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Messages - edale

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1
A MIDI would be more useful.
I have no idea how good it is, just threw the SPC in the first SPC to MIDI converter I could find:
https://mega.nz/#!LFBl3BJb!UkbI8v5mvYp90qjE1dPqE5XAaKBct3C8XLco_evx-vk

May 30, 2018, 04:44:49 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
https://freesound.org/people/Samulis/packs/12231/

That sample pack sounds like it has all the needed notes of the right type of bells.

2
I'm hoping Someone who knows how could spare the time to make a quick remaster of this track:
http://66.90.93.122/soundfiles/nintendo-snes-spc/ys-v-ushinawareta-sunano-miyako-kefin/211%20Judgement%20Bells.mp3

Original SPC: https://mega.nz/#!PAZk2TJA!iF4E2JwnQq8n2gOvfEO9ifIyvSPZsnvR2HYKzlAIlyo
Wav of a single loop: https://mega.nz/#!XEwU0I7T!WNUX4FvL9jsDdk1PGXQyXhPj-0ld-D633u--11XFBnc

This is a very short piece, a 48 second loop consisting of a 36 notes (4 sections with a 10-10-7-9 note pattern), with a single instrument (church bells).


I'm just hoping to get the song with more realistic sounding church bells, don't want or need anything fancier done.

I don't know much about remastering, but I'd guess this would even be possible by converting the SPC to MIDI, then swapping out the audio samples the MIDI uses.

---

Given that this is a single-instrument piece that's only 36 notes long, I'm guessing remastering it would only be an hours work or so, if I'm wrong and this would be something that would take much longer, please let me know.

3
The actual player isn't the issue, it's the song titles. The spacing in the ROM incorrectly places 3 end song bytes to the apostrophe. So now, songs like Locke's Theme or Kefka's Tower are cut off just saying Locke or Kefka. I corrected this with the Music Player included with TWUE, but to my understanding you are using a modified version to be compatible with the MSU-1 mod.

This can be easily remedied by editing it and making a new patch for the Music Player. I can do it but the MSU-1 Installer still uses Version 2.00 of TWUE instead of 2.01. Once that's made I CAN make a patch with the live English performances that should work if I test it out.
I'll need to check, but I think those fixes are already in the MSU music player.

*edit- Hmmm, nope. Those tracks are displaying with the problem you described.

*edit2- https://mega.nz/#!iZ5HySCC!6BlSleNSEm50EkOQ5_X-qlOkphgO_M8a-eDpxAMsDjY
That's a link to the modified Music Player, including ASM files. Should make fixing the issue simple.
We only use the main menu versions in the Dancing Mad installer.

4
I made a ROM with the lyrics changed to match, however when I made the patch it wasn't compatible with the ROM made from the MSU-1 Installer. I haven't tested yet, but I am going to try and make another that will match the words better. Also, I don't know if you intend to fix the names in the Music Player.
What's wrong with the names in the music player? IIRC the music player patches in the MSU mod are fine.

5
Did you end up updating the Opera lyrics to match the English performances?

6
A slight change is being made to the Dancing Mad MSU-1 mod, changing RAM address usage from $1E20 - $1E26 to $1E30-$1E36 to fix a compatibility issue with the Brave New World mod.

@Rodimus Primal Do you know if RAM addresses $1E30-$1E36 are used by the Ted Woolsey patch at all? I'd hate for that fix to break compatibility with this mod.

7
So it was brought to Insidious and my attention that Sean Schafianski (SSC option in the installer) actually had a partially completed Disk 2 for his remaster.
https://soundcloud.com/sschafi1/sets/ongoing-final-fantasy-vi-remastered-soundtrack-disc-2

The tracks will probably be added with the next hotfix Insidious releases, but in the meanwhile, here they are:
https://mega.nz/#!SVYyyCxR!9nb0okEsbo3N0-e-zSd2ynjqs-FcBfFs1yaCkIVhpyQ

In particular the version of Another World of Beasts is amazing.

