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Messages - kingofcrusher

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1
Gaming Discussion / Re: Donkey Kong Hack X Feminism
« on: April 05, 2013, 02:06:07 pm »
^^ Jesus Christ, try reaching a little harder there guy, I think there's still a few armchair-psych cliches you didn't include in your heroic takedown of video games. You forgot all about how Mario stomping on mushrooms is disempowering to the male because it's like he's stompin' on our helmets! That shit is FO' REAL!

2
Gaming Discussion / Re: Games that are based on crewing a ship
« on: March 20, 2013, 02:09:23 pm »
I always wished someone would make a B-52 bomber game that is hyper-realistic, but with modern graphics so you could have a full squadron in the sky. I think it'd be a blast to play multiplayer on a bomber crew while other people flew german fighters and tried to shoot you down, especially if the whole thing was rendered with a nice graphics/physics engine so you could see parts getting blasted off the bombers. There was an old DOS bomber game that was pretty good, but the graphics just were still at the extremely primitive stage where you couldn't tell what the hell was going on half the time.

3
Gaming Discussion / Re: The 8 bit through 16 bit era
« on: March 09, 2013, 02:07:44 pm »
I think games were more appealing when less went into them. Being restricted by the tools at hand forced programmers to come up with clever ways of doing things. The games didn't take hours to load, and weren't nearly as long or involved.

Couldn't agree more with you on this, it's something that a lot of people feel. The constraints also heavily influenced the game design-- most of time for the better-- as evidenced by all those Capcom arcade ports that are better on the NES than they are in the arcade. There's something about giving creative people limitations that generally makes them excel and produce better content than if you give them all the tools they need and no limits.

Games today just aren't that impressive since there's really no practical limit on what you can do, it mostly just comes down to how good your artists are. The last game I was really, really impressed by was Uncharted 2; a great example is the train level where they modeled an entire island, an entire rail system, and you can see off miles into the fully 3d rendered distance if you want, that was stunning to me and I had no idea how they could've possibly pulled that off until I watched the behind-the-scenes features and they explained the hardware tricks they were using. Very inventive, you just don't see things like that much anymore.

4
That game is hard enough with save states! Awesome game, but one of the hardest games I've ever played, it'd be an amazing feet to beat it legit on real hardware.

5
Indigo Prophecy and Heavy Rain are awful games, and even worse movies. The writing is amateurish and the interaction barely qualifies as a game, it's sad that the guy who made Ultima Underworld and Deus Ex praises them. The first Epic Mickey game is one of the worst platformers of recent years with its sloppy controls, monotonous collecting/repetition of the same tasks, and worthless camera system, so maybe the guy has just lost touch with what actually makes a great game.

He should be pointing to games like STALKER if he wants to laud a game that is meant for adults; personally I'd rather have sparse narratives that leave a lot to the player's imagination, cohesive, logical worlds, and realistic mechanics than shitty, juvenile writing and less interaction than a Sega CD FMV game. Or games like Vanquish & Demons Souls that are designed purely to maximize the amount of fun you have without cramming pretentious, junior-high level narratives down your throat (unless it's intentionally bad like Vanquish, I loved the ridiculous story in that because it was hilariously bad on purpose). Those are about the only 3 games in the last 5-6 years that I've bothered to finish.

6
Personal Projects / Re: Albert Odyssey - snes
« on: February 19, 2013, 06:21:11 pm »
I'd just caution you against giving Bill complete creative control over the end result. He's not bad as a writer/editor, but his stuff tends to veer way further over the localization line than most of us would really want or expect.

Seconded, their FEDA script was really bizarre. I wouldn't say bad since the grammar and everything was excellent, but the actual writing (it was very easy to tell where new stuff was added or liberties were taken with the original) was very jarring, I got the impression that the writer had a vastly over-inflated sense of his ability. The hacking and programming were beautiful though!

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Gaming Discussion / Re: Pathologic? Thoughts on it?
« on: February 11, 2013, 05:54:12 pm »
Ugh, the "mind-blowing" ending is interesting but hardly what people have made it out to be. I was expecting something a little more original and creative from all the praise this game has gotten.

