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Messages - Zeality

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1
Personal Projects / Chrono Trigger: Schala Edition
« on: December 23, 2018, 01:19:42 pm »
Not my personal project, but I didn't want this completely off Romhacking.net's radar (the hack will be formally submitted in a month or so; the author wanted to release it exclusively at the Compendium for the first 30 days). He's meanwhile given us permission to get the word out (not sure if he's on RH.net however, so I'm posting).

https://www.chronocompendium.com/Forums/index.php?topic=12976.0

Quote
What if... Schala escaped from the Ocean Palace?

Chrono Trigger fans have been imagining what might've been for almost twenty-five years. Now, for the first time, an extensive ROM hack explores that question in Chrono Trigger: Schala Edition!

By the same author who created the Golbez Edition and General Leo Edition hacks of Final Fantasy IV and VI, this hack alters events so that Schala survives the Ocean Palace disaster. Magus leads Marle and friends on an expanded adventure through 12,000 BC in search of his sister, with a promise to help them retrieve their lost Crono... but only if they help him first. New locations, enemies, bosses and scenes await, ending in one of gaming's most long-awaited reunions.

While recognizably based off of Ted Woolsey's original 1995 translation, this hack features an extended and polished script, new Techs, new items and weapons, and lots of surprises along the way, bringing maximum nostalgia while also offering something new.

The Schala Edition patch will be exclusively available here at the Compendium through January 31, followed by wider release through romhacking.net. The author thanks everybody at the Compendium for their help and support, because this project never would've happened without them!

Try the hack today and thank you! See the included readme for details!

Link

All credit goes to Fauntleroy, who was part of the original Crimson Echoes team (mapping and some other tweaks).
































2
Man, this is some amazing stuff getting documented/worked on. I still remember when Temporal Flux was just a beginning project :o

Cross has some gorgeous backgrounds to look at--it'd be cool to find a rip or dump of them :<

Got you covered on this: Link

3
Old thread's disappeared, but I'm still hoping to get some guidance on this. The assets for this game, and presumably any key to playing around with it lie in the format of of a few extensionless files on the game disc. There's a file for each mission, which contains the music, art assets, and even the event coding (some of which is in plaintext).

I'm not sure how the mission files are jammed together. The header starts with RIFX (suggesting Rifftrax), but RIFX appears again later, which leads me to my next statement. Based on the occurrence of a lot of extensions at the top of the file, I'm guessing the "header" just describes the location of all the assets and their extension, and the bulk of the file is all of these simply run together. I am still a complete idiot bereft of skill when it comes to actual technical hacking know-how, so if anyone could take a look at a sample file, it'd be amazing:

http://chronofan.com/Zeality/MCAST


4
Good to see you, SubDrag (this is ØØ2 from the old days). I'll pass this on to the Compendium; we still have some modelers there who might be interested.

5
Personal Projects / Re: Temporal Flux
« on: February 21, 2011, 02:42:17 pm »
Yeah, I think we ultimately tracked our issues in CE back to an old shop editor that left some junk in the ROM. Great to see TF is still being worked on.

6
News Submissions / Re: ROM Hacks: Mortal Kombat II - Hidden Characters
« on: March 05, 2009, 11:42:33 pm »
KANO, LIU KANG, RAIDEN, JOHNN CAGE, SCORPION, SUB-ZERO, SONYA,

MORTAAAAL KOMBAT

I had no idea functionality for these three characters were in the game. I'm a huge fan of human Smoke, so this is a treat.

7
News Submissions / Re: ROM Hacks: Pandora's Box 3rd Anniversary
« on: February 14, 2009, 09:32:55 am »
Cool. At Dark Thirty in the morning on Valentine's day, Pandora's Box gives a big status update, and Crimson Echoes announces that it's entered beta testing at the Compendium.

Wait, I need to announce that in the Personal Projects forum.

8
News Submissions / Re: ROM Hacks: Multiplayer F-Zero Hack
« on: February 03, 2009, 09:20:48 pm »
Figured it was only a matter of time; I recall reading the development thread. Thanks a lot.

9
Great news. SMRPG is what got me into RPGs in the first place.

10
News Submissions / Re: Site: RHDN 3rd Anniversary Reflection
« on: January 06, 2009, 01:05:27 am »
The Chrono Compendium started as an archive and grew its own community. And I definitely see a community here, composed of core regulars. One can't function without the other these days. No one searches Google for "ROM hacking forum" anymore, and sites without communities eventually die out. ROMHacking.net has always looked healthy to me.

