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Messages - cospefogo

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1
For Phantasy Star IV?

Phantasy Star IV (USA).bin
CRC32: FE236442
No-Intro: Genesis/Mega Drive (v. 20180824-045026)
SHA-1: BC7FF6D6A8408F38562BC610F24645CAD6C42629

THANK YOU!

It's on the main page as well, below the description. :)

OH, SORRY.
I came right to the later pages.
Thanks again!

2
Can you provide the CRC32 for the correct ROM file?
I am in trouble to find one named exactly as the one you mention in the readme.

Thanks!
 :woot!:

3
News Submissions / Re: ROM Hacks: Ultima: Exodus Remastered hack released
« on: February 25, 2020, 08:05:38 am »
I am trialling a v1.01 patch with an option to use an alternative font. I'll send you a link if you are interested in testing it before release.

Oh, thanks Fox!
I will be glad to help.

In time: What do you think of keeping the original "wall tops" with the same design, perhaps "remastered"? I don't know if it's only me %u2014 but the current top of the walls is similar to a floor tile. The original, shaped like a trapezoid matches better the "wall" idea.
Only a suggestion, of course!

Thanks for everything!!!

February 25, 2020, 04:16:59 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
For those interested to see images
from the official EXODUS NO KYOFU hintbook, follows:





















- - -

Also, some pics from Quest of Avatar hintbook:











4
News Submissions / Re: ROM Hacks: Ultima: Exodus Remastered hack released
« on: February 25, 2020, 07:56:28 am »
Sounds pretty neat, for sure, but I can't be the only one who finds that new font to be kinda hard to read, can I?

The font is beautiful, but kind too fancy to be reading all the time. I would suggest a small patch with a mor traditional font... like Dragon Quest/Dragon Warrior font!

5
News Submissions / Re: ROM Hacks: Ultima: Exodus Remastered hack released
« on: February 24, 2020, 09:31:22 am »
Seriously.
I CAN'T BELIEVE IT.
I really can't!

It's astonishing!
It's amazing!

One of my favorite games of all time — mervelously remastered.
Thank you SO much for this.
Definetely I will play it as soon as possible.

Still remember how arduous was my first playthrough back in the 90's. Leveling up was reall a pain, and made me gave it up from the game so many times. But I was able to beat it after all... Eager to replay EXODUS now! (Albeit I found a way to cheat on the original NES cartridge: If you simply pull off the cart with console power ON and push it back, the sram memory gets crazy and you end with a lot fo money and crazy items on you invetory... pretty insane! [Used to cheat on Genesis games this way as well]).

Regards,
Cospefogo.


6
News Submissions / Re: ROM Hacks: Castlevania: The Holy Relics... Released!
« on: December 11, 2017, 09:24:32 am »
I feel that the only thing missing to this game be a completely different thing of the original Castlevania is an new healty bar, like the one from Chorus of Mysteries, but the game is excellent!

For me it is different... I really love the original health bar.
I am very happy it was not changed!

Health bar on Castlevania and Ninja Gaiden are REAL RELICS!
Love them as they are!

7
News Submissions / Re: ROM Hacks: Castlevania: The Holy Relics... Released!
« on: December 08, 2017, 02:41:21 pm »
Shockinlgy FANTASTIC.
Thank you so much for this.
Absolutely.

Eager to play on TV!
Planning for tomorrow!

Regards,
C.

8
Personal Projects / Re: JRPGs: DoubleXP/DoubleGold
« on: December 06, 2017, 05:10:45 am »
Did you see my follow-up? I got it working with DoubleXP but not DoubleGold simultaneously, can only do one or the other. :(

Oh, I was on a hurry yesterday!
I did see now. Downloading again!

DoubleXP is good enough, will help a lot!
Thanks, man!

C.

9
ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: December 06, 2017, 04:59:02 am »
All I want is:
* All bugs removed
* Censorship removed
* Slightly cleaner/better translation

Nothing else. I have a very strong dislike for patches that increase difficulty above the retail release. People complain about Working Designs making games more difficult, and then you get patches that do the exact same thing. I don't see the point.

I second that feeling on most of the hacks out there.

In addition: any suggestion of patches (on a same fashion) for the FIRST Lufia?
Never played it as well...

C.

10
Personal Projects / Re: JRPGs: DoubleXP/DoubleGold
« on: December 05, 2017, 01:15:04 pm »
Uh, I just checked and no, it will not work. :) It only changes a few bytes, you see, so although it may SEEM like it works at first, at some point the three bytes changed in the main code will cause a problem. I need to do a new patch for the translation, since it's based on the Japanese version.

