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Messages - Tzepish

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1
Thanks, STARWIN!

And yeah, if there's one thing I've learned working on games professionally, it's that it's always safer to leave stuff in than to take it out, which is why things like Hot Coffee remained to be discovered (and why we find nonsensical things in the code of released games sometimes :-)

2
Oh yeah, I had dropped this issue back then and decided to return to it now, 4 years later :-).  I confess that your replies assume a level of proficiency I don't posses.  I don't know where to put your code, and while I'm familiar with the concept of breakpoints from scripting in Lua, I wouldn't know how that knowledge translates into what to do on the SNES.  Is 7E/0A4D a location that 's tied to the Y button?

3
In Final Fantasy 5, pressing the Y button does nothing until you have found the map; afterwards, pressing Y brings up the map.  Clearly, the Y button kicks off an event that checks a flag (has the player acquired the map?) and then does nothing or shows the map dependent on the result of that check.  I'd like to award the map to the player earlier, or bypass the check entirely, so that he always has the map.  If this were FF6, such a thing would be easy due to all the event data disassemblies out there, but I'm not aware of the same info being available for FF5.  Does anyone have some insight into this problem?

4
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: June 14, 2012, 01:58:01 am »
My original intention was to just copy the Oracles font over, but they use different tile sizes than Link's Awakening does, so I just drew it by hand using the Oracles font as a guide, and changing what I had to for technical reasons.

5
ROM Hacking Discussion / Re: Patch: FFIV Tileset -> FFVI
« on: November 05, 2011, 01:54:59 am »
Wow, this is absolutely beautiful.  Great job!

6
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: February 21, 2009, 03:58:16 pm »
^ Thanks guy.  Sorry I didn't see this until just now, old threads and all.  I may submit a front page announcement for this hack, but I'm thinking I should give it one more revision first.

7
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: February 08, 2009, 04:20:59 pm »
The updated archive (with both the header patch and no header patch) has been uploaded.  Enjoy.

8
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: February 07, 2009, 05:54:01 pm »
No random encounters:
7E0B5600

Note that any FF5 codes for SNES FF5 should work on FF5Spoof as well.

9
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: February 07, 2009, 04:18:21 pm »
^ Just use game genie codes or something to fly through it with super powered characters.

I didn't like FF5 much either :-)

10
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: February 07, 2009, 08:05:52 am »
Hey fellas, for those having trouble getting FF5 Spoof to work, I've uploaded a new archive on my webpage that has two patches - one for a ROM with header and one for a ROM without a header:

http://devilsjockstrap.wikidot.com/

BTW, what's the process for updating hacks on this website?

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