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Messages - Doc Lithius

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Front Page News / Re: ROM Hacks: Roll-chan 3 Improvement RELEASED!
« on: April 12, 2016, 08:05:58 am »
Holy snap, yes...!  I'm all about this!  My favorite game, now improved with the power if Mega Man 3 Improvement, and further-enhanced with my favorite Light Labs robot as the playable character!  Awesome, awesome, awesome!!

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: January 31, 2016, 06:46:50 pm »
I don't think he was complaining. I think this post was purely in jest.
It really was!  I'm sorry, I didn't mean to set anyone off!  Eh heh heh...

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: January 29, 2016, 11:50:55 pm »
*looks at the list of ROM hacks*
*notices the one directly above his*

... RHDNBooooottt...!!  *shakes fist*

Really though, I'm just happy to have a hack hosted here.  'v'

Mm...  I always feel kind of weird about bothering people out-of-the-blue... especially when it's basically to ask them a favor or something, but worst-case scenario, she just doesn't reply, I guess!

Thank you very much.

Edit: She was exceptionally helpful!  You were right, Chaos Rush.  Hacking Gen I games (the sprites, at least) is as easy as it can be nowadays... if you know where to look.  Mateo directed me to a GitHub repository which has that split-assembly you were talking about, making it extremely easy to do what I want to Pokémon Red/Blue Edition.  It's pretty darn awesome how easy it is now.  And to think... all I had to do was ask the right people.  Heh.

Newcomer's Board / Editing Pokémon Gen I Battle Sprites? **ANSWERED**
« on: January 10, 2016, 08:43:38 pm »
I'm sure this has been asked twenty-million times, but... is there any easy way to edit the battle sprites (Pokémon, trainers, back-sprites) in Pokémon Generation I games?  I've searched all over Google and the most I could find was a link to a game-specific, web-based graphic (de?)compressor tool that doesn't exist anymore.  I know the battle graphics are compressed in some way and I know people have been able to decompress them to make some absolutely wonderful ROM hacks, but there doesn't seem to be any really good documentations or tutorials to do so, as far as I can find... and, something I find stranger... no utilities specifically for this!

So... any help here would be greatly appreciated.  I don't expect any easy answers, but any definite answer would be greatly appreciated.

Thanks in advance!

Edit: The question has been answered and I am on my way to hacking this puppy.  Thanks, Chaos Rush (and Mateo, if you happen to stumble upon this thread)!

Yeesss...!  I have been waiting for these!  But what's this?  Roll♥Chan 1-4 got updates, too?  Ha hah, awesome!!

Thank you so much, Zynk!  And please, keep up the good work!

ROM Hacking Discussion / Re: Jim Power background scrolls the wrong way
« on: October 11, 2015, 10:23:31 pm »
Sorry to bump this topic, but after almost a year... someone actually did fix this game!

The downside?  You're gonna have to pay five bucks to get it.

The MS-DOS and Super NES versions of Jim Power - The Lost Dimension are available on Steam in a single bundle and, according to the developers themselves, the Super NES versions (both the original and the "Enhanced Edition" with the correct parallax scrolling direction) run under a licensed version of SNES9X, so chances are, the actual game ROMs are hanging around in there somewhere.

Just thought I'd toss this up here, in case Erockbrox or anyone was still interested!

Front Page News / Re: ROM Hacks: Super Baldy Kart 1.0
« on: June 27, 2015, 04:52:06 am »
Holy Skunny Kart, Batman!

But seriously, this looks absolutely boss.  I'm not the biggest fan of Super Mario Kart, but I think I may have to give this a whirl!

Site Talk / Re: Can't get into the Scratchpad?
« on: May 20, 2015, 03:36:27 pm »
Huzzah!  Thank you very much for your patience, Nightcrawler.  I'm glad we were able to help you get this fixed.  :3

Site Talk / Re: Can't get into the Scratchpad?
« on: May 17, 2015, 10:02:16 pm »
Sorry to bump this topic, but I was referred here by Nightcrawler after an exchange of e-mails.

