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Messages - KingMike

Pages: [1] 2 3 4 5 6 ... 148
1
Newcomer's Board / Re: ROM size after IPS patching SNES game
« on: April 24, 2017, 10:02:02 pm »
It's easy to manually trim the file size of a SNES ROM with a hex editor (I think WindHex even has that option), but have you looked to see if the data is actually used? (Data beyond address $400000 would be the expanded area. If it's unused it will probably all be one value like 0 or FF).

2
Without looking it up, I'm going to take a wild guess there's naked ladies revealed as you remove tiles.
If they were a large background image, it likely would not be possible with the NES tile limitations.

I know Puzznic had dirty girl pictures as backgrounds originally in the Japanese arcade version, but for the western arcade version and console ports it was censored out (though it looks like the X68000 included it as an option).

3
Personal Projects / Re: KingMike's Translation projects.
« on: April 22, 2017, 12:36:39 pm »
Taking another look at one of my earliest translations, Shiseiki Odysselya.
Finally confirmed my decompression code is correct (creates data matching a savestate rip).
Now for the recompression, looks mostly correct except I think the LZ range is only odd amounts 3-33. (the ASM does an AND #$001E before doing the usual +3 to the run length, causing the first to be an even number 0-30)

But there's still going to be more to do since the text is probably using some kind of script language.

Don't worry once I manage to get this translated, a proto of the canceled US version is sure to turn up.  ;D
Although according to Nintendo Power, the translation was probably terrible anyways.

4
I thought I had seen some at least one emulator with disk-access functions sped up.
I think even Nintendo's emulators (such as the one in the Famicom Mini series for GBA) have done fast loading. Reducing wait screens to a momentary blink.
(as I recall SMB2j had to load after 4 words, so the 4-4->5-1 transition screen was just slightly longer than normal blank screens between levels)

5
Wasn't xkas what they commonly used?

Then just download it, put it in the same directory and you should just need to run xkas file.asm rom.sfc or something like that.

6
Gaming Discussion / Re: Nintendo Discontinues NES Classic Edition
« on: April 20, 2017, 11:06:00 pm »
Keep up the hype and a Virtual Boy Mini would probably sell better than the original. :D

(no that would never happen, only 22 released games and at least half of them probably have some licensing issue.)

7
Yes, games had spelling errors, but to intentionally make spelling mistakes "because other games did it" is rather ugly.
If you can't fit the full translation, it would be good to find words that can fit.
I'd go with maybe "THE HERO" or even "YOU HERO".
Or "THANK YOU, HERO OF HYRULE" if you wanted to preserve the important text of the message (I'm assuming Link's name is a variable that would have to be deleted)
Or "THANKS LINK, HYRULE HERO!"

8
General Discussion / Re: Atari to Nes Convertor
« on: April 19, 2017, 10:04:47 pm »
I have really became more interested in Atari Emulation now and especially since I found this game called Princess Rescue for the 2600, I've known that someone made a 2600 version of Super Mario Bros for the Nes, but I never knew someone had made a game of it for the Atari 2600..

It's also available to download for free, cause it is out of production.
I'm not  sure I can link to it, as it is a rom file.
A search should find it try "Princess Rescue - Atari 2600 Homebrew"
I remember Nintendo DMCA'd the game, which is why they're not selling it. But releasing it for free means Nintendo could still sue them. (even if suing someone for a 2600 game these days ranks right there with some of the other poor decisions they've made.)

9
The FDS is a disk-based system. That means files have to be copied from the disk to the RAM of the console. If the RAM space following the data file is already used (either by another file or as extra scratch RAM) , there will be no room to expand.
I've never looked at how to make the FDS load new files but I assume one could load new files but then that creates more loading time. (and you'd probably need to restore the old files afterwards, for yet more loading time)

10
Personal Projects / Re: Romancing Saga 3 English re-translation [WIP]
« on: April 17, 2017, 10:10:17 pm »
Gideon has said he has a real job now and the only way one could "help" is paying him to be able to sit around and work on the game all day in place of said job. :P (was it maybe even this thread?)