8
ROM Hacking Discussion / Re: Are there any Namco-163 hacks out there?
« on: April 01, 2018, 02:24:55 am »
I know what that's like. You do something, think you did a great job, then a few days later you go over it again, and find TONS of obvious mistakes that you can't figure out how you missed the first time... But oh well, work on it later, there's at least something there, and there's several other tracks to work on...

Yea, lets just say my first few revisions of the Opera for the FFVI MSU-1 mod weren't as good as I originally thought, lol.

9
Just noticed I forgot to post these to this thread when I was spreading them around a week or so ago.

All the versions of the Opera converted to work with the Dancing Mad MSU-1 patch so far:

View at 720p/60 to listen without an audio fidelity decrease from Youtube's re-encoding, text is the updated opera text from TWUE 2.0:

Final Fantasy VI Original Sound Version Remastered album's version of the Opera:
https://youtu.be/TCyd8STWwtE
This is currently included in the Dancing Mad MSU-1 mod under the OST listing.
There's a slight fidelity increase, but overall you might as well use the SPC audio, it sounds the same.

Game Music Concert 4's version of the Opera:
https://youtu.be/4xo5oQWjXP8
This is the one currently included in the Dancing Mad MSU-1 mod under the OTH listing.

The Black Mages' version of the Opera:
https://youtu.be/pqk7bKMCPj8
https://mega.nz/#!KJRGVKKK!7z_LdxBntuB7EoXA2Z42dN-XO8eokvWH8Ny9PkuUPsY
This is probably my favorite version of the opera for multiple reasons.
-The narration is voiced, although it's too fast to be matched up to the on-screen lyrics.
-When racing to Ultros, the battle between Ralse and Draco, complete with spoken dialog, continues.
-The Black Mages is led by the lead music designer from FFVI.
-First version of the Opera to ever be released in its entirety, allowing fans to find out how it was supposed to end if Ultros/Setzer didn't interfere.
-Electric Guitar. Enough said.

More Friends: Music from Final Fantasy album's version of the Opera:
https://youtu.be/aM407Oxzsew
https://mega.nz/#!nYREHQTL!FuvrBjtOhUOChpa8KeAonCukCRtYG9NZzNu0uDPBsIE
-English.

Distant Worlds version of the Opera:
https://youtu.be/dIn5t4TGv3w
https://mega.nz/#!CUR2iLRb!X2H5KQVbq6_dqGmE6KveKvf_UGNfVVRYAUYezdjjRw0
-English.

If anyone knows of another performance of the FULL Opera (not just the Aria) that I haven't converted, let me know.

10
ROM Hacking Discussion / Re: Are there any Namco-163 hacks out there?
« on: March 26, 2018, 03:52:32 am »
No preference, you're really that close to finishing the mod? Nice.

11
ROM Hacking Discussion / Re: Are there any Namco-163 hacks out there?
« on: March 25, 2018, 04:10:25 am »
I'd say I have no excuse, but I have several, lol. I've been playing the hell out of FFXV PC recently, and I just got a PSTV (if you don't know what it is look it up, cool little game system, basically a stripped down PSVita as a console, official Sony product, not a hack), and no sooner have I got the mod for that working and everything running good that the 3.65 CFW is released (literally 2 days after I got my system), which massively expands the list of Vita games I can play on the system, including Ys VIII, the game I got the system for (which I couldn't play before the CFW was updated, which would have sucked), so I've been playing a few games on that as well.

I also figured out how to record gameplay video in 720p/60 so I could upload some gameplay video of the FFVI MSU-1 mod I've been doing the audio work on, and recorded and uploaded all of the different versions of the Opera I've converted for the mod to Youtube. (http://www.romhacking.net/forum/index.php?topic=16476.msg353880#msg353880)

So i finally get to this, just finish uploading it, go to post... and I see the updated version, lol.

https://mega.nz/#F!nN53URiA!wtj-5Lfg0V1kxckTVCYDaA
Both V1 and V2 of Dungeon are done.

