Aw crap. Did i seriously just flake out? For two years?? Yes I did. Sorry guys. Dang.
Basically, right after my last post, I got laid off from my job and put absolutely everything on hold to invest all my time and energy into finding a new one. By the time I found one and got settled in, I completely forgot what I had been doing before.
But now I'm back and ready to go! ...is what I want to say, but I honestly don't see that happening. I have the interest but not the time or energy to devote to this hobby. At the very least, this will be my last solo project. This update was completed before I disappeared, and I think the version on my drop box is current. What I will do in the next few days is ensure that the last patch I made is up to date and then make an official release. After that, maybe I'll have a fire sale (figuratively, no money involved) of all my unfinished projects for anyone who wants to take ownership of them. I will then join on as a sprite artist where needed.
Flamepanther! Long time no see.
Yeah, your Super Mario Bros. Dx was a great kick in the butt for me to get my hack up and going. Even though I did... highly deviate from your original designs, your fingerprint is still evident in 'Classic Mario', which I just posted up for beta testing. I'd be honored if you gave it a whirl!
Speaking of which, dang you do great work. I LOVE the new koopas, the lime green palette is pretty cool too, and the entire underwater scene really came together nicely (pair it with the night sky). My only suggestion would be to keep at it. The SMB3 graphics are paling in comparison to your new designs; I would definitely recommend making a new mario to keep pace with his detailed environment.
No, the honor is mine. I'll try it out while I'm checking whether my last patch is up to date. From the screen shots it looks like exactly the kind of thing I was hoping people would do.
A new Mario sprite will have to be a negative, I'm afraid. When I first started this (1993? 94?), it was just an experiment to see how many SMB1 tiles I could clean up with slight alteration. Then I wanted to see how many SMB3 tiles I could cram into it. Several others had that idea before I even considered makinga release, so next I wanted to make it the best, most complete SMB3-skinned version. Somewhere in there, I noticed a sort of visual continuity between SMB2 USA and SMB3. I felt that I was extending that continuity to the original. It eventually dawned on me that I hadn't made it match the style of 2 and 3 so much as I had simply grafted 3 onto it. The background tiles didn't reflect the actual things that were in the first game. And that prompted my massive overhaul.
But what drew my attention to the visual similarities between SMB2 and SMB3 was that they used variations on the same basic Super Mario sprite. I think it needs to stay, and I honestly wouldn't change a thing about it anyway. No, this project is complete. Within the limitations of its single CHR table, I am happy with every pixel.
Here is what I would do . If someone wants to enhance it with fancy-pants mappers, I will eagerly start adding animation, or new tiles for each world. If someone wants to port my graphics to SMB Deluxe on the CGB or SMB2j on the FDS, I will draw new tiles as needed. I would also consider making supplemental graphics for other hacks derived from this one, case depending. I think I can do more for the community and waste less energy in these ways than by continuing 20 year old facelift project.