« on: March 27, 2013, 04:27:55 pm »
In Final Fantasy 5, pressing the Y button does nothing until you have found the map; afterwards, pressing Y brings up the map. Clearly, the Y button kicks off an event that checks a flag (has the player acquired the map?) and then does nothing or shows the map dependent on the result of that check. I'd like to award the map to the player earlier, or bypass the check entirely, so that he always has the map. If this were FF6, such a thing would be easy due to all the event data disassemblies out there, but I'm not aware of the same info being available for FF5. Does anyone have some insight into this problem?