I sent a message to the staff yesterday after encountering the same "Your login was successful, however you do not have permission to access this area!" permissions error as the people in this thread.  That's actually how I found this thread, in fact -- Nightcrawler directed me here and suggested I try the things listed here.  Suffice to say, I've narrowed it down to the same problem as DANGER X:
If your Scratchpad submissions list is empty, you can access the page without a problem.  However, after you upload anything, the page becomes completely inaccessible with an error message, regardless of what web browser or operating system you're using.  I even tried it on my Nintendo 3DS, but got the same result.

Now, there is a workaround.  Simply put, after every upload you make, the page gives you a URL for that file.  If you hit the Back button from there, you can upload another file without incident so long as you don't hit the Refresh button on the Scratchpad page.  So the easiest solution for folks who can't see their currently-uploaded files... is to simply upload, grab the links, and keep them handy somewhere.

Now the real question is... why does this happen?  And is it really affecting only some members?  Or have all the people submitting content been doing it using the "workaround" method I mentioned?

I've been waiting for this...!  TwT  Now I can enjoy playing as Roll in more than one title!  Yay!!

*facepalm*  And there it is, right in the Offsets documentation.  I should've checked those first.  Heh, well... live and learn, I guess!

Worked like a charm with the Charm Top on! (Ah, referential humor...)  Ayla keeps whatever happens to be in her weapon slot equipped now.  Even the Slasher 2 I was testing with stayed right where it belonged.

Thank you very much!

Hello again.  I'm still working on a Chrono Trigger ROM hack... and I still need some help.  Rather than fix something I broke however, I need to break something that isn't broken.

At the beginning of any given battle, if Ayla is in your party, the game checks her current level and automatically assigns one of five weapons: Fist (25% crit), Fist (30% crit), Fist (35% crit), Iron Fist (May cause "Chaos"), or BronzeFist (9,999 damage on crits).  It doesn't matter what she has equipped in her weapon slot before combat.  If she has anything other than the weapon that's appropriate for her level equipped, the game automatically changes it over.

I want to disable that.

In my ROM hack, I want to change some of her fist weapons into equippable items, see... and if the game is automatically changing her weapon at the start of combat, I can't make that happen.  I don't know my way around the game to poke around at random hex values and try and "luck" my way to breaking this, but I figured maybe someone here has dabbled in the battle routine code enough to know how to "break" Ayla's auto-equip code.

Any help would be greatly appreciated.  Thanks!

Ah, man!  You are awesome!  That re-enabled the special intro screen and made it so Temporal Flux won't disable it again, just like you said!

Thank you very much!  If I decide to release this publicly (and get permission to do so from the L0 and RT folks), you're absolutely getting a special thanks!

Edit: And then I realized who I was talking to.  Ha hah!  No wonder you knew how to fix it.

Hello!  I need some help with a personal project.

A while back, I decided to combine two Chrono Trigger ROM hacks together: Maelstrom's "Level Zero" and the Kajar Labs/Chrono Compendium "Retranslation" hack.  To my pleasant surprise, the two worked perfectly together!  ... or rather, almost perfectly...  Apparently, one hack or another nudged some text strings around.  Specifically, the text strings for treasure chests.  Rather than saying "Got 1 [item]!" or "Got [item]!", the merged-patch ROM returns "Go[item]     !". (Edit: The giant gap between "Go/Got" and the item is apparently an artifact of the Retranslation patch itself...) Money chests and empty chests both return completely blank strings.  Item descriptions also take from the Retranslation hack, but use the Level Zero values (such as Potions saying "restores 50 HP" when they actually restore 150 HP).

So anyway, this was all pretty negligible.  The game works perfectly aside from this and I've been having a blast experiencing the enhanced challenge combined with a superior translation.  Recently however, I decided to look into fixing the broken chest strings and item descriptions myself, since a friend of mine is interested in experiencing "Level Zero Retranslation".
Everything else smoothly when I popped open the ROM in Temporal Flux.  I could edit everything just fine and it saves perfectly.  Except... in doing so, I seem to have completely removed the special translator intro screen.

