News: 11 March 2016 - Forum Rules
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Messages - Zanemato

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1
Personal Projects / Re: Shounen Ninja Sasuke Translation Hack
« on: June 09, 2019, 04:13:08 pm »
It looks awesome !!!

2
Personal Projects / Re: Mystical Ninja Goemon Hack
« on: April 22, 2019, 01:11:07 pm »
Merci beaucoup,

J'espère que les tranches de pizza seront remplacées par les onigiris, et que le mode Théâtre ( Warlock Zone III et  Warlock Zone VI - Tengu Mountains) seront également remis dans cette version du jeu, et on aura enfin l'édition ultime d'un de mes jeux favoris

Bon boulot !

Thanks a bunch

I hope that the pizza slices will be replaced by onigiris, and that Theatre mode from Warlock Zone III et  Warlock Zone VI - Tengu Mountains will also be restored in that version of the game, and the game will be in its ultimate edition

Great work !

3
ROM Hacking Discussion / Re: Uncensoring Mortal Kombat 1 (SNES)?
« on: April 08, 2019, 04:05:17 pm »
Ultimate Mortal Kombat Trilogy Genesis Hack ported on Snes would also be an amazing port, no need to uncensor MK1 game, because Ultimate Mortal Kombat Trilogy already has every MK character from every version and with every stage, plus exclusive fatalities and more.

Anway, I'm looking forward to any MK Project on Snes  :)

4
ROM Hacking Discussion / Re: Uncensoring Mortal Kombat 1 (SNES)?
« on: April 07, 2019, 07:00:12 pm »
It sounds like an amazing project, it'll be much better than the blood hack from before, which only replaced the "grey spit" of the characters by "red spit"

5
Personal Projects / Re: Zelda II Redux
« on: March 29, 2019, 12:12:16 pm »
Thanks for pointing that out!  The code was set up to allow songs to be played from any region, but since this isn't really necessary in Redux, it can be removed.  I should've taken this into consideration... sorry about that!  The reason you experience this bug is because the new byte in memory $702 didn't get reset to 00 when you save and quit.

ShadowOne, to fix this, change this:

At 0x19B91, change 02 to 07.

The new code was set up to use $702 for the world location copy, but it will probably never be used, so it can remain as the default $707.  If in the future we need to use $702 for the world location copy, then we'd have to reset it with new code when you save and quit.

Oh, my pleasure. If I find anything else, I'll report it. I'll restart the game with the updated patch and play as much as I can until the end of the game. I'll give my feedback as soon as possible.

Take care everyone !

6
Personal Projects / Re: Zelda II Redux
« on: March 29, 2019, 04:17:43 am »
I tried the new patch, the work is amazing

Is it normal that, when I save and quit in the 1st palace (as soon as I arrive to the palace), it takes me back to Hyrule Castle with the music of the palace looping?

I don't know if this bug is known or not

I hope it's gonna be fixed later somehow

Thanks again for this amazing work !

7
Personal Projects / Re: Play Novel - Silent Hill
« on: March 29, 2019, 04:06:07 am »
I remember there was an English translation with the game ported on PC through emulation.

But it was some years ago, and I don't know if the game was fully translated.

I hope this game will come to English someday. I'll be glad to make a repro out of it  :)

Thanks for this great work !

8
I think only the last boss dialogues are DEMANDING to be dubbed.

That last ZEROOOOOOOOOOO!!!! from Ciel is heartwrenching.

I do agree, it would be so good to replay the game once more with this dub in the game !

9
Personal Projects / Re: NES Goonies II Revised Design
« on: February 05, 2019, 03:10:33 pm »
Wow, impressive and amazing job, I hope we'll be able to combine this hack with the SRAM hack to get the perfect version of the game

Is there some censorship in the game ? I remember there was something special Japanese only included in the Japanese version of the game.

Great work !!!

10
Personal Projects / Re: Final Fight SNES Restoration Project
« on: January 22, 2019, 12:01:27 pm »
Thanks a lot for this project, I hope that some of the following elements will be implemented somehow in this release:

- Select Stage
- Uncut elements from the cutting room floor website
- All three characters available (or a Cheat code allows us to play as Guy instead of Cody)
- Industrial Area, cut from Snes version
- Final Fight One bonuses (fast hit, Alpha Guy, Alpha Cody, etc.)

