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Messages - Kurasu

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News Submissions / Re: ROM Hack: Metroid Redesign is released!
« on: May 09, 2006, 04:05:57 pm »
The first time I ever found that place I didn't have the space jump and didn't realize those little guys were trying to tell me something. I somehow managed to get out of that place using bomb jumping and yet I still somehow manage to suck at it. I'm so bad at it that I'm not going to bother with this hack simply because of the mention of the bomb jumping lava.

I ended up resetting because I couldn't get the wall-jump going. I've never been able to wall-jump. Pretty much, if I have to do it using wall-jump in the original Super Metroid, I didn't do it. Other than finally figuring out that I had to wall-jump to get out of that pit (which you actually don't have to go down; most games I never went down there at all unless I screwed up and ended up going there by accident).

As for bomb-jumping: I was awesome at it in Metroid. I couldn't do it at _all_ in Super Metroid. Not past, say, three bombs or so. My only hope is that the different physics might make it more like original Metroid. Either that, or it'll make it completely different.

Of course, my wall-jump problem will probably make the rest unplayable for me. _Especially_ if the character is falling _faster_ than she would normally, thus making the wall-jumps _harder_. So I should probably give this a pass, too.

On the other hand, I have a friend who's probably going to _love_ this.

News Submissions / Re: ROM Hack: Metroid Redesign is released!
« on: May 07, 2006, 05:42:30 pm »
Does anybody have any screenshots (as well as a title screen screenshot) for this hack? Our entry for it sucks without images.

Title screen's not been changed on this one. It's a basic Super Metroid title screen. So at least that's not too hard. ;)

Loaded a save game (rather than a save state). Did the same with SNES9X, and it came out fine.

Started a new game in 1.36. Same thing happened.

Patched the headered ROM with the headered patch. Had the problem that you saw before: wouldn't run at all. Removed the header. Patched the now-non-headered patch with the non-headered ROM. Ceres Station ran perfectly well. Looked great. Got into Crateria. See above. That's how it looks for me in both 1.43 and 1.36. Checksum reports as 'OK' on both games.

Ran the same game with SNES9X. Looks fine.

News Submissions / Re: ROM Hack: Metroid Redesign is released!
« on: May 07, 2006, 04:29:06 pm »
Could someone PM him about my problem with the 'ZSNES graphics'? Since it seems to be happening on the versions that he said the system would work with, and was never really specific on what the 'doesn't work' on ZSNES is (meaning: I don't know if it crashes, or if this graphics glitch is what he's referring to).

The link to the picture is:

I don't want to have to register on a board that I'll never post on aside from one PM. :P

I just finished one up. Although it's not one you'd want for the database. ;)

Here's what the game looks like in ZSNES 1.43 WIP March 29 and 1.36.

Seems to look fine in SNES9X, though. So unless there's just something in ZSNES that I can fix quick, looks as though SNES9X is the way to go with this one.

It's a header issue, I had the same problem, use the headerless patch. For some reason, even when I added a header to my ROM, the patch didn't work.

Thanks. That did it. ;D

... sort of. Crateria's graphics are all screwy. Can't seem to figure out how to fix them. Tried both ZSNES versions and adjusted the brightness like it said. Everything is still one big 'grey, patterned wall', without any way for me to tell which areas I can land on or not.

I swear. I feel like the stupid kid on the block. :/

Hmmm. I seem to be having some problems getting the patch to work on the Metroid I've got (which is, incidentally, the [JU] version). When I apply it to the ROM, I get the 'title' of the ROM in ZSNES listed as <-<-<-<-<-<- (lots of left-pointing arrows), and the chksum is 'FAIL'. Thought the problem might have been a missing header, but SNES-Tool tries to remove the header instead of adding it when I tell it 'add header', so obviously there's a header there. Tried it with both ZSNES 1.43 March 29 WIP (yes; I know what the readme said about version 1.4x) and 1.36. Both of them show the same problem. Checked the game. So what else am I missing? Probably something really simple, but I can't think of it at this moment.

Well, I was about to make some smartass comments about the author's spelling mistakes, but when I went to 'reply', Dragonsbretheren made his comment. So instead.... I'll give it the shot without being a smartass. :)

I've also sent this link to a friend of mine, who's a rabid Metroid fan. If anyone can find bugs in this game, he can (he's one of those Metroid fans who obsessively sought the Zero Level areas).

