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Messages - KingMike

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Hmmm what about Actraiser 2 with town simulations or just an Actraiser town simulation game. I know there are actual SIM games but I liked the way the Actraiser sim worked.

It takes a lot more work to ADD functionality to a game which doesn't previously exist, than it does to remove functionality.
Especially an entire game mode.

Is this a platformer?
Nearly every SNES platformer uses B to jump and Y to attack. (the only game, or at least good game, that didn't follow it was Super Metroid which at least offered a button config menu)
I'm not familiar with the game but could it not be Y in facing direction to attack and then you could have X and A for gun or bombs.

Newcomer's Board / Re: [GB] Final Fantasy Legend II Hacking
« on: January 19, 2019, 07:20:07 pm »
I do recall that human/mutant's growth in FFL2 was based on weapons usage (that is, which of STR/AGL/MANA is raised depending on the weapon, and the frequency based on RNG like seeming everything else in SaGa games :P )
Like I think giving one a Rapier and killing enemies and they'll randomly get AGL boosts.

I do remember that in FFL1 Humans and Mutants were more different but I think in FFL2 they were basically the same except Mutants start with higher MANA and get skills randomly (but I recall it was the last? skill that was replaced when they learned a new skill, so that unlike FFL1 you could keep skills you liked by rearranging them in the menu).

ROM Hacking Discussion / Re: Wip projects for the 7th saga (Snes)
« on: January 19, 2019, 03:26:56 pm »
Also I'm looking to get all magazines that have 7th saga ads in them. Does anyone know what magazines have the 7th saga ads in them?
I can't recall how many ads exactly. But I'd say probably the EGMs, GamePros and whatever from late '93 probably. I know there is a site that has scans of old ("pre-2000") game magazines. But I don't think I can link to it.
You could probably check there.
"Which magazines have 7th Saga ads" is a quite-specific criteria I don't think people have taken note of. :)

There MIGHT be someone (not anyone for sure will, I emphasize) willing to look at it if you tell us what game it is.

The PAL Action mode is different in that it is independent of the save file. You start with minimum max HP and there are powerups which raise it. Also spells can be found as powerups as well (from what I read, the Pro Mode in JP/US is no magic)
I think you also get 1-Ups for certain points (20,000?) but no continues (whereas arcade would let you continue, since of course it wants you to put more coins in the machine).

From what I understand, NSS could be set to "skill" mode (where you need to insert coins at game over) or "time" mode (where coins are only good for a certain time).
The one actual NSS machine I ever played was set to time mode, and only to give one minute per credit. :P

The PAL version of ActRaiser has that mode as well (or a close variation of it).

Although like other Quintet games, the PAL version suffers from 50hz sound with 60hz gameplay.
So it will play slowly was correct music on PAL consoles, or full speed with sped up music on NTSC consoles.

Personal Projects / Re: Secret of Mana: VWF Edition - Relocalized
« on: January 17, 2019, 12:33:11 pm »
I recall part of the original Japanese image (under the logo) was actually missing/blurred as it was.

ActRaiser (SNES) without the simulation mode, just the action scenes.

Rock and Roll Racing (SNES) with more/different classic rock/metal songs, like:

Led Zeppelin-Communication Breakdown
Metallica-The Four Horsemen
Booker T-Green Onions
Black Sabbath-Heaven and Hell
Dio-Holy Diver

Already doable with the MSU-1 hack which allowed users to insert the original music (obtained by their own means for copyright reasons)?

Gaming Discussion / Re: Underrated Games
« on: January 16, 2019, 09:11:46 pm »
The thing I remember hearing is that MDK was ported to WiiWare, but it is rumored that Nintendo's licensing terms were that since it didn't hit a minimum sales number, Nintendo was entitled to all the money and the devs nothing. :(

or would this require in depth ASM knowledge?
The answer is probably yes.

Newcomer's Board / Re: Best emulators for running a hacked ROM
« on: January 16, 2019, 12:57:09 am »
But if it isn't Super FX, ZSNES should be good enough.

