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Messages - KingMike

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Gaming Discussion / Re: Good games with bad ports
« on: January 15, 2017, 11:49:25 am »
Really? I thought it was easier due to slowdown (even in the Japanese version!)
At least the infamous Yellow Devil certainly was.

Personal Projects / Re: Tengai Makyou Zero translation project
« on: January 15, 2017, 11:42:30 am »
I wonder why the first menu makes the player reset the console manually. Can't it just reset itself? (JMP to the Reset vector :P )

Personal Projects / Re: Tengai Makyou Zero translation project
« on: January 14, 2017, 11:52:34 am »
Presumably a 24-bit value. 16 million, 700 thousand-something.

Newcomer's Board / Re: Help needed with font hacking!
« on: January 14, 2017, 11:50:18 am »
The only time I have ever seen a "sideways" font was in the two RPG Maker games, which had a VWF.
Even then, it is common for SNES games to use 12x12 fonts, which you can try all you like but you will never get to show up in a tile editor, because those aren't an even tile size (8x8 pixels).

You can try to edit the font as is, by carefully looking at each letter and finding matching parts.

But otherwise, you'd need to know ASM to use a debugger to find out how the font is stored exactly (as well as how width is determined if it is VWF) and then probably program something to rip and insert the font.
Not a beginner thing, to say. :(

Gaming Discussion / Re: Nintendo Switch details
« on: January 14, 2017, 12:06:17 am »
3DS -> New 3DS (though I'm not sure if the differences were that stunning this time) or 3DS XL or 2DS
I'd say the most significant difference with New 3DS aside from the few exclusives is the head-tracking that makes 3DS' namesake feature actually usable if you can't keep your focus on the screen perfectly still.

If Wii U were more popular, Nintendo probably would've come up with a way to make a Jr. that may or may not have been desirable.
(and Jorpho you forgot the Wii Mini. Didn't that one cut the online functionality entirely? Although I think by that point, it basically just meant no Wii Shop access.)

BUT that 32GB internal memory. That's the same amount as the Wii U which was already ridiculously behind in 2012.

Gaming Discussion / Re: Nintendo Switch details
« on: January 13, 2017, 08:40:06 pm »
What is this thing, a Game Gear?

Wasn't the original 3DS somewhere around that?
I was just playing some Pokemon Moon and I think that's about how long I could do some grinding before I had to plug it back in.

Gaming Discussion / Re: Final Fantasy Write-A-Review! :D
« on: January 13, 2017, 03:29:21 pm »
I usually try to wait until I've forgotten the game before replaying it, so I can never really review all these with equal (or much at all) detail. It seems difficult to use a number scheme for rating them, so let's do that.

FF4 might be the only one (at least that I played) with NO character customization whatsoever. But its ATB was quite unique at the time. But its storytelling was its strong point. Might be one of the earliest console RPGs I played with a storyline memorable for creating emotion. Like when Cecil unknowing killed Rydia's mom and burned her village, for her to cause an earthquake and then Cecil basically kidnaps her to take her to an inn where she can just watch as he kills his former companions to prevent her from almost certainly being killed. Pretty big for a time when RPG story writing was little more than NPCs stringing you along through the game with some basic goal (usually destroy GENERIC EVIL SEALED BAD GUY) to loosely tie it together. (and a far cry from the likes of Dragon Quest 1 that practically make you go find the plot on your own)
Although I hear Phantasy Star II was a decently plot-intensive game two years earlier, never played it myself. The only other thing about it is that it's insanely difficult near the end. I only played PS1 a fair bit into and that didn't seem as much story (need to find the cake shop at the end of a locked dark cave? That totally sounds legit and not an excuse to put a dungeon in. :P )

Gaming Discussion / Re: Nintendo Switch details
« on: January 13, 2017, 03:12:36 pm »
I did place a reservation at GameStop a half hour after they opened (and with no line, if that says anything about the supply level).
They a had a list of games to reserve with it too.
I assume those will be the launch games. Since I already reserved BotW Wii U version, I picked Splatoon 2 over it, even though I haven't played the original.
Mario Kart 8 Deluxe sounds like the other big-name game on the list. ... you know, for those who don't already have it... :P
I see Puyo-Puyo Tetris on the list. Good to see that game getting, what I think is, the first western release. Certainly not a system seller, but it was pretty good and about what you'd expect when I played it on my Japanese 3DS a couple years ago. I'm guessing it will be dubbed though. No more default character shouting what sounds like "Pokemon Poseidon!" randomly. (although I looked it up on youtube and I recall what she was actually saying was calculus words, which is about equally random nonsense :D )

I am the kind of person who would choose the gaudy controller set over the black one I'm sure more people will choose.  ;D

And finding other factors to blame... could I have possibly triggered this glitchiness from the fact that I opted to "curse" (use foul language) on the segment where Plato asks you to pick out what to inscribe on the wall after the scenes with Epipha? Kinda like the game punishing me for inscribing the "F" word on the wall? LOL
From what I understand, Japanese doesn't really have the concept of "swearing".
You can be rude by using words of inappropriate politeness.

(although I know there are games with language filters, including at least the later-gen Pokemon games)

Gaming Discussion / Re: Final Fantasy Write-A-Review! :D
« on: January 13, 2017, 10:53:22 am »


The story centers around a nameless protagonist (named Benjamin by somebody or other, not sure if it's supposed to be official or not)
I'm almost certain that was the official name given in the manual.