Oh... I see.
Thanks for the info.

Yesterday I just tried some battles outside the main town and the game did not break... So I assumed it was working. Well... crossed fingers for a working patch, Psyklax!

Thank you so much for your works on the matter!

C.

11
Personal Projects / Re: JRPGs: DoubleXP/DoubleGold
« on: December 04, 2017, 07:52:18 am »
do you think phantasy star's patch would work with the english retranslation or the non-english versions of the game?

Well, I tried the patch on that WONDERFUL English RE-Translation and it seems to work fine. I haven't played extensively yet... But I will soon, and let you know if some bug occurs.

C.

12
Personal Projects / Re: JRPGs: HalfXP/HalfGold
« on: November 30, 2017, 04:56:02 am »
I share the same feeling!
Fantastic ideas here.

I will be around following the topic.
Specially interested on Phantasy Star I patch...

Regards!
Cospefogo.

13
Personal Projects / Re: Super Famicom Wars (translation project)
« on: November 12, 2017, 03:59:35 pm »
Some super dry footage of me testing on real hardware (...)
youtu.be/esCEfSp6FmA

Sire,

Thank you soooo much.
Thanks thanks!
Fantastic work!

C.

14
Personal Projects / Re: Super Famicom Wars (translation project)
« on: November 08, 2017, 11:32:37 am »
(...) from the swedish demo scene actually. The resurrection of this project was sort of a funny coincidence: we're both attending a regular pub night for old demo sceners in Gothenburg, Sweden (...)

Guys,

Thank you so much for this. Really!
And... Sweden, oh lovely Sweden. I have been there 3 times already.
But I know only Stockholm, Malmö, Karlskrona and Ronneby.
Oh my, how I love that huge park in Ronneby.
Could live there forever!

C.

15
:D Yay I helped. Maybe it's a little sad that my life is at such a standstill that helping out on one edit of one tile in a SNES rom's font makes me get that rush of accomplishment endorphins, but I'm gonna forgive myself for it...it's been a rough year.

Hats off to spooniest!
Cheers, man!
 :beer:

16

Before you get too much further using Castlevania II, you might want to check this out as using it for a Base to do your hack on. It might offer some great advantages :D

https://www.romhacking.net/hacks/1032/

I second that!
The mentioned patch delivers the best version of Castlevania II ever!
Maybe it could be best to start the work with is as basis...

C.

17

What I did was I drew it with a single pixel of space on the left. Also, make sure that the grid is turned on in YY-CHR so that you can see the separation.

Yeah, I see...
The comma uses other color within the palette.
When I moved the colon, I "painted" part of the comma with the colon color.
This is where I did miss.

Thanks, Rodimus!
 :thumbsup:

18
So I've decided to go through with it. The colon is to the left and it's been submitted for approval. It is rather simple to do, and to move back if you don't like it.

Dear Rodimus, I have a question!

Yesterday, by using YYCHr, I edited my very own ROM and moved to colon aaaalll way to the left — however, the same tile shares the comma! Mistakenly I did replace the comma with the colon and things got broken.

Doing the procedure again, I moved the colon AND the comma to the left, however, due to the presence of the latter, the colon was not at very left like yours are.

How did you manage to make it without affecting the comma position? Don't need me to explain neatly, just a overall answer is fine!

Thanks so much — and yes, I am using your 1.84 patch to be sure!

Cospefogo.

19
So we have at least two who don't mind the clock not having a centered colon. I'm still on the fence with going through with it. I don't have ANY further space to add an extra one in the game's text area, so who else doesn't mind?

Please please, I vote for the colon to be moved to the left.
It really hurts the reading having the colon attached to text right to it.
About the clock, it's just a clock! Not problem AT ALL about its centered (or not) colon position.

Thanks, Rodimus Primal!

PS. If the colon edit does not go forward, is there a way to do it by myself?
Can I just change the "tile" for it, perhaps?
Using one of the existing rom hacking tools (like YYCHr)?


Edit #2: Oh... I already changed the colon in my local ROM! Easy to do on YYCHr.
Cheers, guys!
 :beer:

20
Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 25, 2017, 01:04:51 pm »
(...) I'm pretty sure Retroarch is pretty much the only (...)

Hmmm...
RetroArch.
I do need to check it again.

The only time I tried it on my OUYA I was not able to pair my PS3 Dual Shocks with it, even in the GUI menus. I tried to search for help, but no lucky. So I did stay with the traditional SNEX9X EX+, perfect for everything until TMGZ translation.

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