This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I am aware that in FCEUX, you typically can use table mapping to learn where each tile is in the ROM, though i cannot seem to get any of the OBJ sprites to actually appear, no matter what scanline setting I use.I can see the sprites in the PPU viewer.
Some hex will bring up 3 kanji while others will bring up 1.Do you mean kana? Because I recall the Goemon Gaiden games were all-kana.
I bet using that script would have been inaccurate considering this was a remake. I'm sure some of the dialogue has been changed.If I recall, a S-E rep said that the PS1 script would not have passed these days. Maybe S-E was that concerned about people not mistaking for a localization of S-E's current DQ localization standards.
You are not stupid, sir. I guarantee no one would get a C&D letter by doing what you are suggesting. Too many paranoid people in the community.You heard of the DQ7-3DS fan translation that got a C&D for copy-pasting the PS1 script?
Game Genie was deemed legal. How is a book full of 1000 Game Genie Codes different than a patch that changes 1000 bytes?Game Genie codes are encrypted, perhaps for legal reason.
Maybe he means 1 person controls both characters. But that can be done with the emulator.The game is a single character. IIRC the controls are something like left foot up/down, right foot up/down. Probably left and right movement in there too. Someone else know the game better to know if there is even enough buttons?
Translate a game where the original developer and published have long died. Problem solved.Typically companies die because they go bankrupt and have to sell their IP to pay off their remaining debts.
That aside, one alternative way not to worry about checksums is to convert the rom to bin format.The checksum is part of the ROM header (the internal Sega header), so changing the ROM format wouldn't change whether or not checksum protection applies.