Please stop recommending an emulator that hasn't been updated in 12 years. (I guess if you want to play with an extremely outdated emulator at this point, it's your choice.)
I stopped at the poor sound quality, but I'm sure there's a number of other reasons.
I literally have not used it for any purpose other than savestate hacking in about that many years.

Did it take 12 years to get us to stop people saying "Nesticle is good enough"?

Newcomer's Board / Re: Best emulators for running a hacked ROM
« on: January 15, 2019, 05:46:39 pm »
True dat, but don't expect a laptop sold at Office Depot, Staples, or even your workplace office computer to run it at all. I wouldn't risk running it on any of those things even if it was Higan under Lakka.

Well, I guess if it's cold and the heater is out, I can run Higan on a stock office laptop and enjoy the warmth coming from the motherboard burning and fizzing out.
It might. My five year old HP desktop PC seems to be able to run higan okay. (I can't remember if I upgraded anything inside it or if it's still the same hardware it came with) So I would imagine a current cheap PC to be able to handle it.

I have been mostly looking at eboot.bin file, which I mostly searching for hiragana (In shift-JIS). I have not messed with data, afraid of breaking whole game.
It's pretty much a guarantee that in the process of making a ROM hack/translation, you will break the game many times. You just need to keep frequent backup copies of the files you modify. Then when something goes bad, you'll hopefully have a copy to revert to without too much progress loss.

Most often in NES games, the diacritic characters will be a separate character range but typically ga-za-da-ba rows (pa will often be its own set).
Sometimes it will be simply + or - 0x80 from the base characters. (as a full kana set will usually fit into the first or second half of the CHR bank) But often you'd just have to find the base characters and then search for known text to fill in the diacritic characters.

Game Boy is often similar, but due to that it only has 75% the tile space that NES has, from what I've seen it is not as common to find full kana tilesets unless it is a full-screen menu (as there is not as much free space alongside actual background tiles). (on GB, the middle 1/3 of the tileset is tiles 80-FF and the first and last are both numbered 0-7F. As one is exclusive to BG tiles, and the other to sprites but the middle is shared)

Japanese kana are often stored in a couple patterns, for example ka/ki/ku/ke/ko or ka/ga/ki/gi/ku/gu/ke/ge/ko/go.

ROM Hacking Discussion / Re: Dragon Ball Z Super Butoden games
« on: January 13, 2019, 09:40:42 pm »
If you have the RAM addresses already, then that's honestly probably one of the easiest cheats you could make.

Use an emulator with a debugger to set a Watch Breakpoint for Reads on the desired RAM address.
Then the emulator will show the ASM code when it tries to read the RAM address to check if the codes are enabled.

It's likely to be something like
LDA 7E005C
CMP #$02
BEQ CharactersEnabledCode

Then you would just find the hex with the BEQ instruction and change the first byte to a BRA instruction (hex value 0x80).

Newcomer's Board / Re: Understanding Super Mario Bros. graphics
« on: January 11, 2019, 06:08:55 pm »
I thought it was confirmed that the shell trick wasn't intentional, so yes, getting more than nine lives in a single game seemed unlikely (as I think there was generally only one 1-Up per world and most were one-time spawns with a certain condition).

Newcomer's Board / Re: Understanding Super Mario Bros. graphics
« on: January 11, 2019, 12:40:44 pm »
Although your lives can obviously go up to 255 before running over to zero,
127, because SMB uses the sign bit to detect Game Over. The more famous bug (though probably only famous because of the infinite shell jump bug that can grant infinite lives). I don't know if SMAS fixed it but even then Nintendo themselves warned to not go over 100 lives to avoid it.

ROM Hacking Discussion / Re: I'm NEW.. NEED HELP!
« on: January 09, 2019, 08:19:16 pm »
I haven't looked at this particular patch, but when you say you click on a file and nothing happens, I would suspect that is a Command Line program (most often called a DOS program, though I know it's not technically correct. But for understanding, it's probably better to assume it's a DOS prompt)
So the question would be if you know what DOS prompts (aka Command Lines) are?
I feel like that would be something in the FAQ but I'm not certain.

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