These problems are just the nature of the business. Some of the greatest fan sites have been ruined by petty, divisive leadership (OCRemix and VGMix are big examples), but the moderation here seems to be really good. It might help to make a core mission statement and charter. The Compendium has this:

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The Chrono Compendium's mission is twofold. It first aims to archive and catalogue all existing knowledge and plausible speculation regarding the Chrono series, whether textual, auditory, or visual. The Compendium secondly wishes to create new content, and foster the growth and development of the Chrono series and its fan community.

Those are huge claims, but that spirit has given rise to ROM hacks, analytical articles, editorials, humorous features, community projects, art and fiction projects, guide-writing, etc. you name it. Think big with romhacking.net; ask the people what they'd like, with the core goal in mind of facilitating ROM hacking. Use your influence to make a site-wide endeavor at some point; that can REALLY foster a sense of community. I use the Compendium in some ways to involve everyone possible; Chrono Trigger: Crimson Echoes is considered THE site project, and consequently, it's had enough help over the years that it'll definitely be released before summer.

So perhaps you can make a big ROMhacking.net tutorial push, or a huge review push. Hand out special usergroups of merit, or find other intrinsic incentives. Maybe tie things together so people will have a "Review Count:" under their avatars. It's cheap, but it's not like post count in that reviews actually help the community. Controls can be implemented to prevent review spam for people who just want a big review count.

You could also use your influence to hone in on specific projects that will bring a lot of renown to ROM hacking in general, like Lenophis's FFVI hack. I'm not saying working on FFVI is inherently more important than working on another game, but people will pay more attention when a great hack for a big game gets released. So you can sort of gently push resources in that direction by contacting Lenophis, asking where he needs help on his hack (perhaps some difficult ASM work's needed that he's unfamiliar with), making some sticky threads and a small image on the front page, etc. And then voila, the gaming community hears about this great new FFVI hack, thousands of people try it out, and some people get interested in ROM hacking. I got in the game because of Temporal Flux; once I saw how easy it was to hack Chrono Trigger, I had to do something. Similarly, you could have tutorials for FFVI hacking concurrently prepared, so when these new fans come to the site, they'll say "hey, I can change stuff too," and they'll get involved.

The effects might be small, yes. Chrono Trigger: Prophet's Guile got around 25,000 downloads. But inspired at least a handful of people to come to Kajar Laboratories and try out hacking for themselves. Back in the day, the CT community was totally dependent on Geiger, JLukas, and Chickenlump. Now, a core community is doing all sorts of things, like justin3009's 6-letter name patch for Chrono Trigger, Vehek's methodology tutorial for converting custom MIDIs to MMs to SPCs for Romancing SaGa 3 and then CT, or the development of a Prerelease exploration patch (and translation once TF supports it). And while we don't answer really stupid questions at Kajar Laboratories (how do I add a 3D model to the ROM? and such), but the community does answer an awful lot of questions. Over time, this has built up infrastructure in community and archiving both.

Just flex the ROM hacking muscle with a great archive and tutorial function, and let the community come. Be friendly and encourage development. Steer resources using site-wide projects that foster a sense of community and attract attention and interest. The sky's the limit.

11
News Submissions / Re: Utilities: UPS: The Next Patching Revolution
« on: April 04, 2008, 10:20:16 pm »
Can it tell the difference between a headered or unheadered ROM (like NINJA did, compensating in each case)? That's the one hangup with releasing in my world; I prepare Headered and Unheadered patches both to cover my bases.

12
Anyone else get through it? Looks like the buzz is finally dead for a while, so I guess this is the last call. Thanks for checking it out, everyone.

13
I'll dig up that questionnaire. Right now, there are two coders working on Crimson Echoes again (plus the talent freed up by Prophet's Guile's completion), so CE is definitely going to be the next big thing to come out of the Compendium. Today's criticism and feedback for PG equals tomorrow's Crimson Echoes success.

SPOILERS

1. Was Magus's reaction to finding Zeal done well?
2. What did you think of the status screen art and colors?
3. Was the Gaspar and Janus scene okay?
4. Did you find the Cerulean Lake before you had to go there? What did you think of it?
5. Was the Prophet's trumped-up, flowery dialogue cheesy or dramatic?
6. Was the Beast's Nest dungeon design done well? And the scene with the Lasher?
7. How about Mt. Woe; did the song make it seem imposing, cold, and sordid given the task of putting Melchior up there?
8. Did you let Melchior die?
9. How was the battle scene between Melchior and Magus? And the scene with Schala afterwards?
10. What did you think of the Ocean Palace under construction?
11. And, what did you think of the final confrontation and Dalton's eye?
12. What was your reaction to the clip show and ending art?
13. Did you find all three Oboli?
14. Finally, did the game possess the Chrono atmosphere (even if just the darker part) and revive your interest in the series?

And any other comments are very welcome. Thanks for playing.

