« on: November 13, 2015, 06:29:58 pm »
What's the name of the game?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Because my problem IS solved. I got the game to do 2K switches. The reason why it wasn't working is because there was a conflict with the CHR modes, which was causing the CHR problems. $5130 wasn't needed at all.It's not really a conflict at all, when you think about it. Rather, it makes perfect sense. If you're in 4k mode, why would the mapper care about values in the regs of the lesser 2k sub segments, etc? I mean, you're in 4k mode because you want to swap in/out 4k at a time. The value in $5121 is irrelevant in 4k mode, so it's ignored and $5123 is read from instead (and as a 4k bank number) - etc. So when you switch modes, everything gets re-initialized for the correct mapping. Though, 're-initialize' is probably the wrong description for how it actually works on a low level, because those memory mapped regs are probably thee very same regs (not copies) that are used for the full address calculation in real time (no need to over engineer things).
Outside NES/SNES there's a huge body of work left, especially on Sega consoles (except the SMS, that's close to 100% translated except for Korean games). The Genesis has hundreds of untranslated games, both Japanese and Chinese. Sega CD has dozens of RPGs and adventure games that haven't been localized. The 3DO has close to 150 Japanese exclusives, and while many of those are garbage, quite a few are very interesting games.
Did you see the Video? So far I was Able to Run Metroid and Mario Bros on My Gopher using the Method above. Does it lag and Flash like crazy? Yes, but I am sure that it can be done. BTW I am willing to Reprogram Metroid (Nes) to work on the MD. I dont care How long it Takes. I just need the Instructions. OR willing to Perfect the Program above to Make it Work.
Thanks, man. I've gone real in depth on the graphics end, but I actually meant as an artist only. Once Pyron wraps up, and a few of my side projects, I hope to find some homebrew developers to work with.
What should appear on each of these?
the sprites look good, but the background looks like dragon warrior, ie, not bad per say but super simple. Is that a limitation or just not having put in anything that uses shading yet?
Also, counter questions:No bigger than than 16x16
How big should the items be?
What types of enemies? Do you have themes in this game?Theme is fantasy. So anything that fits that.
For the projectiles, yet again, how big?the object itself shouldn't be bigger than 16x16.
When you hit the attack button, will there be an attack animation?Ideally. For right now, since I don't have any time - I was just gonna do a slash animation in the direction the player is facing (like strider)
I really like this idea though. I would like to help if I can.
But I've got at least a year's worth of stuff backed up before I can make that move.
See here: http://pcedev.wordpress.com/2014/08/21/game-2014/
Basically, I'm looking for pixels artists for sprites, BG tiles, map/area layout artists, portait/cinema artists, and chiptune musicians. So that's four different graphic artist positions (doesn't need to be filled all by the same person).
I'm also looking for someone to write the game story creation and design (and dialog as well). I have a game engine that's maturing, and I rather spend my time/resource as the coder and project overseer, not the designer/creator. I had an idea of setting, direction, and style (fantasy, action RPG, old school Falcom style) - but rest is up the writer/creator.
I've haven't worked on a game project like this, so the plan is to do a small single 'chapter' in an old school Falcom style action-rpg setting. Small characters (16x16-ish), high color, NPCs, dialog, some questing, a couple of minor bosses and one final boss, ...equipment, items, EXP, and money systems, etc. I'm not sure I need another coder, but if anyone is interested in contributing code/logic/AI/etc wise - I'd be open to the idea as well. It's all assembly - no libs (all custom code - 65x based). The target platform is PC-Engine/TG16 hucard (cart) 8megabit.
I have some place holder graphics and will be showing off some of the game engine soon. If you're interested or know someone that might be interested - post on the link (or my email), or PM here.