Gaming Discussion / Re: Nintendo Switch details
« on: January 13, 2017, 02:31:16 am »
Spider-Mario (Super Mario Odyssey) looking nice.

They timed me out though for joking about them making low stock. :P
I'd seriously LIKE to buy one but let's see if you'll make it a reasonable possibility, Nintendo.

Gaming Discussion / Re: Final Fantasy Write-A-Review! :D
« on: January 12, 2017, 10:45:38 pm »
Final Fantasy is an RPG.
The only one I need, it's the RPG for me.
Final Fantasy is all that I play.
All other games are lame.
It puts them all to shame.
I only play games that are popular.
I only buy the games the magazines tell me to buy.
That way I know I get good games for sure.
I may have a shallow mind but you can kiss my behind.

Final Fantasy, it consumes my life.
And that is probably why I'll never have a wife.
Final Fantasy has awesome music.
And that is probably why it always gets remixed.
I always buy the soundtrack to each game.
Oh it is the only thing that I will listen to.
Oh sure one day it may drive me insane.
You may think I'm a fool, Well I'm here to say "Screw you!"

Final Fantasy on PlayStation 2 with music by Nobou and graphics by Wong Chu.
It is Final Fantasy number ten.
Must save the world again right here from my own den.
Hopefully I'll get through the game just fine.
I don't know why I continue to play each game.
They'll be making these 'til the end of time.
Oh I guess that I will pay for these new games 'til Doomsday.

Replace "new games" in the last line with "remakes" and my how things haven't changed in 15 years.

Gaming Discussion / Re: Good games with bad ports
« on: January 12, 2017, 02:05:13 am »
2.They didn't include Super Mario World, a feature they one-upped themselves with back in 1994

3.They didn't include anything else, not Super Mario Kart, Not Mario 64, not any other of a hundred Mario games already VC ready and waiting to jump out and make me want to buy this.
And not spend a hundred dollars buying the games on Wii VC.
Now Sega probably would've included the extras, but this isn't Sega, this is Nintendo. :P

That doesn't sound like it qualifies as a "bad port" when it did what it was supposed to. It was basically one SNES game people wanted but knew Nintendo wasn't going to release at the normal SNES VC price. At Nintendo was doing what is considered generous by Nintendo standards: releasing it but at a higher price.

Sure it was a slap in the face as a Mario 25th anniversary release but did it function correctly as a "port"?

Personal Projects / Re: KingMike's Translation projects.
« on: January 12, 2017, 01:54:45 am »
I had basically finished up working on the Turbo File menus of RPG Maker.
I had a couple cosmetic issues, that may have to stay.
It looks like no$sns is the only emulator to support the TF.
no$sns seems to lack a trace logger (I'm not clicking a billion instructions one at a time through the bytecode interpreter) or even a data access breakpoint system (only code execution breakpoints).

Gaming Discussion / Re: Good games with bad ports
« on: January 10, 2017, 03:14:09 am »
For some odd reason memories of the Game Boy port of Total Carnage wandered into my head just now.  Can't say I played it, but it sounds like champion awfulness.

Well, a game with a billion sprites wasn't ideal to the Game Boy in the first place.
And if you think some genius would pull it off, it certainly wouldn't be shovelware king THQ (or Black Pearl or whatever alias they were using that week). :P

ROM Hacking Discussion / Re: Wizardry V Switch Screen Opinion
« on: January 10, 2017, 02:44:59 am »
"English" to "Eng." and "Japanese" to "Jap."
"JPN". "Jap" is a racist abbreviation.

ROM Hacking Discussion / Re: (U)NROM to MMC1?
« on: January 09, 2017, 11:48:59 am »
By interrupt, NMI is the one you'd have to worry about (since IRQ is not used by default, only by certain mappers and I don't think MMC1 is one of those).
In Momotarou Densetsu, when I did a 512K expansion hack, I had to wait for NMI to pass before swapping to the second half where I added my text, to be sure it wouldn't hit NMI again before I swapped back.

Possible to mod NES Donkey Kong Classics into Donkey Kong Classics: Original Edition, meaning it's DK Classics (DK+ DK Jr.) with the added changes fo the Wii/3DS port, Donkey Kong: Original Edition?
Not without a mapper hack.
DKC and DKCOE are both CNROM. (using CNROM was basically just enough for Nintendo to glue DK + DKJr. together)

Now, here's an idea that Kay and yourself might be open to. I mean no disrespect to DaMarsMan's work on Heracles 3, but wouldn't it be cool to have the same VWF hacks for 3? Something to at least look at for feasibility, perhaps?

I'd imagine 3 being a bit more of a pain due to, I'm almost sure a tilemap-based system (and that always-displayed HUD would probably further eat into available tile space).

General Discussion / Re: Pokemon Prism vs Nintendo trademark DMCA.
« on: January 06, 2017, 12:44:20 pm »
Nintendo Life is one such (although I've even seen it come up in a Twitch channel.)
Most of the comments on stories such as this are anti-ROM-hacking and all "if you spent 10 years on a hack, you could've made your own game". To some users, people hacking a 15 year old game are as "evil" as 0-day warez pirates.

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