I'm sure this has been suggested -- probably numerous times -- but, how about a hack of Castlevania III
that adds the Akumajou Densetsu
VRC6 soundtrack in while leaving the game itself intact?
"Why would you want that?" you might ask. Well, the international release of the game is actually considerably
harder, as was the case with many US NES games during this time. Damage dealt to the player increases every 3 levels, some bosses and enemies have harder or different patterns, and most impressively, loop 1 (the "second quest") of the game adds unique
enemies, such as the Armored Spear Guard and Medusa Skulls, which are far
more irritating to deal with. There's also "name codes" for loop 1, starting with the helpers, and of course, the "Help Me" 10-lives code.
Now, the ultimate
version of the game would be this idea, but with the inclusion of the harder Phantom Bat, Orphic Vipers (Water Dragons), and Dracula 1 and 2, plus the Dracula 2 collision fix (Alucard can't kill Dracula 2 in the US/EU version because his skulls block shots) as well as the opening coffins from the Royal Mummy/Cyclops/Pazuzu (Lesser Demon) bosses and uncensored graphics (crosses, half-dressed statues, Medusa) from the Japanese version, but I'm willing to settle for just the US version with the Japanese soundtrack as I figure that would be considerably easier to do. But, that's just me.
Also, since I saw it:
It always annoyed me that in Zelda ALttP you cound not change directions while running fast with the Pegasus boots. […] So my question would be if it is possible at all to put this Feature in ALttP so Link can swoosh though Hyrule in super speed?I thought someone already did that but I'm not certain.
! And, boy
, is it a lot of fun! Hee hee.