8
Wow, is all that worth close to what he's asking? That's nuts. If I had $550,000 to waste on video games I think it'd be way more fun to collect the stuff myself instead of just swooping it all up in one go, but good luck to the guy.

9
A Nintendo-made phone similar to the iPhone would be the only thing that could make me think about straying from Apple. I love my iphone to death, but I imagine Nintendo's would be of equal quality, ease of use and slickness; but also have their games...

10
Game Over was a great book, I think it's still the best video game history book ever written. I don't think it even touched on anything other than the first two parts of the subtitle, it's basically just a fair, completely factual account of Nintendo's rise to dominance in America. There's some great info in there, hell, talking about it makes me want to read it again.

If I remember correctly, the title was one of those publisher ideas that the author wasn't too keen on. I swear I recall reading an interview with him in the past where he mentioned it wasn't his idea, but I could be mixing it up with another book.

11
Oh yeah I know that there are a lot of people who have no problem paying full price for download-only games, but I don't think that enough of the general public will be comfortable with that any time soon to achieve enough sales that hard copies aren't needed. Plus you would need enough of the country to have broadband internet that anyone who wanted the game could download it, and I'm pretty sure there are still large parts of the country that either don't have true broadband, or have data caps (I have a friend in Bend, Oregon, which is a fairly good sized town who can't use netflix because the only internet provider there has a data cap and charges ridiculous rates if you go over).

Plus, people have spent the last 25+ years getting physical copies of the games they buy that they can resell or loan or do whatever they want with, it doesn't seem likely to me that enough of the public will be comfortable with paying the same amount of money for substantially less any time soon. I think they'll sneak it in slowly over the next 10-15 years, but I'm hoping at some point there's a consumer backlash and people just say "Fuck you" to all this DL-only business.

12
ROM Hacking Discussion / Re: Brutal video game abuse
« on: January 13, 2013, 02:17:38 pm »
They can probably do it quickly with practice, at any rate.  My first go at a few NES repros took me a while.  Granted, there's a little more involved with the rewiring of the pins, but I definitely couldn't do it in 30 minutes.  Maybe with practice, though.

If I were to ever do this, I'd charge for parts and labor, which I think is certainly fair, and I'd also run it by the original patch authors, as well.  If they didn't want it distributed, I would abide by those wishes.  I'm all in favor of a reasonable repro market, even if it's unlikely that I'll ever use it myself.  Some folks just don't have the prerequisite skills to make them.

Oh I totally agree on running it by the authors if it's possible to contact them, that's one thing I do fault all these repro guys on not doing; I think they should at least make an offer to send the author a percentage of the profit or at the very least try to get their permission. SNES games are a bit harder than NES games to repro, since for one nearly every game requires multiple EPROMS. But yeah, once you've done a bunch of them you could probably get the amount of time involved in just building it down to under an hour, maybe half that if you're really good.

One thing to also remember is that getting a nice looking box/manual/map like that is expensive to setup, the printers require it all to be ordered in advance and paid for up front generally. Plus you have to pay someone to cut/fold the boxes professionally or they look all janky as hell if you try and do it yourself. I did a Colecovision port a couple years ago that a guy released with box/instructions and I remember it was a nightmare for him to get the boxes cut and folded correctly, he ended up spending a grip of money on the whole thing. He was selling them at $50 each, and with all the materials & time involved he wasn't making anything (actually losing money since he took some time off work to get everything together). He loves the hobby so that was fine with him, but personally I don't see any problem with people wanting to make some money on all the time invested in producing one of these.

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ROM Hacking Discussion / Re: Brutal video game abuse
« on: January 10, 2013, 02:35:25 pm »
Have you actually built one yourself? You should try it first before saying it can be done in 10-30 minutes; trust me it's more than 30 minutes of work. And where are you buying EPROMs that work with a SNES repro for $2-$3? Last I checked the ones that will actually work are at least $6-$8 a piece.

So, as an electrical engineer, what's an hour of your time worth? I'm betting you get paid pretty well, so why shouldn't someone with the skill and knowledge of how to build a repro also get paid well? Plus, that's not even factoring in the box/manual and the other stuff they're including (which aren't cheap). I'm not trying to attack you or anything, just saying that maybe there's a lot more involved in the building of a repro than you're allowing.

