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Messages - Mauron

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ROM Hacking Discussion / Re: Chrono Trigger FMV's (SNES/MSU-1)
« on: October 19, 2016, 03:50:54 am »
You might be able to replace event command 01 (Unknown Command/Color Crash) with custom code to play the FMV's. Assignment/Value-to-Mem can handle setting the video index and whatever else is needed. I'm not sure what's needed for playback. Calls from the overworld could be done with the Function/External Function command.

ROM Hacking Discussion / Re: Jeopardy text encoding?
« on: October 14, 2016, 05:50:17 pm »
The GameTek games use a special format for storing the answers, where not all letters mattered. If the answer was "sample" the game may only look for "smpl". There's a couple other tricks like that.

I'd start with finding where your input is stored, and seeing what the game does with it.

Newcomer's Board / Re: basic question
« on: September 19, 2016, 04:22:12 pm »
It looks like there's an issue with Google Drive. It doesn't seem like there's a workaround at the moment.

Newcomer's Board / Re: basic question
« on: September 18, 2016, 09:31:35 pm »
I tried patching a Pokemon Red ROM with the patch in question (Gen. 2 sprites, not vanilla), and it appeared to work fine. Which patch did you apply? Was there an issue that wouldn't be caught in ~2 minutes of play?

ROM Hacking Discussion / Re: Dragon Warrior Randomizer Won't Start...
« on: September 11, 2016, 08:37:02 pm »
It seems to crash if no file is specified in the parameters at launch. Either modify the included batch file, or run from the command line with the name of your ROM.

These would be categorized in the 'Improvement' category of the Hacks section.
These hacks, while incorporating a translation, do not intend to be translations themselves. Per the special note, they should go in the Hacks section.


How's that? If you disagree (other than minor point), please propose the new guidelines, new resulting classifications, and reasoning.

Definitely disagree with that last bit. Not all hacks based on Translations would fit in the existing improvement category, most notably the Banana Prince hack that calls itself Banana Prince 2. Perhaps for translation based hacks, we could use the existing categories and add a Source Translation box? Rereading, you didn't say that putting the games in the improvement category was a policy, just listed those as examples. In which case I think Banana Prince 2 should be a Complete category, and a Source Translation field could still be useful.

Site Talk / Re: Utility Flagged as Malware thread.
« on: June 26, 2016, 01:33:14 pm »
Or, how about an .exe that gererates a patch file that can then be used with another patch tool?
If you can create a patch file that works with an existing tool, why not just provide the path file?

There doesn't seem to be an add a language option on the submit translation page, so maybe someone requested it and forgot to submit something/got rejected?

Newcomer's Board / Re: How to use Geiger's Trace Logger? (SNES)
« on: May 22, 2016, 03:22:10 pm »
I just checked a random hunch - The issue I was having occurs Tabbed Output on and Squelch off. This is the output that combination of settings produces.

Code: [Select]
HC:0220 VC:000 00
A mass of whitespace at the beginning was omitted. That seems to be the only combination of settings with an issue.

Newcomer's Board / Re: How to use Geiger's Trace Logger? (SNES)
« on: May 21, 2016, 02:21:15 am »
What version of Geiger's debugger are you using? Mine, with "squelch" off, fails to display most of the data.

Site Talk / Re: What The Heck is this site!?
« on: May 01, 2016, 09:16:19 pm »
My tests on pinging their site:

www4.gameulator.net: (RHDN)
www.gameulator.net: (Gameulator website)
gameulator.net: (Gameulator page on YouTube)


cvm_tool info -p zxcv AREROFS.CVM

[] and <> are information for the user about the command. I forget what <> is used for, but [] indicates that part is optional.

Newcomer's Board / Re: Trying to make an RPG Maker 2 (SFC) ROM hack
« on: February 26, 2016, 03:20:30 am »
I haven't used RPG Maker 2 (SFC), but I have played RPG Maker 2 (PS2), which came with a short demo game. The opening post suggests the SFC version was the same. As long as the data is structured the same in both, it's a matter of locating the default game, locating the custom game in SRAM, and possibly expanding the ROM/moving into a new bank. As long as the entire game stays within the same bank, there's no need to worry about switching to 4-byte load commands - just find where the bank is set and change that.

It still would be a lot of work, but not that bad.

Site Talk / Re: Bug report section for Utilities?
« on: February 22, 2016, 10:56:12 pm »
How would utility authors address bug reports? If I release a utility, someone reports a bug, and my new version fixes it, can I have a giant green check mark and the word fixed appear by the old report?

[!] means verified good dump, but that doesn't mean anything in regards to the header.

One thought - remove the .3_Headerless part of the filename, and change IPS to lowercase. It's possible Multipatch is confused on the extension, and doesn't know what to do.

If that doesn't work, try JPS. It's a browser based ips patcher, but you'll need Firefox, Chrome, or a recent Opera to run it. It doesn't play nice with Safari at the moment.

Gaming Discussion / Re: crazy prices for NES games
« on: February 08, 2016, 01:15:11 am »
My roommate occasionally likes to look up prices on his boxed Bubble Bobble part 2. Looks like the lowest at Amazon with box and manual is $499.99.

Newcomer's Board / Re: Xenosaga Episode 1
« on: February 06, 2016, 02:36:11 am »
It's possible the game copies the stats to a second location while in the menu. Try changing one of the other two locations outside the menu, then going into the menu.

Also, I would strongly recommend using a debugging PS2 emulator over Cheat Engine. Cheat Engine is designed to hack PC software, so it loads the emulator and game as one thing. You also can't easily see what the PS2 is doing, for when you get into more advanced hacking.

Site Talk / Re: Long delay in loading certain pages.
« on: February 03, 2016, 07:24:43 pm »
No luck on removing it from my end, but I noticed it only appears when I'm on the Jazzy theme.

Code: [Select]
<script type="text/javascript" src="http://gettopup.com/releases/latest/top_up-min.js"></script>
That line shows up between the stylesheet and favicon, on non-board pages.

Site Talk / Re: Long delay in loading certain pages.
« on: February 02, 2016, 03:52:33 pm »
I ran the scans, it looks like there were a couple non-tracking cookie items removed. I'll check again tomorrow, and see if it pops up again.

Site Talk / Long delay in loading certain pages.
« on: February 01, 2016, 07:21:13 pm »
When going to the documents/utilities/rom hacking sections for the first time in a while, I get a delay of ~30 seconds with the text "Connecting to gettopup.com..." in my status bar. After the first page load, later pages do not experience the same delay, but the problem reappears after an unspecified period of time. The problem has been ongoing for several months.

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