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Messages - KingMike

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Programming / Re: Dump text but no insert text ? HELP!
« on: October 27, 2016, 02:34:25 pm »
Because it's much easier to dump text than to insert.

Inserting text would require you to know HOW the game finds it (often a pointer table). Games can do things like make multiple points point to the same string, or they can make pointers point to the middle of strings, etc.
Stuff a generic inserter can't just blindly assume will work.

If the program were to blindly insert text, it's a pretty safe bet the result would be broken in-game.

General Discussion / Re: Good and Bad console names
« on: October 23, 2016, 12:09:42 pm »
From what I recall the Master System was originally officially the "Sega System", with "Master System" originally being the name of a certain console bundle and I guess they adopted that as the console name (perhaps realizing they would soon be releasing many more Sega systems :D ).

ROM Hacking Discussion / Re: Trying to locate sound/music hexes
« on: October 11, 2016, 10:45:26 am »
$ is just a notation that it's a hexadecimal value.

Hex editors list 16 (10 in hexadecimal) values on each line.
So if an address ends in C, like the first one, that means you need to go $30A70 and move right 12 (C) bytes.

Gaming Discussion / Re: Read strange rumors about Breath of Fire IV
« on: October 07, 2016, 11:17:48 pm »
As to US release, I recall purchasing a "used" copy from GameStop around 2005 or so. One of a handful of games that were suspect opened legit reprints (along with Rhapsody, another game I got). Except unlike certain Wii games GS charged legit prices and not JUST HALF the internet markup. (so it sounds like both games were kind of rare and wouldn't have been about $30 each if they were actually used copies. Anyone remember PS game values about a decade ago? ;) )
I have an ISO I ripped from that CD, files on the disc last updated 10/25/2000, which seems to be a month before original release. So assume that was a reprinted disc (possibly from GameQuestDirect, who I recall did many "rare game" reprints before it seems become another game reselling site), no updates.

Indeed I think the game's clock stopped after 2014. I think byuu said he could raise it to like 2099 or something.

but what about nesticle
Why... it hasn't been updated in 17 years and it shows, it only supports the handful of most common US mappers, and even then not accurately.

Do the PS1 ports have the "Navi Mode" with remixed music (among other changes)? I know the PS2/GC/Xbox Anniversary Collection does.

Are you saying add MSU-1 support to an NES emulator?
byuu really designed it within the SNES technical capabilities.

If you're asking about Genesis/Mega Drive games specifically, there's usually no need to download the game many times.
ROMs for those usually come in only two formats: normal (aka "bin") and interleaved (aka "SMD"), and there's programs to convert between the two.
Although it's very unlikely you'd want to convert a game TO SMD.
If you find a ".md" file, it's very likely just a renamed "bin" (because bin itself is such a generic extension). If you find a ".gen" file, it too is likely just a renamed "bin".

If you have a hex editor, it is very each to check the format, as official MD/Gen games will have readable text near the beginning of the file (the Sega-mandated header data). At the least "SEGA GENESIS" or "SEGA MEGA DRIVE".
And if you don't have a header you can even open in Notepad to check for the text (but DON'T SAVE IN NOTEPAD, or YOU WILL CORRUPT THE ROM).

Personal Projects / Re: [NES] BattleToads (U) - bugfix
« on: October 02, 2016, 11:12:26 am »
That big post is more of a hack suggestion than a bugfix, but the last image: do you know about the color limitations of the NES? Background color plus 3 colors for each 16x16 pixel block. Most of those errors are because the original artist obviously didn't have the 16x16 boundaries in mind.

If anything happened, Darkness would've updated in the last four years. :P

Mega Man Game Boy games having color?
Please send such hacks back in time to Capcom circa 2004. :'(

Newcomer's Board / Re: Pokémon Stadium won't run after hex editing
« on: September 25, 2016, 10:34:09 pm »
I recall Nintendo announcing they put anti-cheat coding into Pokemon Stadium after stuff like Missingno. happened.

So you'd have to modify the anti-mod code. Somehow.

Personal Projects / Re: Kaeru no Tame ni Kane wa Naru Color Hack
« on: September 25, 2016, 10:32:05 pm »
FFL3? When was that announced. Square didn't make anything besides the four "Final Fantasy" games and I thought they had committed themselves to the WonderSwan by the GBC's lifetime (the rumors going around that time where that Yamauchi "banned" them from Nintendo consoles after they announced FF7 and that they were only allowed to make GBA games after they "apologized" to Nintendo a couple times. Anyone else remember that? I remember at least RPGamer reporting on it.)

In "the first Mickey Mouse game on Game Boy" (I'm assuming they mean Bugs Bunny Crazy Castle 1, I'm not sure HOW the British managed to confuse the two  ;D ), anyone know how to turn dogs into fire hydrants? :D

Maybe it's possible to implement an A-Button dash? That way the B-Button's original function wouldn't be compromised.
I think Select was the only button without a significant purpose (change the party member visible on-screen).

The only way I can think of B-Button dash to work would be like "HOLD B and press direction to dash" and "PRESS B AND RELEASE for item menu".

With no real discussion in a year, and two years since an update from anyone on the team, it's time to close this until the team wishes to update again.

Did Chaos Rush' translation do a B-Button dash?
What did he do with the original function (use items on NPCs)?

And why is the MSX version still restricted to one save file? Considering it saves to a separate user disk, that's 720K spent on one save slot. :P

And also I recall the loading time was pretty bad (being a floppy disk-based game).

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