Anyway, I'm waiting for the patch release with lots of impatience. Thanks again !

11
Personal Projects / Re: DSVania Editor (v1.8.0)
« on: December 26, 2018, 02:20:08 pm »
A remake of Castlevania II Simon's Quest with this tool would be awesome

Thanks a lot !!!!!

12
ROM Hacking Discussion / Re: (Yet Another) New Zelda 1 hack "Coming soon"
« on: December 23, 2018, 08:13:52 am »
Thanks for this newcoming hack

13
Wow, it's already Christmas Time :) , thank you so much !!!!!

14
Personal Projects / Re: Panorama Cotton In English
« on: November 30, 2018, 04:57:28 pm »
It should be an ips patch, very easy to use, and if you use a .bin rom, you can fix the checksum of the game if necessary

Can't wait to see this game fully translated, I'm looking forward to it, thanks again !

15
Personal Projects / Re: Mega Man Zero 4 (GBA) - restore vocals, blood, logo
« on: November 30, 2018, 04:55:06 pm »
This is amazint work, thank you so much.

I know there are some dubbed scenes in the ost of the game, especially the end scenes, but I think it's out of reach to input it in the game dialogues.

Let's hope now Megaman Zero 5 will come out someday :) ! The ending of MMZ4 is way too sad :'( ...

16
Personal Projects / Re: Zelda II Redux
« on: November 30, 2018, 04:51:02 pm »
The first shield is awesome, and is it possible to keep the title screen in golden color? Like the New Link Sprites Title Screen?

Thanks for this amazing work !!! This is going to be the most beautiful Zelda II hack ever, the "remake" I've always desired !

17
Personal Projects / Re: Mega Man Zero 4 (GBA) - restore vocals, blood
« on: November 18, 2018, 02:34:29 pm »
A wonderful hack, thanks so much, I can play the real Megaman Zero 4 now.

I also know that, in the ost of the game, there are some added dialogues for certain scenes.

Some people made arranged videos, like this one (spoilers: it's the final boss: https://www.youtube.com/watch?v=ETVPH0qDKLY )

I don't if that kind of hack is also possible.

18
Personal Projects / Re: Castlevania 3 - Linear Version
« on: November 18, 2018, 06:19:29 am »
I'm probably going to be nearly the only one that will want this but, The SNES Version of Dracula X could use a Non Linear as well. It might be easier considering that version is not on a disc.

I guess the rest of the games are fairly linear aside from the Metroidvania games.

Also when you go for the perfect ending you never get to see the alternate stages. The water stage gets boring after awhile when you save Annette and on top of that you never get to fight the cloaked guy. I think I fought him maybe twice in my lifetime.

Actually, you are not the only one, I like the game a lot and I hope a linear version will come to day for that game someday, somehow

If you want, there is a select stage option if you can use game genie codes (check on websites such as gamehacking.org or the cutting room floor)

19
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: November 17, 2018, 03:24:19 pm »
SOR2 Sailor Moon Hack is great, just Sailor Mars has green hair instead of black hair, and the music of level one is different from the original, same as the MK Edition Hack. The rest is awesome

I love SOR2 hacks, I hope Yoni Amusement will make more of them very soon :).

I'd love to get a Final Fight Edition with Haggar, Guy and Cody like the Final Fight One on GBA, and the other characters from other Final Fight from SNES.

20
Not easy. I'm not sure about what frame rate the game actually runs at, but improving it would be a hell of a task. It's not like 3D games, games on the NES were just designed to be like that, so changing that design would be more trouble than it's worth. Just play the arcade version. :D

Now THIS is more doable. One could analyse how mouse input works on Mario Paint and the few other games designed to use the mouse, then try to replicate that in Sim City. If there's a game out there that supports both controller or mouse, even better. The tricky part is telling the game that that's what you want to do, but I really don't think it's outside the bounds of possibility.

Given how much people like this version over all others, I'm surprised nobody has tried to do it. I would, but alas, no time.

I'm in for this patch, it would be a new way to play. In the same optic, it would be awesome too to get a target cursor on the screen like Lethal Enforcers for games like Super Scope 6 or Yoshi's Safari :)

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