My question: Is there a way to edit strings in the ROM without removing the special screen(s) added by the translators?  I think there's two of them total, but I'm not 100% sure on that.

Thanks in advance!

Edit: This was put in the Newcomer's Board because I figured it was something simple like a misplaced byte or something.

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: January 09, 2014, 03:26:00 pm »
Well then, I guess the ROM hack is incompatible with ZSNES.  There's apparently a few clean dumps of unaltered games which cause this as well, such as Super Puyo Puyo.  This really sucks for me considering ZSNES is my #1 go-to emulator for all things Super NES/FamiCom.  I have absolutely no luck getting SNES9X to be any kind of stable, regardless of what version I use, and bsnes is out of the question on my laoptop due to the rather high system resources required to run it.

So I guess I was doing it right to begin with, but it's the emulator's fault. (In the specific example of Toad's World, it has to do with the additional ExGFX, apparently.)

Thanks for all your help, everyone.  I really appreciate it.  Your advice did help, but it's an emulator issue, not a ROM/patch issue.

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: January 07, 2014, 12:29:23 am »
That said, after verifying the header/hashes on my copy of SMW (I had to add a header), I was able to patch and play the ROM without a problem. Did you actually verify your ROM against the hashes listed on the hack's page? A utility that checks the ROM and reports it is a verified good dump isn't enough to ensure compatability.
Well, I did now.  And as you probably figured, the hashes do not match in the slightest, despite the ROM being the "verified good dump" version, according to [the website I got it from].

My Super Mario World ROM's hashes
Code: [Select]
File MD5      DBE1F3C8F3A0B2DB52B7D59417891117
File SHA-1    553CF42F35ACF63028A369608742BB5B913C103F
File CRC32    A31BEAD4
ROM MD5       CDD3C8C37322978CA8669B34BC89C804
ROM SHA-1     6B47BB75D16514B6A476AA0C73A683A2A4C18765
ROM CRC32     B19ED489

The quest for a compatible ROM continues, I guess...  You'd think the "verified good dump" of the game would be good enough, but apparently not.  *grumble*

Edit: I... you...  Son of a submariner!!  All I had to do was remove the header from my ROM to get it to match the hashes!  And yet despite that, the "Toad's World" patch refuses to patch correctly.  I either get a "bad rom" that does nothing, or a "bad rom" that gives me an SPC700 stall error message in ZSNES v1.52.  I give up.

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: January 06, 2014, 07:18:02 am »
You know something that really annoys me?  The fact that there seem to be so many different variations of Super NES ROMs floating around out there.  If you want to play the original game, that's great!  You can play it trained, un-trained, play a bad dump, a good dump, a perfect dump, play it with or without a header and you're set.  A lot of that is completely irrelevant to the game.  But when you want to modify your game with someone else's hack patch?  That's when things become troublesome.

For example, I found my way to this recently-uploaded "Toad's World" hack for Super Mario World.  I happen to have a copy of the "verified good dump" of the game and SNES/SFC ROM Utility.  I figure, "I'll just apply this patch to my ROM and play a whole new game!"
- Attempt #1: Patched and removed the header.  The ROM is broken.
- Attempt #2: Patched and kept the header intact.  The ROM is broken.
- Attempt #3: Expanded the ROM to 32 Mbits manually in Lunar Magic and patched the expanded ROM, removing the header.  The ROM is broken.

I'd like to think that there's something I'm doing wrong here, but no.  No...  Patching Super NES games correctly -- especially Super Metroid and Super Mario World, is one of the single-most difficult tasks I have ever had the misfortune to attempt.  I've grabbed countless hacks from SMWCentral and I'd say I was able to get about 10% of them to work properly with my headered, verified good dump.  Why is it so bloody difficult to apply patches to some Super NES games?!  I just wanna play Toad's World or Brutal Mario for Pete's sake...

Eeeee!  I got all excited when I saw this on the front page.  And then I played it.  And I was not disappointed.
But then I noticed on the other link that a similar thing is being done for the second game...

As awesome as this was, I'm looking forward to the next game.  And if is continues, the third game!!  X3

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