14
This is not related to your post, but I did add a disclaimer to the site page based on complaints elsewhere. It's NOT directed to anyone here (well, maybe the guy who got banned):

Quote
For the whiners: We apologize for not translating your favorite Japan-only game, Densetsu no Haineko LXI. In the future, KWhazit will be more mindful of your nerdy complaints and choose an obscure game to satisfy your refined tastes in J-RPGs. Also, we will no longer present our work as a "hobby" by fans and for fans, but instead we will present ourselves as crusaders against Nintendo's sacrilegious inaccuracy and censorship. In line with this paradigm shift, KWhazit will begin demanding monthly Paypal contributions to continue, and will make irregular posts complaining about real life. To make a splash, we will announce no less than 10 new fan translations at at time, with release dates (if you're lucky) of no less than ten years out. Only then will we be a true fan translation unit and cater to your expectations and tastes.

15
Several people have already written KWhazit and me in thanks for giving them another reason to play Chrono Trigger, and others have lauded the new experience. Gasp, some people actually enjoy it!

16
Anyone know what might cause screen flickering and sound screwups? Two people at the Compendium are having this issue. I shipped them my final ROM (assuming they were using crappy interleaved ones), but it hasn't solved the problem.

I'm about 6 hours into the game and haven't noticed any flickering or sound problems. I'm using a non interleaved ROM with a header. I'm playing it on SNES9X 1.51.

Okay. One's using v. 1.337 and the other claims to be using 1.6  :o . This has me totally stumped. If it's their GFX cards, there'd be a problem with all emulation.

Well, a lot of people are still going to play the retranslation just out of the same curiosity that drove us. And it's not *that* bad, I mean...it's going to be somewhat unusual, but your average shotgun fan will still blow through it. So it was really like, well, we might as well promote it. I left that big fat note explaining the goal of the retranslation in the readme, and so far I think it's worked. The Destructoid news post received like 29 comments in a day, only one of which was bad (and someone corrected him with the readme intro).

But I'm not sure where I could fit a note in the game just in case people aren't reading the readme. A simple dialogue string in the Load Screen might work, and I could implement it soon (as I'm going to release the 1.01 version Monday to give enough time for more bug reports).

The exposure it's given the Compendium is really tasty -- to the point that I wish I had another ROM hack to release involving a NEW story. There's a secret minihack that's been stalled at about 60% completion since April, but other than that...Crimson Echoes is seriously dead. The Chrono community's not big enough to sustain development of a full game, and it's not worth it for a small team to sacrifice huge chunks of their lives to do it, either. So I've had to close the casket on that one. The grim "announcement" (it's more like a footnote) will be in the next site update. So I wish there were more to contribute, since not every RPG gets the luxury of an editor like Temporal Flux. At least those following Chrono Crisis will have a chance of playing since they're dividing it up into five installments.

17
Anyone know what might cause screen flickering and sound screwups? Two people at the Compendium are having this issue. I shipped them my final ROM (assuming they were using crappy interleaved ones), but it hasn't solved the problem.

18
Wow, the folks at Eyes on FF were really mean to you guys about this. Kawaii Ryûkishi called it "Stilted Crap". Glad that people here are a little more respectful than that.

Yeah, there were a few bad apples on the remixing forums as well, despite overall praise. Mostly stems from the completely awful reputation a certain project has given retranslations, whereby we've been assumed to have aimed to outdo Ted Woolsey and create a literary masterpiece rather than search out canon.

19
Forwarding from KWhazit, who's still swamped with work:

Quote
[For the comment] about how every little line seemed to have a change thrown in. Well if anyone asks, there's a simple enough reason for that. The majority of the translation was done without reference to the NA version, so differences in phrasing and so on are to be expected. It started out that way because I initially had no intention of including the NA text, and later... much I'd like to say it was out of a professional(?) desire to avoid letting it influence my decisions on how to interpret things, it was really more so I couldn't "cheat". After all, half the reason I've been translating is to keep in practice, but I don't necessarily trust myself not to gloss over the "dull and ordinary" lines when there's a shortcut of sorts available. And some of those "boring" lines were actually fairly surprising, or at least amusing in ways I hadn't expected.

20
Nothing was changed to our knowledge. Even by the time of the Prerelease beta version, most graphics appear as they do now. To reach the final, Square just changed the ape enemy faces, finished Queen Zeal's big face on the Black Omen, and made some other slight enemy tweaks. But JP to US, there's nothing different, and the Naga-ettes aren't topless.

Vehek just finished the anti-title screen patch. So if anyone wants to hack this version of CT, you can remove our title screen now.

http://chronofan.com/Black/Publications/Retranslation/CT%20Retranslation%20Title%20Screen%20Anti-Patch.ips

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