News Submissions / Re: ROM Hack: Lufia Decensored
« on: May 06, 2006, 04:34:31 pm »
Not to mention the capsule monster system was totally fucked up, since the capsule monsters will request rare items (even Dragon Eggs!!) as feedings, whereas they will request shitty items in the Japanese version (that is, stuff you can easily buy in shops).

Not to mention the fact that they'll occasionally request something, but when you give it to them, they won't want it. They'll eat it, then 'yuck' it away on you, thus getting no points even for something requested.

Also, you can get your capsule monsters up to their second level fairly easily by starting the game (they'll ask for a Long Knife). Feeding them a Long Knife (worth double 'points' because it's what they were asking for). Saving the game. Turning it off. Turning it back on (they'll ask for a Long Knife, no matter what they were asking for before). Feeding them a Long Knife (worth double points). Et cetera. Handy bug.

Not to mention the scrambled graphics in the Submarine Shrine (yeah, that happens if you play the game with a real US (at least) cart, didn't happen when I beat the Japanese ROM).

Happens in the US ROM, as well. And the bottom level of the Legendary Dungeon.

There was also the Level 0 bug, which Nintendo Power used in a screenshot before revealing the glitch later. (go to the configuration menu, go to Sound Mode, move the cursor to the right option, then back to the left one. The item list should appear in the background. Push A to move the cursor down to it, then back out of the menu. Party member #4 should get their name corrupted, and have super-high stats.

I'm pretty sure they also have infinite HP when you do this. Either that, or the 'super-high stats' are high enough that the HP appear infinite. Considering that the stat names are screwed up as well, that's possible.

These are seriously _easy_ bugs to find, too. How in the hell this got Stateside without the testers noticing it... I just can't even fathom, honestly. This isn't one of those bugs that you have to work for days or weeks to find. For pete's sake: all you have to do is press 'R' or 'L' in the equipment menu to see one of them! And the sound test bug: just change the sound settings! And the dungeon: JUST WALK IN, for pete's sake!

Rant rave rant rave... I liked Lufia II, to be honest, except for these POS bugs.

I have one question. What happens when there is a version update of a document or utility? Will it overwrite the old one or does it have to be a separate instance?

Ouch, you hit the weak spot  :P We haven't found a solution to that yet.

Well, I'm not sure if you could automate it, but could you make a pull-down option for 'update', so at the very least, staff automatically knows which ones are to be checked as updates?

Newcomer's Board / Re: Introduction Topic
« on: March 30, 2006, 07:00:55 pm »
Might as well add mine to the batch.

hi. My name is Kurasu. I'm originally from Canada (French Canadian) but presently living in Tennessee. And as a note, talking Southern with a French Canadian accent is apparently funny as all hell.

I'm not a hacker/translator/anything of the sort. I don't know enough Japanese to fill a thimble, though I've considered seeing how well I can do with it someday. The extent of my game programming knowledge comes from an ambitious project I'm working on in RPGMaker 2000. I am, however, a big fan of the scene, and keep my eyes on several of the translators to see what they come up with.

My favorite style of games are RPGs, sims, and adventure, with an added adoration for the horror genre (Fatal Frame rules all!) and some excursions into storybooks. My favorite games of all time include the entire Monster Rancher series, Dragon Warrior Monsters 1 and 2, Dragon Warrior/Quest in general, the Megami Tensai/Persona series, and Paladin's Quest/Lennus. Still hoping that there'll be a translation of Lennus 2 someday. Always looking for interesting action/RPG titles to add to the list.

I don't smoke, drink lots of caffeine, and am an alcohol gourmand (some people refer to it as being a 'boozehound'). My favorite drinks include moonshine and Kahlua. Can't drink pure vodka, though; it makes me violent, which is not my preferred being. :D

My taste in music is extremely eclectic, leaning toward the 'metal' side of the spectrum, though I'll listen to anything else, including some rap and country. I'm also a big fan of game music and remixes therein; my computer's music selection is probably about half game music/remixes due to this. I've often considered getting into it, but I'm still a beginner with rhythms and remixing, though I could offer a damned good voice (if I do say so myself) for vocals.

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