11
Personal Projects / Re: Tengai Makyou Zero translation project
« on: April 17, 2017, 05:29:18 pm »
I'll try to compile a Zsnes version compatible with this game, but Zsnes seems to be a pain to compile. Someone here knows how to compile Zsnes?
I wouldn't spend any great deal of time on this, unless you really wanted to. It's over 10 years at this point since ZSNES last updated, it's like someone still making a Nesticle-compatible NES patch. ;D

12
Tomato found out that after 30 years, they fixed the spelling of "PENINSULA" on the NES Mini. :P

(and they managed to botch the copyright text on the ending screen of FDS Zelda, on the Famicom Mini. ",1986 NINTENDO". Can only guess they intended to update the copyright date and something went wrong.)

13
Personal Projects / Re: Chibi Maruko-chan Uki Uki Shopping
« on: April 16, 2017, 02:14:12 pm »
They were tight on space, yet they bothered to include both hiragana and katakana ri.  ::)

14
I'd have to nominate Ys V, because changing a single line of code breaks the entire game.

I doubt checksums are close to the worst problem one could deal with when hacking a game.
(with disassembly, it's possible to find the checksum code and break it.)
In Nadia for the Genesis, the passwords were encrypted and embedded within the code which checks them. I'm still not sure how they were encrypted, I just wrote a C program to mimic the game's ASM code, instruction by instruction. And then code a reverse version of the routine to generate the replacement modified (translated) passwords.

15
Gaming Discussion / Re: Nintendo Discontinues NES Classic Edition
« on: April 15, 2017, 10:08:59 pm »
Why does Nitendo don't want my money?

 :banghead:

/dACE

Remembering the guy who got fired with an NDA-violation for answering that question. :(

16
Do you mean 075F in RAM, or in the ROM?

075F ROM is (without a header) 875F in CPU address.
Game Genie is a ROM patcher. That is what it was designed for and all it is capable of.

If you want to do a RAM cheat, that is what Pro Action Replay is for. :)

17
General Discussion / Re: Atari to Nes Convertor
« on: April 14, 2017, 10:19:19 pm »
For example, Tristar Super 8[NES>SNES], Super Gameboy[GameBoy>SNES], GameBoy Advance Player[GBA>GameCube], Sega Master Player[MasterSystem>Genesis], Master Gear Adapter[MasterSystem>GameGear] and the list goes on.
(Most) Genesis already contains a MS compatibility mode, the Power Base Converter simply enables it.
Likewise GG is basically an improved SMS which also has a BC mode (and I think there was even some "Game Gear" games that were simply an SMS ROM on a GG cart which enables the compatibility mode)
The adapters on the Nintendo consoles all contain hardware (or a clone) of the converted system.

Like the adapters that allow playing Genesis on SNES ('90s sacrilege!) are basically a cheap Genesis clone system that only uses the SNES for power and controller input (it doesn't even output anything through the SNES, using its own AV out port). (as I hear they were technically designed for SNES clone consoles and so happen to work on original hardware)

18
Newcomer's Board / Re: FF I Bugs
« on: April 14, 2017, 10:07:34 pm »
If you're hacking a hack, then it's good to state that to avoid confusion. :P

19
Gaming Discussion / Re: Nintendo Discontinues NES Classic Edition
« on: April 14, 2017, 10:21:48 am »
Because they were supporting Nintendo's product which is pretty sad honestly.

KIND OF HARD TO support a product you can't buy from official dealers.

I think some people at Nintendo management do need to be replaced. This is just the latest in a series.

I saw the Nintendo Direct with the amiibo announcement, and that "limited supply" remark should hopefully just kill the hype right there. We've seen enough of these "limited supplies" to see where it goes. They might as well just send those "limited" amiibos straight to the highest-rated ebay scalpers.
(amiibos, Majora's Mask Edition 3DS, Fire Emblem Fates Special Edition, NES Classic...)

20
Likewise if you are having an exploratory hacking session nobody cares if you say break the credits in a game so you can figure out some stuff about the levelling setup. Alternatively you could straight up break something -- we needed to put in ? so the game no longer displays credits/has the bonus game/has some other small aspect that does not really impact the main game. I would pause before making two patches and getting someone to swap ROMs but keep saves but that has been done in the past.

Just giving a double emphasis that if you do try this sort of thing, be double sure you do it on a separate scratch copy of the ROM so you don't accidentally leave it in the finished hack.

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