it should be.  On Saturn 7 power kicks (counting double damage first attack) knocks out (6 takes down to 1%) while it takes 8 on PS (7 takes down to a little chunk of life).  Slams do really massive damage on Saturn.  Looks like PS has the basically the same selection of useless known GS/AP codes  At least infinite life is a good for a training mode.  You're just better off playing WWF WM the Arcade Game unless you're really hurting for 4 player then PS is closest to tolerable.  Also, the 32X version of WWFWMtAG looks and sounds as bad as the Genesis version even though the 32X was capable of better.

Weaponlord looks great with a focus on skill.  I remember back when it came out and feel a bit guilty I neglected it.  Got it more recently and just gotta learn to play it well.

Just to throw an interesting game out there even if it really plays it a bit mediocre: PRIMAL RAGE!

Gaming Discussion / Good 2D Fighting game probably lost in time
« on: November 30, 2016, 09:40:35 pm »
While Capcom and SNK stuff and maybe Guilty Gear X's and maybe Killer Instinct I'd rank as the best....

I haven't watched wrestling since I was a teenager, but I had a lot of fun with WWF Wrestlemania the Arcade Game for SNES by Midway.  Going back and playing good versions of MK1 and 2, (SNES MK1 had even worse control) they control pretty clunky.  I thought this WWF game had a nicer more fluid fighting engine than MK3/Trilogy.  The SNES looks and sounds great but had two characters cut.  Looking at gamefaqs reviews, the PS version might be the best outside of the arcade.  Although with lesser colors and sounds, the Genesis version seems alright from the little I checked it out, having all 8 characters.  There's complaints in reviews that 32X version is either messed up with glitches or identical to the Genesis.  So the Genesis version might be glitched if I actually play it enough to see.  The Genesis version is 4MB (32Megabit cart) compared to the 3MB (24mbit) SNES.

The follow up WWF In Your House was actually developed by Acclaim,not Midway, and isn't nearly as good, except for being 4 players.  Unfortunately on top of being subpar, the Saturn version I got is screwed up even more where 4 or 5 hits knock out players.  I'm hoping these action replay/game shark codes at for fake infinite health finally fix that a little by hopefully doubling life and maybe the visual lifebar goes down when finally under 100%.  I gotta see what the effect really is.  At any rate I'll probably check out the PS version to see if it's tolerable.

I barely got to play any of the newer 3D Mortal Kombats but MK Gold and maybe other MK4's sucked.  Newer ones seem interesting though with all the varied fighting styles instead of the usual cookie cutter selection of moves.  I tend to lump 3D fighters that play like 2D ones in with them.  Also never got into Killer Instinct Gold for N64.  That a good improvement over the original?

Gaming Discussion / Re: Recording footage from an Adobe Flash Player game.
« on: November 27, 2016, 05:14:35 pm »
In OBS, I just go to settings, video, and set the right custom pixels.  Then preview stream before I record a vid.  Turns out pretty nice:
But ZSNES used here just happens not to show standard window bars.

You can use Tencoder to convert the .flv to a format more video editors can read but so far I get a pretty bad quality downgrade.

Tried out some stuff.

The Genesis version of Saturday Night Slam Masters though it came out later and is 1MB larger (4MB opposed to the 3MB SNES or rather a 32Megabit cart compared to 24), it's cut down to 2 players and only 1 on 1 matches.  It has a deathmatch mode with bombs added that according to a review on gamefaqs was going to be in Slam Masters 2 before it got canceled without even coming out in arcades.  Can't remember if I ever played the arcade, but some large characters have crappy animation with probably lots of missing frames in both home versions.

Super Off Road while 4 players on NES but with only a small selection of tracks, is cut down to only 2 players on SNES and Genesis.  It has a lot of tracks and is faster paced on at least SNES.  Didn't play the Genesis much yet.  The SNES version is also turned into a Toyota commercial with music from the commercials though.

Dacicus just released another World Cup hack that gives you field select before every tournament mode match!

It seems to apply fine on top of my WC hacks.

Gaming Discussion / Happy Samhain, Halloween, Winternacht, Día de Muertos!
« on: November 07, 2016, 10:02:43 pm »
Old Irish Samhuinn / Samhainn seems to have been originally around November 9th to 11th so I'm not late.

Here's a Samhain edition of my Super Duper World Cup ( )

New teams are Horror, Undead, and Egypt.  Many other teams are altered.

