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I think games were more appealing when less went into them. Being restricted by the tools at hand forced programmers to come up with clever ways of doing things. The games didn't take hours to load, and weren't nearly as long or involved.
I'd just caution you against giving Bill complete creative control over the end result. He's not bad as a writer/editor, but his stuff tends to veer way further over the localization line than most of us would really want or expect.
They can probably do it quickly with practice, at any rate. My first go at a few NES repros took me a while. Granted, there's a little more involved with the rewiring of the pins, but I definitely couldn't do it in 30 minutes. Maybe with practice, though.
If I were to ever do this, I'd charge for parts and labor, which I think is certainly fair, and I'd also run it by the original patch authors, as well. If they didn't want it distributed, I would abide by those wishes. I'm all in favor of a reasonable repro market, even if it's unlikely that I'll ever use it myself. Some folks just don't have the prerequisite skills to make them.
And we've hashed over this countless times here before, but I want to actually own my games, not own what amounts to a rental license. Now, if they keep the platform pretty open, then things get a little better.
At last someone else on this forum gets it. I commend you sir.