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Messages - duiz

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Personal Projects / Re: F-Zero Final v0.2 Available Now!
« on: September 30, 2018, 05:44:47 pm »

and inside snes_roms

Personal Projects / Re: F-Zero Final v0.2 Available Now!
« on: September 30, 2018, 03:55:38 pm »
This is what happens when I try to patch the game. I confirmed the CRC is the correct ones.


C:\Users\duiz\F-ZeroFinal>SET ROM_DIR=..\SNES_ROMS

C:\Users\duiz\F-ZeroFinal>del "..\SNES_ROMS\F-Zero_Final.sfc"
The system cannot find the file specified.

C:\Users\duiz\F-ZeroFinal>copy "..\SNES_ROMS\F-Zero.sfc" "..\SNES_ROMS\F-Zero_Final.sfc"
The system cannot find the path specified.

Ah yeah didn't test her's, only the patches on the front page.

I discovered that these patches mostly target the "Darkwater" dumps. Not gonna suggest where you find them or anything, but the patches worked on those dumps for me.

Personal Projects / Re: Ghostbusters Remastered (GB1, NES)
« on: July 03, 2018, 05:11:40 pm »
nesrocks, you quickly become probably my favorite romhacker. I love the Super Pitfall project you did and what you are doing with Ghostbusters. Always a great idea to improve the games that didn't quite live up to the promise they made, or should have made.

Anyway, take your time and I will enjoy this remaster whenever you finish it!

Personal Projects / Re: Mario World Improvement project
« on: May 21, 2018, 07:41:14 pm »
The last patch version link has died unfortunately. Any chance for it to be reuploaded?

I'm still having trouble patching Lunar due to xdelta not liking the md5 hash, despite it being the same as in the readme... no one else encountered this issue?

I'm trying to patch Lunar Silver Star using the latest patch with an iso that matches the MD5 hash stated in the readme, but I keep getting this error:

xdelta3: not a VCDIFF input: XD3_INVALID_INPUT
xdelta3: normally this indicates that the source file is incorrect
xdelta3: please verify the source file with sha1sum or equivalent

I tried using older versions of xdelta too just in case but no dice...

ROM Hacking Discussion / PSX PAL 60hz conversion hacking?
« on: February 26, 2018, 10:19:36 am »
I been interested in maybe getting involved and trying my hand at hacking 60hz support for some of the PAL exclusive releases on the PSX. I noticed that there are a few already on the site, but I'm a little unsure where to start, and figured here would be a good place to ask and get a bit of an introduction to my first hacking attempts...

How involved is the process of doing this sort of conversion? I realize that it will require some proper hacking of values and isn't just a matter of flicking a switch so to speak. But where does one start and what do you look for?

Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: May 31, 2017, 10:01:03 pm »
This looks amazing! One of my favorite games of all time, thank you for your hard work on this.

I'm sure it's been asked before, but have you looked into coloring the first SML? Any other GB classic you are looking into coloring in the future?

Love the work you guys did! Having so much fun!

Looks like someone already made a box for this. I discovered the hack here yesterday myself.


Personal Projects / Re: Mega Man 8, X4, X5 - Japanese Intro Patches
« on: April 07, 2016, 01:05:40 pm »
I had to sign up when I saw a potential Mega Man 8 full undub. That game desperately needs it!

Thanks for your hard work on these games and I look forward to seeing how they turn out  :) Projects like these is why I love checking out these forums from time to time to discover these sort of awesome things.

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