Also included patch for slight alternate Supa Dupa World Cup with Jamaica and England.

Heh I just loaded up Nesticle recently to see what old Technos Samurai save states I had to save as a normal sav compatible with everything.  Not much other point in messing with it now, but I appreciated that and Genecyst ran fullspeed on my first computer that was a 120mhz Pentium 1 with 32MB ram.  Thing still works actually though a bit finicky and several pieces of its hardware had to be replaced in its early years.

Ah good old Nesticle.  heh heh

Ha, just noticed this:,22726.html

Actually I haven't played with the Powerpad since sometime around 1988 to 1991 when my Dad borrowed it with World Class Track Meet from a friend at work.   Someone recently gave me a nice condition one but I currently don't have any carts for it.

October 03, 2016, 06:40:41 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Was browsing the homebrew section of site and found some cool stuff:

N-Warp Daisakusen for SNES is 8 players!  Need two multitaps.  I don't know of any emus that support more than 5.

All for NES:

Kill Your ****ing Friends is 4 players

Russian Roulette is up to 6 players taking turns.  Though there's a Super Russian Roulette in the works on kickstarter.

Thwaite for 8-bit NES supports the SNES mouse!

Of course a lot of these games suck.  California games is garbage compared to Skate or Die and T&C Surf Designs (though that one's only 2 player).  Of course some games such as game shows that actually use the multi adapter may make silly amusing drinking games.

I got information from a few different places, some youtube videos, an old magazine, stuff I found myself, and I don't think anyone else has this much of a list.  Of course the Technos games are most of the best.  People with either flash carts or who can get ahold of some imports should be interested to know that Nekketsu Cross Country works with US multi hardware.

I felt like compiling these lists and wondering what anyone would add.

Far as I know...
FCE Ultra and NEStopia can emulate both US and Japanese multi hardware.
NNNesterJ and Nester DC are JPN multi only.
NESten is US multi only.

3-4 players with US hardware (all 4 players, unless (3) shown)
Nintendo World Cup (All teams in vs with hack by Dacicus!)
Supa Dupa World Cup (hack based on All team hack)

Downtown - Nekketsu Koushin Kyoku - Soreyuke Dai Undoukai (J)
(Downtown Hot-Blooded March Song - Soreyuke Big Sport Meeting)
Downtown Nekketsu Cross Country (trans hack)

Ivan Ironman Stewart's Super Off Road
Danny Sullivan's Indy Heat (very similiar to Super Off Road)
Quattro Sports (3, BMX bike game mode)
RC Pro-Am 2
Monster Truck Rally (similar to RC Pro-Am 2)
Battle City (J, Need this patch: )
Bomberman 2 (3)
Gauntlet 2
Kill Your ****ing Friends

Super Spike V'Ball
(Rahga's Game Genie codes to enable unfinished woman's teams for left side only:
Tournament  VS
AAKGNTGE   AAVGEYGE (Combo Cart with NWC) )

US Championship V'Ball (JPN Super Spike V'Ball)

Evert & Lendl Top Player's Tennis
Kings of the Beach
Roundball - 2-on-2 Challenge (Basketball)
Harlem Globetrotters

Smash TV (If one player moves and other shoots)
(Designed for two players to play with dual joysticks)

A Nightmare On Elm Street
Super Jeopardy
Wheel of Fortune Starring Vanna White (3)
Swords & Serpents
Greg Norman's Golf Power
NES Play Action Football
Magic Johnson's Fast Break

Somewhere I read something about a Camerica/Codemasters/Galoob 8 player adapter that some Camerica racing game uses.

3-4 players with JPN hardware
Bomberman 2 (J) (3)
Battle City (J, Need this patch: )

US Championship V'Ball (JPN Super Spike V'Ball)

Nekketsu Koukou Dodgeball Bu (J)
trans hack of that (Just the character select screen is invisible. Still works)

Super Dodge Ball (US)
with either 4 player hack
or Rahga's Game Genie code (GEUOLZZA)
to allow selecting of invisible 3 or 4 play option

Downtown - Nekketsu Koushin Kyoku - Soreyuke Dai Undoukai (J)
(Downtown Hot-Blooded March Song - Soreyuke Big Sport Meeting)
Downtown Nekketsu Cross Country (trans hack)

