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Messages - Psycho Fox

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1
Personal Projects / Re: Super Mario Land 2 DX [Updated to v1.7]
« on: May 16, 2018, 08:38:25 am »
I just wanted to say thanks again for this hack.  It's really refreshed the whole game for me.  It's just so nicely polished.

I know you're working on your other project just now but I was wondering if you'd ever considered giving Kirby's Dream Land the same treatment?  There are so few Kirby hacks and the original game has never seen a full remake.  Just a thought. :)

Regardless, I can't wait to see your next release. :)

2
Personal Projects / Re: Super Mario Land 2 DX [Updated to v1.6]
« on: May 07, 2018, 05:08:44 pm »
Fixing what? I'm getting sick of all this updating.

^
You know you don't have to update it, don't you?

Anyway, thanks, toruzz for your continued work and attention to detail.  I appreciate your sharing your work too. :)


3
Pie in the sky ideas:

Game Boy Player support added to F-Zero: MV.  And then add rumble support for the game.

F-Zero Climax with the commentator taken out and a proper musical bass line added.

4
Newcomer's Board / Re: Problems Id'ing a Required ROM (NOT A REQUEST!)
« on: April 16, 2018, 11:36:13 am »
So, (obviously!) there was a bit of user error involved.  Turns out I must've missed the 'golden' combination when patching all those ROM's.  I just used Lunar on the (U)[!] ROM and it works.  Thanks for replying regarding which patcher you used.  It compelled me to try again and thus realise my mistake. :)

5
Newcomer's Board / Re: Problems Id'ing a Required ROM (NOT A REQUEST!)
« on: April 14, 2018, 09:57:40 am »
That is really weird.  I have that ROM with that CRC and it already has a $200 byte header.  Still didn't work for me.  What IPS patcher do you use?  I have tried Floating, LIPS and SNESStuff.

EDIT:  Okay, after looking in the darker recesses of the interwebs I found a patched ROM.  Indeed, the file size and CRC/SHA etc reported on the patch link page on this site is post-patching.  Not very useful! :P

How would one go about updating the info to the correct figures?

PS:  Still haven't found a clean ROM that will accept the patch for me.

6
Newcomer's Board / Re: Problems Id'ing a Required ROM (NOT A REQUEST!)
« on: April 14, 2018, 07:25:43 am »
Well, I patched all 3 region ROM's in the Goodset and No-Intro as well as a couple of randoms of which I have no idea of their origins.  None of them worked. :(

Should the hack info page be updated?

7
Newcomer's Board / Re: Problems Id'ing a Required ROM (NOT A REQUEST!)
« on: April 13, 2018, 07:46:40 pm »
They're all 512kb (524288 bytes).

8
Newcomer's Board / Problems Id'ing a Required ROM (NOT A REQUEST!)
« on: April 13, 2018, 06:08:03 pm »
I need help identifying the ROM for this hack - Super Mario Kart Reversed n Remixed found here : 

http://www.romhacking.net/hacks/3446/

I'm not looking for a link just the actual title of the file (ie/ SMK(UE)!.smc or whatever).  I've looked through all the Goodsets and No-Intros I can find but none of the crc32 hashes match.

Is it some weird rip from a SuperUFO or something?

9
ROM Hacking Discussion / Injecting NES Hacks into GBA NES Classics?
« on: April 11, 2018, 02:25:26 pm »
As the title asks.  Is this something that is remotely feasible?  As far as I'm aware the GBA releases were based around emulation and weren't built from the ground up the portable...

It would be great to inject, say, Castlevania, with some of the lovely hacks found on this site. :)

10
News Submissions / Re: Other: Castlevania 30th anniversary
« on: April 06, 2018, 06:47:13 pm »
Thank you, kya, for replying - and with a great answer. :)

11
More GBA hacks in general.  For some reason, I'm not a huge fan of the SNES but I love the GBA.  It drives me crazy to see all those hacks for F-Zero, Super Mario Kart and the Mario games but so few for the GBA equivalents!

Mario Kart Super Circuit is a better game (IMHO) than SMK, F-Zero: MV is a better game (IMHO) than F-Zero and, well, Mario is Mario, I suppose. :P

So, get to it guys.  Port your levels and tracks over to the little machine that could.

PS:  Full Disclosure:  This post isn't entirely serious.  I, personally, wouldn't even know where to begin! :)

12
News Submissions / Re: Other: Castlevania 30th anniversary
« on: April 05, 2018, 10:38:32 am »
^
This update looks lovely.  I wonder, is it possible to make version that's compatible with or contains the "improved controls" patch?  I'd love to play the game looking like this but with less stiff controls and no fecking backwards knock! :P

13
Personal Projects / Re: Hyper Street Kart update
« on: March 17, 2018, 01:15:54 pm »
I'm glad this hack is being updated.  It's a great piece of work so far. :)

14
Newcomer's Board / Removing sounds From a GBA ROM?
« on: December 15, 2017, 01:54:11 pm »
Hi.

I've been thinking about removing the annoying commentator voice samples during the race in F-Zero Climax.  However, I've never hacked a ROM in my life!  If I simply remove the speech will it break the ROM as the checksum would be different?  If so, what can I replace the speech with?

Sorry for this stupidly noobish question!

15
Newcomer's Board / Re: MSU-1-Like Upgrade for N64 Emus Possible?
« on: December 10, 2017, 12:01:17 pm »
^
Oh, don't get me wrong.  I still enjoy the games I play.  I just think that one of the areas that the N64 (and the GBA for that matter) lagged behind was the audio side (mainly due to storage).

Would 'virtual ROMs' be an idea?  Say, doubling the ROM size and using half of it purely for audio storage.  Then music tracks could be called using some sort of page flipping instruction or something?  Sorry if that's all rubbish - just a pleb putting it out there. :)

16
Newcomer's Board / MSU-1-Like Upgrade for N64 Emus Possible?
« on: December 09, 2017, 09:46:05 am »
Hey folks.

The MSU-1 has had quite an impact on the SNES emulation community.

I wonder if it's possible that something similar could be created for the N64 (or indeed any other console emu).

There are a lot of games that could really benefit from higher quality music.  The Turok games, Mario Kart and many others.  Personally, I'd love to play F-Zero X with the Guitar Arrange album - can you imagine?

Anyway, being ignorant as to what the prerequisites to such a thing would be, I thought I'd ask you guys. :)

17
ROM Hacking Discussion / Re: Mario Kart Super Cicuit Hacking?
« on: October 04, 2016, 02:50:26 pm »
Obstacles in the SNES courses would be particularly cool - and perhaps even the SNES skies per track.

Like I say, though, I'm pretty ignorant in all things hacking so I don't know if that's even possible!

One can but dream. :)

18
ROM Hacking Discussion / Mario Kart Super Cicuit Hacking?
« on: October 03, 2016, 05:41:10 am »
Hi.

I was just wondering why there are no hacks at all for Super Circuit on the GBA.  It seems to me that, at least as mode 7 style goes, this is the superior game yet there are lots of track hacks for SMK and nothing for SC.

Is it that SMK has more nostalgic cache?  Is SC (and the GBA in general) still too 'new' to have gained any real traction in the ROM hacking community?  Or is it simply that nobody feels like it?

Are there any technical reasons?  I understand there is a lot of documentation and many tools related to SNES hacking but not so much regarding the GBA.

I'm pretty ignorant to all things ROM hacking.  Please forgive my noob question.  I'm just very curious about it and SC is by far my favourite MK game.

Any (constructive!) replies are appreciated. :)

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