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Messages - Mauron

Pages: [1] 2 3 4 5 6 ... 14
1
I'm not entirely sure how MemCpy88 works - I tried fiddling a little, but didn't have much luck.

Apart from adding permanent protect status, I can't see a way to reduce damage taken from physical attacks, and I'm not sure that would help in this case.

2
You can't give an overworld tile a unique property, because Temporal Flux doesn't change how the game handles things, and Chrono Trigger doesn't allow that.

What you need is a different Layer 2 tile - The bottom left tile in the tiles panel has the top two quads as exits, while the bottom two quads are ethereal. Set explicit paste to Layer 2 before laying the tile (Normal never works for me).

3
Newcomer's Board / Re: Townedit for DW1 will not work
« on: November 08, 2016, 03:52:03 am »
Is your original file name using a proper 8.3 filename? Up to 8 characters, a period, and an up to three character extension, no spaces. Probably some other rules I forgot.

4
Site Talk / Re: View Threads created by a specific users
« on: October 28, 2016, 12:48:24 am »
Under Show Posts, there's a Topics link to filter it the way you want.

5
ROM Hacking Discussion / Re: Chrono Trigger FMV's (SNES/MSU-1)
« on: October 27, 2016, 02:53:19 am »
That 7E1EE0 address sounds familiar, but I can't find any notes on what it's for.

Events will jump between objects as needed. If talking to an NPC causes the lead party member to do something, that NPC will call code on one of the PC objects. For Frog's cutscene opening the mountain, you can probably insert the necessary command at the end of one of Frog's events.

6
ROM Hacking Discussion / Re: Chrono Trigger FMV's (SNES/MSU-1)
« on: October 25, 2016, 04:29:14 pm »
Event command 01 is a dummy command that screws up the screen and crashes the game. It's only one byte, so you'll need to store your video index beforehand in the event code. 0x7FFFFF should be safe.

Event command 01 is at 0x005F6E-0x005F73 - enough for a JSL YOURCODE and RTS.

Temporal Flux can handle inserting the events. In any location, you can click on the events link to show that location's events. Typically Object 0 will be setup, with Objects 1-7 being the PCs, and further objects being something else. Sometimes Object 1 is tile manipulation, and the PCs are pushed backwards.

I don't think there's a very good tutorial for events at the moment. There's a heavily outdated version for an old version of Temporal Flux, that may help some.

Will 7E5E2D-7E63AC give you enough RAM to work with? That's battle data, and is cleared at the start of a battle.

I don't think any videos are called from the overworld - if they are, I may need to find different RAM addresses to play with.

7
ROM Hacking Discussion / Re: Chrono Trigger FMV's (SNES/MSU-1)
« on: October 19, 2016, 03:50:54 am »
You might be able to replace event command 01 (Unknown Command/Color Crash) with custom code to play the FMV's. Assignment/Value-to-Mem can handle setting the video index and whatever else is needed. I'm not sure what's needed for playback. Calls from the overworld could be done with the Function/External Function command.

8
ROM Hacking Discussion / Re: Jeopardy text encoding?
« on: October 14, 2016, 05:50:17 pm »
The GameTek games use a special format for storing the answers, where not all letters mattered. If the answer was "sample" the game may only look for "smpl". There's a couple other tricks like that.

I'd start with finding where your input is stored, and seeing what the game does with it.

9
Newcomer's Board / Re: basic question
« on: September 19, 2016, 04:22:12 pm »
It looks like there's an issue with Google Drive. It doesn't seem like there's a workaround at the moment.

10
Newcomer's Board / Re: basic question
« on: September 18, 2016, 09:31:35 pm »
I tried patching a Pokemon Red ROM with the patch in question (Gen. 2 sprites, not vanilla), and it appeared to work fine. Which patch did you apply? Was there an issue that wouldn't be caught in ~2 minutes of play?

11
ROM Hacking Discussion / Re: Dragon Warrior Randomizer Won't Start...
« on: September 11, 2016, 08:37:02 pm »
It seems to crash if no file is specified in the parameters at launch. Either modify the included batch file, or run from the command line with the name of your ROM.

12
These would be categorized in the 'Improvement' category of the Hacks section.
These hacks, while incorporating a translation, do not intend to be translations themselves. Per the special note, they should go in the Hacks section.

http://www.romhacking.net/translations/2671/
http://www.romhacking.net/translations/2607/
http://www.romhacking.net/translations/2617/
http://www.romhacking.net/translations/2618/

How's that? If you disagree (other than minor point), please propose the new guidelines, new resulting classifications, and reasoning.

Definitely disagree with that last bit. Not all hacks based on Translations would fit in the existing improvement category, most notably the Banana Prince hack that calls itself Banana Prince 2. Perhaps for translation based hacks, we could use the existing categories and add a Source Translation box? Rereading, you didn't say that putting the games in the improvement category was a policy, just listed those as examples. In which case I think Banana Prince 2 should be a Complete category, and a Source Translation field could still be useful.

13
Site Talk / Re: Utility Flagged as Malware thread.
« on: June 26, 2016, 01:33:14 pm »
Or, how about an .exe that gererates a patch file that can then be used with another patch tool?
If you can create a patch file that works with an existing tool, why not just provide the path file?

14
There doesn't seem to be an add a language option on the submit translation page, so maybe someone requested it and forgot to submit something/got rejected?

15
Newcomer's Board / Re: How to use Geiger's Trace Logger? (SNES)
« on: May 22, 2016, 03:22:10 pm »
I just checked a random hunch - The issue I was having occurs Tabbed Output on and Squelch off. This is the output that combination of settings produces.

Code: [Select]
HC:0220 VC:000 00
A mass of whitespace at the beginning was omitted. That seems to be the only combination of settings with an issue.

16
Newcomer's Board / Re: How to use Geiger's Trace Logger? (SNES)
« on: May 21, 2016, 02:21:15 am »
What version of Geiger's debugger are you using? Mine, with "squelch" off, fails to display most of the data.

17
Site Talk / Re: What The Heck is this site!?
« on: May 01, 2016, 09:16:19 pm »
My tests on pinging their site:

www4.gameulator.net: 149.154.157.87 (RHDN)
www.gameulator.net: 64.233.183.121 (Gameulator website)
gameulator.net: 198.23.57.32 (Gameulator page on YouTube)

Weird.

18
cvm_tool info -p zxcv AREROFS.CVM

[] and <> are information for the user about the command. I forget what <> is used for, but [] indicates that part is optional.

19
Newcomer's Board / Re: Trying to make an RPG Maker 2 (SFC) ROM hack
« on: February 26, 2016, 03:20:30 am »
I haven't used RPG Maker 2 (SFC), but I have played RPG Maker 2 (PS2), which came with a short demo game. The opening post suggests the SFC version was the same. As long as the data is structured the same in both, it's a matter of locating the default game, locating the custom game in SRAM, and possibly expanding the ROM/moving into a new bank. As long as the entire game stays within the same bank, there's no need to worry about switching to 4-byte load commands - just find where the bank is set and change that.

It still would be a lot of work, but not that bad.

20
Site Talk / Re: Bug report section for Utilities?
« on: February 22, 2016, 10:56:12 pm »
How would utility authors address bug reports? If I release a utility, someone reports a bug, and my new version fixes it, can I have a giant green check mark and the word fixed appear by the old report?

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