Ike Ike! Nekketsu Hockey Bu - Subette Koronde Dai Rantou (J)
(Go Go! Nekketsu Hockey Club: Skate, Fall, Great Free-for-All Brawl)
various trans and hacks of that

Nekketsu Kakutou Densetsu (J)
Riki Kunio / Nekketsu Fighting Legend trans of that

Kunio Kun no Nekketsu Soccer League (J)
trans and hacks of that

Nekketsu Street Basket Ganbare Dunk Heroes
Various translations and hack of that

Moero TwinBee - Cinnamon Hakase o Sukue! (3, Japanese version of the Stinger, translation available)

3-12 player alternating with 1-2 controllers
Crash 'n' the Boys: Street Challenge (4)
(Rahga's Game Genie code to play as Thornley OXSUGVSX + GESUITAZ + XVSUTTLE )

(JPN Street Challenge / Astonishing New Records of Nekketsu: The Distant Gold Medal)
Bikkuri Nekketsu Shin Kiroku! - Harukanaru Kin Medal (4)
Nekketsu Shin Kiroku! - Harukanaru Kin Medal 8 hack (4)

Skate or Die! (8)
Ski or Die! (6)

California Games (8)
Capcom Barcelona '92 (J) (8)
Caveman Games (6)
Championship Bowling (4)
Championship Pool (8)
Genghis Khan (4)
Golf Grand Slam (4)
Jack Nicklaus' Greatest 18 Holes of Championship Golf (4)
Lee Trevino's Fighting Golf (4)
Nobunaga's Ambition (8)
Nobunaga's Ambition 2 (4)
Pinbot (4, 1 playing pinball at a time = way too much waiting)
Super Pinball (4, 1 at a time)
Rock 'n' Ball (4)
Romance of the Three Kingdoms (Modes' # of players: 8, 8, 7, 5, 3)
Romance of the Three Kingdoms 2 (Modes' # of players: 12, 12, 9, 11, 5, 5)
World Games (8)
Jeopardy! (3)
Jeopardy! 25th Anniversary Edition (3)
Jeopardy! Junior Edition (3)
Bible Buffet (4)
Wheel of Fortune (3)
Wheel of Fortune Family Edition (3)
Wheel of Fortune Junior Edition (3)

Russian Roulette (6, Zapper)
Super Russian Roulette (?, Zapper)
Shooting Range (4, Zapper)
Short Order/Eggsplode! (5, PowerPad)
Stadium Events (6, PowerPad)
Super Team Games (6, PowerPad)
World Class Track Meet (6, PowerPad)


Super 4 in 1 has a mix of all types:
Hero Soccer = Nintendo World Cup (US 4)
Hero Basketball = Nekketsu Street Basket (JPN 4)
Fighting Champion = Downtown Nekketsu Koushin Kyoku (US/JPN 4)
Hero Record = Harukanaru Kin Medal (4 alternate with 2 con)

Other combo carts:
Nintendo World Cup (4) and Super Spike V'Ball (4)
SMB, Tetris, and Nintendo World Cup (4)
SMB, Duck Hunt, and World Class Track Meet (6)

All Zapper Games?:
Duck Hunt
Bill Barker's Trick Shooting (Read you can shoot the DH Dog in it, but I can't)
Hogan's Alley
Russian Roulette
Super Russian Roulette
Baby Boomer
Freedom Force
Operation Wolf (Can play with gamepad)
Shooting Range
To The Earth
Wild Gunman

All PowerGlove? (Can play with gamepad):
Super Glove Ball
Bad Street Brawler

PowerPad Games (Nestopia can emu the powerpad):
Athletic World
Dance Aerobics
Short Order / Eggsplode!
Stadium Events
Street Cop
Super Team Games
World Class Track Meet
Family Trainer 8 - Totsugeki! Fuuun Takeshi-jou (Takeshi's Castle/MXC translated)
Other Japanese Family Trainer games?

