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Messages - demione

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1
Front Page News / Re: Translations: Makai Toushi SaGa in English!
« on: June 01, 2011, 03:22:14 am »
Great work! I wonder what'll happen to this project now though?

Oh man, I remember working on that... from what I remember, Gideon told me work had stalled due to the complexity of the project, and the WSC not being his core competency....

2
Front Page News / Re: Translations: The Death of Crimson Nocturnal
« on: May 25, 2011, 01:24:40 am »
In my time in the scene, I've come across two types of people: those that take responsibility for their actions, and those that create drama.

Just my two cents.

3
Personal Projects / Re: The Legend of Zelda: Shadow of Night
« on: April 08, 2011, 11:25:42 am »
I'm also curious about this whole exp curve thing, do the monsters later on in the game actually give you a decent amount of exp? Reason i ask is because i don't think i would have the patience to hit 8-8-8 with everything giving me 10-15 exp.

It isn't too difficult to level up, as long as you make a clear decision to separate your explorative games from your gutting games. When you explore, take note of which power bags are where. Then, when you decide to do your gutting, make sure you can get one level's worth in one single game. Then get a game over, rinse, and repeat.

4
Personal Projects / Re: The Legend of Zelda: Shadow of Night
« on: March 26, 2011, 06:42:32 pm »
Quote
I've beaten Palaces 1 and 2...

Found Downstab...

But cannot find the key for the lady locked out either, nor the missing child. Any hints?

You won't need to worry about the lost child just yet... it'll be pretty evident what you need to do in order to find him once you're at that area of the game.

Have not yet figured out how to help the lady who's locked out.

When you say you've "beaten" the temple, do you mean you've turned it to stone, or that you've just gutted it? I haven't found out any way to permanently turn any temple to stone just yet, but I have a feeling it may have to do with...
Spoiler:
...the fake wall halfway up the elevator in every temple entranceway.

5
Personal Projects / Re: The Legend of Zelda: Shadow of Night
« on: March 24, 2011, 10:39:56 pm »
Quote
Save the cat for the lady in the town where you have to cross the river with Bagu's help. Cat was hidden in plain sight (Hint: Use "JUMP" and look in obvious places a cat would hide; try to 'talk' to it).

Oh man, thank you. I knew I had to do something there, I just couldn't figure out what it was. A cat sprite would have helped. Now I'm wondering what to do about the lady who's locked out of her home...

Quote
I am told I may have missed a second extra key in the first palace... D'oh.

Do tell.. I'm pretty sure I've scoured that place, but am unfortunately missing a key for the ice temple. Looked everywhere, must have combed the game over twice without any luck.

6
Personal Projects / Re: The Legend of Zelda: Shadow of Night
« on: March 24, 2011, 07:48:58 pm »
I found the first hidden key, but the second one... I had kind of guessed the second one was the case (since there were a lot of dead end rooms and the one set up like you mentioned was highly suspicious), but was unable to prove it out. Will go back and try again; thank you!  :thumbsup:

You bet!

How'd you get the fire spell? I don't have that yet.

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Personal Projects / Re: The Legend of Zelda: Shadow of Night
« on: March 24, 2011, 05:38:24 pm »
demione, that's definitely helpful. It's starting to seem like you need to check every single tile in the game, and since backtracking is essential it's very hard to keep track of what needs to be checked. I.e. when you get the bracelet (glove) you need to comb over the game again.

Indeed. Wait until you get the boots. Some really interesting stuff starts happening.

8
Personal Projects / Re: The Legend of Zelda: Shadow of Night
« on: March 24, 2011, 01:28:59 pm »
Okay, I am stuck in Palace 2. So far, I have:

HEAL
JUMP
FIRE

Lamp
Power Bracelet

1x LIFE Container
1X MAGIC Container

Now, I brought the extra key from Palace 1 into this dungeon. And I opened no locked doors, fought Horsehead, and got another key.

Now, if I go through the middle floor locked door, all I get is another key.

If I go through the bottom most locked door, all I get is nothing.

If I go through the top most locked door, I get to another locked door, and after that I get to a third locked door that I have no key for.

...Help?

I don't know if this will help or not because there are a lot of keys in unassuming spots throughout the world. Here are two that were the hardest to find:

Spoiler:
- Walk over all the graves near the cave where you get the power bracelet. There is a key in one of them.

Spoiler:
- In dungeons, there is a certain type of room which exits to the left. This room has two sets of floating destroyable blocks which are 4 blocks high, 2 blocks up, and around 50 blocks wide. You can jump on these blocks if you time your jump just right, otherwise (since they are 2 blocks up) you can walk underneath them. In the original Zelda 2, there was usually a key at the end of a room like this. Not so for this game -- instead you have to break blocks at the end of the screen and walk into the wall. There you will find a hidden key. As far as I can tell, every time a dungeon contains this room, you will find a hidden key there.

9
Personal Projects / Re: The Legend of Zelda: Shadow of Night
« on: March 22, 2011, 01:25:16 pm »
I swear I've gotten six leaves, but the girl in the second town does not let me in the house yet. Help!  :o

March 22, 2011, 11:14:17 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I swear I've gotten six leaves, but the girl in the second town does not let me in the house yet. Help!  :o

Ah nevermind, got it. Apparently the leaves reset to their unfound locations if you save, exit, and then reenter. They must all be collected in the same session.

10
Front Page News / Re: Translations: JPN Translations Project Updates
« on: September 01, 2009, 01:00:11 pm »
Hell yes! Would love to play this game. I did some work on this game too after I got done translating the sequel back in the day. I didn't manage to get a DTE routine working either, but I did have some work done on tools & scripts. If you'd like to have them, let me know.

11
Front Page News / Re: Site: RHDN 3rd Anniversary Reflection
« on: January 14, 2009, 03:16:33 am »
guy clearly has no idea about how people work. he has strengths but leadership is just not one of them.

12
Front Page News / Re: Site: RHDN 3rd Anniversary Reflection
« on: January 04, 2009, 07:56:53 pm »
This anniversary post makes me feel depressed. :'(

Couldn't have said it better myself.

The potential for a community is definitely there. There's just no possible way anyone's going to want to be in it, when the leader writes such depressing and antagonizing posts. :)

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