12
(Usually this is the part where I would rant about why the hell is there even a 1.1 version to begin with, but I digress.)
the 1.1 ROM was Square's attempt at fixing the sketch bug IIRC.

13
The ONLY thing I can think to do is alter the Updated Opera patches to match these English versions for the purpose of matching the MSU-1 mod.  This way anyone using the English language tracks can have them matched up better. That in addition to updating the Zombie/Rippler patch.
I'd personally do some research to find out where this translation came from before altering the Updated Opera lyrics you have. Is it from one of the non-SNES/GBA releases (such as the PS1 release), or an original interpretation?

Personally, I think both the Japanese version (The Black Mages / Game Music Concert 4's) are superior performances (from a purely musical standpoint) to the 2 english ones (although, pair up the Maria from More Friends version and the Draco and orchestra from the Distant World's version, and that new version might compete), so I'm not that invested in changing things to make the English parts all match, because the Japanese ones already do, lol.

March 20, 2018, 11:24:38 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I actually found a recording of a live performance of Draco and Maria from 2012 in English re-scored by Nobuo Uematsu himself, so it doesn't get much more of an official translation than that. It even included vocalized narration. Sadly, it looks like it was recorded on someone's phone in the audience, so quality isn't near good enough for me to want to convert it.

https://www.youtube.com/watch?v=5gZN_Utaqls

Lyrics match both English versions I've converted already, so I'd say that's confirmation that it's an official translation, and not a stylistic choice by the directors of those performances.

Up to you if you want to change the lyrics in-game to match, but finding out Nobou Uematsu was involved in the retranslation of the lyrics has me leaning towards 'yes'. Then again, that does take the patch a little away from your goal/theme of having it match the GBA version as much as possible.



https://www.youtube.com/watch?v=CRLEg4aQOSg
You know... I want to say some people have way too much time on their hands, but then I realize how much time I've spent working on the Opera alone, let alone the rest of the mod's audio...

And it is kinda awesome.

14
Dang. The only thing that stinks is the mix of old lyrics with new doesn't quite match. Amazing performances for sure though.
Hopefully when I get around to converting the Distant World's English version it'll match up better... Really need to get around to doing that... *procrastination resumes*

March 16, 2018, 04:00:09 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Remember what I said about procrastination? Yea... about that...

Distant Worlds version of the Opera:
https://youtu.be/dIn5t4TGv3w
https://mega.nz/#!CUR2iLRb!X2H5KQVbq6_dqGmE6KveKvf_UGNfVVRYAUYezdjjRw0
-English.

Funny thing, about 5 minutes after posting that I was working on the Opera, lol.

Yes, it actually took around 7 hours of work to finish, I wasn't taking breaks.

And with that, I've converted every professionally done voiced version of the opera I'm aware of (I won't touch the Balance and Ruin remix album's version with a 10-foot pole, as far as inclusion in the actual game goes, NOTHING matches up).

If anyone knows of another performance of the FULL Opera (not just the Aria) that I haven't converted, let me know.

@Rodimus sadly, it seems the lyrics are the same as the More Friends version.

15
ROM Hacking Discussion / Re: Are there any Namco-163 hacks out there?
« on: March 15, 2018, 08:36:20 am »
Wow, I'd forgotten about this, lol (sorry).

Give me a day or two and I'll convert the new track like I did the other ones.

16
So I spent a few days trying to figure out how to record video of gameplay at 720p/60fps so I could upload some videos of the opera in the MSU-1 mod, before finally giving up on various emulator's built-in video recorders, and got pointed to OBS Studio by Insidious.

A few hours playing with the settings and practicing my google-fu to get everything recording and encoded properly, and I come to share the boon of my labor.