14
And we've hashed over this countless times here before, but I want to actually own my games, not own what amounts to a rental license.  Now, if they keep the platform pretty open, then things get a little better.

I agree 100%, I don't think the general public will ever be comfortable with paying $50-$60 for digital-only games. I know Steam has big sales all the time which is really cool, but once you get over the $20 price point most people want a physical copy of whatever they're buying. Not everyone, of course, but I think to achieve the mass appeal of a PS3 or 360 you need to have physical media for people to walk into a store and buy. Maybe in another 10-15 years that will have changed though, who knows.

15
I wouldn't mind something like this if it was just a timed lock-out, like for 30 or 60 days after release it's locked to a console, but after that you can resell it if you like. That gives the game enough time to achieve 90% of its sales, while allowing the user to resell it at some point.

I worked at a game store for a few years and the amount of people who would trade in their old shit to be able to afford a brand new release they wanted was like 2/3 of the business, the people that would walk in and throw down $60 for a new game were definitely in the minority. I agree that blocking those people out is just going to hurt Sony in the long run, I don't think your average consumer in Best Buy is going to pay $60 for a title they know they can't resell if it sucks/is really short/etc.

16
Gaming Discussion / Re: Hawken for Android (Project Shield)
« on: January 09, 2013, 06:31:16 pm »
Heavy Gear ruled; all the sim aspects of Mech Warrior (or nearly all of them at least) but with cool looking mechs instead of those stupid looking chicken things. Great game, I always wished they would have ported it to something as my PC back then could barely run it:(

17
ROM Hacking Discussion / Re: Brutal video game abuse
« on: January 09, 2013, 06:25:37 pm »
Have you ever tried to make your own repro cart? It's pretty involved, requires an EPROM programmer (ones that actually work for EPROMs and not just say they do are at least $80+, the good ones are a couple hundred bucks), EPROMs (about $6-$8 each last time I checked a couple years ago), and a few other components, and it's definitely not something you can bang out in 10 minutes (the one time I built one myself it took me hours to get the thing working). Considering the amount of work and cost of materials involved & investment in equipment, I doubt these guys are getting rich.

I don't have any problem with people making and selling these as it's worth the money to pay someone for their time and parts to do it for me. I consider it just paying for the labor/parts, not the actual content of the cartridge.

18
At last someone else on this forum gets it.  I commend you sir.   :police:

Yeah I'm really glad they've managed to survive, and even thrive. I also absolutely love them for trying to spread the DRM-free policy into full releases like they did with Witcher 2. They've proven that you can build a viable software distribution business without DRM, and I'd love to see that eventually spread out to other services and major releases. Probably won't ever happen, but I have massive respect for them for trying to pave the way.

Also, I think it was actually you who turned me on to GOG way back when they started out. I love that they're so awesome that people go around talking about them out of genuine love of the service, it's nice to see a company that actually cares about its customers inspire that sort of evangelizing, ha. Reminds me of how I felt about Sega back in 1988-2001 (back when they were actually Sega).

19
I too love GOG, those guys have the right idea. Give people a bit of trust and respect, charge a fair price, and the majority of people will respect you in turn and not pirate your software. The people who do pirate it are the people who would pirate it anyway, but it pushes guys like me who would normally just pirate all PC stuff (because I HATE drm and how obnoxious/intrusive it is) into feeling bad about it and wanting to purchase it legit. It's weird, if there's obnoxious DRM then it just pisses me off and I'll pirate as a "fuck you" to the publisher, but with GOG I'd feel like I was actually stealing something.

GOG is the only online service I buy anything from; I have quite a few games and I could have easily pirated them all, but instead I spend the $5-$10 a pop and got them legit. I imagine there are tons of people like me out there too who respond to a company not treating their user-base like 100% thieves and scoundrels, but instead having some respect and trust in them.

20
Personal Projects / Re: Megaman 1 and 2 for PC-Engine upgrade/hack
« on: October 25, 2012, 01:22:00 pm »
That is amazing, Mega Man 2 is by far the greatest entry in the series, can't wait to eventually play it on my Duo. Wily Wars was so shit with that delay between control input and action. Also excited about the PCE version of the soundtrack, I love the PCE's sound chip and can't wait to hear Wily's Theme pumped out through it!

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