« on: October 25, 2016, 04:29:14 pm »
Event command 01 is a dummy command that screws up the screen and crashes the game. It's only one byte, so you'll need to store your video index beforehand in the event code. 0x7FFFFF should be safe.
Event command 01 is at 0x005F6E-0x005F73 - enough for a JSL YOURCODE and RTS.
Temporal Flux can handle inserting the events. In any location, you can click on the events link to show that location's events. Typically Object 0 will be setup, with Objects 1-7 being the PCs, and further objects being something else. Sometimes Object 1 is tile manipulation, and the PCs are pushed backwards.
I don't think there's a very good tutorial for events at the moment. There's a heavily outdated version for an old version of Temporal Flux, that may help some.
Will 7E5E2D-7E63AC give you enough RAM to work with? That's battle data, and is cleared at the start of a battle.
I don't think any videos are called from the overworld - if they are, I may need to find different RAM addresses to play with.