View at 720p/60 to listen without an audio fidelity decrease from Youtube's re-encoding, text is the updated opera text from TWUE 2.0:

Final Fantasy VI Original Sound Version Remastered album's version of the Opera:
https://youtu.be/TCyd8STWwtE
This is currently included in the Dancing Mad MSU-1 mod under the OST listing.
There's a slight fidelity increase, but overall you might as well use the SPC audio, it sounds the same.

Game Music Concert 4's version of the Opera:
https://youtu.be/4xo5oQWjXP8
This is the one currently included in the Dancing Mad MSU-1 mod under the OTH listing.

The Black Mages' version of the Opera:
https://youtu.be/pqk7bKMCPj8
https://mega.nz/#!KJRGVKKK!7z_LdxBntuB7EoXA2Z42dN-XO8eokvWH8Ny9PkuUPsY
This is probably my favorite version of the opera for multiple reasons.
-The narration is voiced, although it's too fast to be matched up to the on-screen lyrics.
-When racing to Ultros, the battle between Ralse and Draco, complete with spoken dialog, continues.
-The Black Mages is led by the lead music designer from FFVI.
-First version of the Opera to ever be released in its entirety, allowing fans to find out how it was supposed to end if Ultros/Setzer didn't interfere.
-Electric Guitar. Enough said.

More Friends: Music from Final Fantasy album's version of the Opera:
https://youtu.be/aM407Oxzsew
https://mega.nz/#!nYREHQTL!FuvrBjtOhUOChpa8KeAonCukCRtYG9NZzNu0uDPBsIE
-English.

Distant Worlds version of the Opera:
https://youtu.be/dIn5t4TGv3w
https://mega.nz/#!CUR2iLRb!X2H5KQVbq6_dqGmE6KveKvf_UGNfVVRYAUYezdjjRw0
-English.


Get the Dancing Mad MSU-1 mod:
https://github.com/Insidious611/DancingMadFF6/releases

@Rodimus: I did some work on a few of the (non-voiced) tracks in the More Friends album, and things are considerably better than the version I posted a few days ago, so you'll want the one I linked to in this post instead.

17
I tried this out and I noticed that the manifest it makes names the ROM ff3 and I'm reluctant to change it. If I did would it matter? Also I noticed that the wind sound is missing from the intro. If I only wanted the spoken English version of the Opera and the rest of the soundtrack be the original, which one do I choose?
What emulator are you using? I'd recommend SNES9x v1.55, it doesn't require manifest files at all and is the most up-to-date as far as MSU-1 mods go.

Theoretically, you should be fine renaming the ROM, you just need to rename the rest of the files to match, and edit the manifest file with the new filenames.

For that music setup, you'd want to select custom for the music selection. It should default to have OST selected for everything, but if not click the OST radial (the official remaster of the SPC soundtrack, alternately you can manually select "SPC" for every track to not download a PCM, which will default it to the SPC audio) at the top, then click 'load'.

About 1/2 way down the list of tracks is "2-07/2-08/2-09 The Opera" Select "OTH" for this one.

A thing to note, the vocalized opera included in the mod atm is Game Music Concert 4's release, which is in Japanese (still AMAZING).

To my knowledge, there are 2 professionally done English versions of the Opera out there:
-The Distant World's cover, which I haven't gotten around to converting yet.
-The "More Friends" Album's cover.
I actually need to closely listen to these 2 versions to see if they're actually different versions, or the same.

I have converted the More Friends cover of the Opera. I'd be more than happy to give you a link to this one, but I need to check over it first to make sure the timing for everything still matches up, I converted it a while ago.

All of the Opera versions should make it into the installer eventually, though Insidious said it'd require coding a whole new page into the song selection, since he can't add multiple "OTH" columns, so they didn't make it into the current release. Hopefully in the next one.


Now scroll down to the bottom for "Sound Effects and Miscellany". This is the selection that includes the sound effects like the burning house's audio effects (quite proud of that one, took a lot of effort to get the sound just right, ended up combining several fire effects together to get the right balance of crackles and pops and such to really sound like you're walking through a burning building), as well as the ocean waves sound you get on the desolate isle at the start of WoR (another one I'm proud of, took some work to find a good track, with no animal sounds or other background noises at all, and even then it took some work before I got to the point I thought it really sold the feeling of hopeless desolation for that part of the game), and a few others. The only options are "OTH" and "SPC", and they're all grouped together, so select OTH to include those effects.