R.O.B. games:
Stack-Up (Every one of this cart contains a FC-to-NES adapter!)
Never played with an actual R.O.B.  I think these games might seem to function with normal controller but not sure whether you need R.O.B. to beat them

Using SNES mouse on 8-bit NES
Thwaite (Homebrew, similar to Atari Missile Command)

Wayback Archive of Rahga's site with lots of good Technos and NES stuff:

Some other systems' multiplayer:

N-Warp Daisakusen (Homebrew, 8 players with two adapters!)
Kunio-Kun no Dodge Ball Da yo Zenin Shuugo!
Super Bomberman 1-5 except for 3?
NBA Jam Tournament Edition
College Slam
Lord of the Rings vol.1 (5 players)
NHL 94 through 98 (EA Sports)
Smash Tennis
Top Gear 3000
Street Racer
Secret of Mana/Seiken Densetsu 3
Super Tetris 3
Saturday Night Slam Masters (SNES/Arcade is 4P, Gen is only 2)
Micro Machines
Micro Machines 2
Worms (Euro) (4 players taking turns with 1 con)
California Games 2 (8 play with 1 con)
Pinball Dreams (8 play with 1 con)

(Hit the Ice for SNES is only 2P while the 8-bit NES Prototype is 4P and has an RPG Quest mode!)

Some Genesis
Mutant League Hockey
Mega Bomberman
Gauntlet IV (but it doesn't have the awesome voice-overs like the 8-bit NES!)
Probably NBA Jam, NBA Jam Tournament Edition, & College Slam
Probably NHL 94 through 98 (EA Sports)

Also good helpful info.  Thanks!  I submitted the patches yesterday and I have a thank you to you both in the text file.

July 21, 2016, 12:04:59 am - (Auto Merged - Double Posts are not allowed before 7 days.)
My NKS Romanji & Partial translation got approved and added here:
A NKS Rebalance hack is still pending.
My Romanji for Downtown Nekketsu Monogatari EX Parodi*Ban 2007 Special was pending but got rejected as just Romanji patches are not enough to be accepted, but you can get it here:

Thanks, that's all exactly the info I was looking for!  I ran the posts in the link through and the answering post wasn't too clear but it mentioned qa and kwa which leads to me to believe it's used the same way as small y syllables.

I just gotta change the wi and we in the DNM Parodi Romanji patch.

In a Romanji patch I change all the hiragana and katakana into English syllables.  It does help to read it a lot quicker.  A lot of stuff is already Engrish.  I heard of a Romanji patch for the Super Famicom Shodai Nekketsu Kouha Kunio-kun (which is not one of the better games in the Kunio series) which I guess was made before a full translation was finished and I guess that's what that might be like.  It's cool to see all the original character names aside from the American releases with everyone renamed.

My patch for Nekketsu Koukou Dodgeball Bu - Soccer Hen started as that but then I learned how to change any txt and translated most of it further.  I think it turned out pretty good.

The unfinished translations that do bother me is when they change characters to other letters/syllables/sounds/characters/shapes and leave untranslated txt as nonsense to people of any language.

I want to see what I can do with PCE and Sharp X68000 versions.  The PCE versions have 3 and 4 player support and new teams, better gfx and sound, but apparently gfx are compressed as described here:,17571.msg255311.html#msg255311
I found the hiragana and katakana at 054a00 in the hucard version but by itself can't seem to display it clearly.

The Sharp X68000 version is much easier.  It doesn't have 3 or 4 player or new teams, but it has the most options and allows you choose any team in vs mode (without having to hack save states).
If I can change any txt just like the Famicom version then I can give it the same treatment.  For its gfx I just set yychar to 4BPP MSX and switch between default pattern and FC/NESx16 depending on different sets of gfx in its disk 1 rom.  A custom 9x9 horizontal pattern displays this one set of kanji more together in it.

I have a rebalance patch also for NKS and planning a good custom version of the way rearranged international version, Nintendo World Cup.  I found how to change hit points, speed, shot steps, and team order in NES/FC,PCE, and X68K versions.

I've noticed that Old English seems closer to Proto-Germanic than Old High German.

Also, K is for Knife Ball.

I have a Romanji patch for the Japanese River City Ransom 2007 Parodi Ban Edition for GBA and a Romanji & partial translation of Nekketsu Koukou Soccer for NES about ready.

I know a small tsu doubles the next consonant but no idea what it does at the end of a word.

I have no idea what small wa is used for.  Is it similar to small ya,yu,and yo?

Downtown Nekketsu Monogatari (RCR) has two weird characters I have no idea what they are.
They're below the Wa and Wo.  One looks like Mi combined with Nu and the other looks like Ru combined with something.

The small tsu at the end of a word I see in both games.
Small wa and the two unidentified characters I've only seen in the name entry of DNM.

Any answer to these would be appreciated.

My apologies to any translator that cringes at Romanji patches and partial translations, but no one else was doing these and they help.

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