That last option actually doesn't include the wind sound from Narshe in it atm, but there's actually a reason for that. That wind effect is called at several points in the game, and one of those is the wind sound you hear in the Rich Man's House in Locke's Scenario to locate the hidden path. This particular instance relies very heavily on fading, gradually getting louder as you get closer to the bookcase, and has volume adjustments to the wind effect going all the way to when you enter/exit the first floor of the house from outside. Fading is the one big hurdle with this project Insidious hasn't managed to tackle yet.

We actually did spend some time trying to isolate the wind track called in the Rich Man's House, so that could remain SPC, while every other call of the track would get the PCM, but we couldn't manage it, so we had to pull that track. If you don't mind the wind track blaring full volume from the second you enter the Rich Man's House, until you enter the Corridor before Celes' cell during Locke's Scenario, then I can give you a link to the wind track so you can pop it in your game, it plays properly everywhere else it's called.


March 01, 2018, 08:14:32 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
FFVI Opera, More Friends album (English) MSU-1 tracks:
https://mega.nz/#!6MB0mTbA!351WXB6xDpbAwaC5E025-i3j9Mzur5UgCN4aaI8fwRE
https://mega.nz/#!nYREHQTL!FuvrBjtOhUOChpa8KeAonCukCRtYG9NZzNu0uDPBsIE
*fixed up several of the tracks. The voiced sections were fine, but the non-voiced non-looped sections were a mess. Everything lines up now, and the 'actors' match up with the musical cues now.

FFVI Wind effect MSU-1 track:
https://mega.nz/#!eJhD2QLD!nvDkzPAXHXBk5orTa15APP9N6Wm3gHTBAPsRwBd3wWw

So here's the English version of the Opera I converted, along with Narshe's wind effect. The Opera seems to be a mix of the SNES and GBA (+TWUE) opera lyrics, unless I'm mistaken, the first Draco part is the SNES lyrics, the Aria is the GBA lyrics, and the second Draco part is a mixture of the two.

Just drop these files into the folder with the rest of the PCMs for the mod and you're good to go.

18
In fact, any added extras at this point should be something open to the community. If there was a way to add in the extra content into Ted Woolsey Uncensored Edition (extra bosses, dungeons, and Espers, Bestiary) I would be all in favor of it. The ROM is already expanded to 4MB so there should be plenty of free space.
A prime example: https://github.com/Insidious611/DancingMadFF6/releases
The FFVI Dancing Mad MSU-1 mod. I fair amount of effort on multiple peoples parts went in to making sure it was fully compatible with the Ted Woolsey Uncensored Edition patch, along with the related Music Player patch.

It lets you play FFVI with a fully orchestrated and/or remastered CD quality soundtrack (many audio sources selectable in the installer).

The new beta release from a few days ago even includes TWUE 2.0 (only bugfix, updated opera, and addons version, if you want another version you'll need to apply it manually) as an optional component in the installer; and a copy of Madsiur's Music Player patch re-coded to work with the MSU-1 mod.

19
For this, you're probably going to want to try and contact Maeson, he did the Skies of Arcadia Maeson mod: http://www.romhacking.net/hacks/2859/

IIRC from reading the readme, he said that SOALEditor introduced a LOT of bugs and problems to the game, so he found it much easier to edit everything directly with a hex editor; apparently the ROM is formatted in such a way that it's relatively simple to find everything via hex editor. He did quite a bit of text editing in the game (mostly item descriptions), so he should be more than capable of pointing you in the right direction.

20
Every result I found when searching "Vizu Kart" that had anything to do with gaming was on French webpages.

Perhaps it's a patch for the French release of the game? Or to convert one of the other languages into French?

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