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Messages - Orochi Kusanagi

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1
Script Help and Language Discussion / Re: ID help
« on: September 15, 2018, 11:46:33 pm »
This should be it:

古の昔,
力こそがすべてであり
鋼の教えとやみを司る魔が支配する
ゼテギネアと呼ばれる時代があった。

2
Gaming Discussion / Re: Aretha 1 translation is complete and released.
« on: September 12, 2018, 06:56:20 pm »
I agree that rom/iso section should not be optional. Many times these patches require specific roms, and it would suck to play guessing games on which ones will work. A good example would be King Mike's wonderful Deep Dungeon patches.

3
Cool, glad I could be of help!

4
Johann, I PMed you a rough version of a Brauner I came up with.

5
ROM Hacking Discussion / Re: Screenshots
« on: September 05, 2018, 07:23:34 pm »
Beautiful work. I'm very excited to see this obscure RPG getting translated!

6
Superior Defender was used for the anime SD Gundam Force in the US. I've never seen it used for other SD Gundam related products though.

The reason why this is SD Gundam Gaiden is because it was, along with the SD Sengokuden line which released around the same time, the first SD Gundam projects to be based off of some original designs, such as this one making them knights and giving them a fantasy/Dragon Quest feel. So it was a departure from the usual SD Gundam models and so on.

Good luck on the project! I can't wait to play this one in english.

7
Congrats on this incredible release. It's one of my favorites in the franchise.

8
Happy Birthday SRWAP! I can't believe it has been that long already, haha.

9
It plays a bit differently from more typical SRW, and is harder than recent easy SRW. Still, it is a fine entry to start with, and has a nice story with branching paths.

10
Congrats on this amazing release! This was my first SRW back in the 90s, and it's great to see it translated!

11
I've had two ideas in particular that I've always thought about, but sadly romhacking is way above my head. The work that everyone here does is just incredible to me.

1)A Dragon Warrior hack featuring El Santo (a luchador) with a story similar to those of the movies from the 60s and 70s that he starred in.

2)A pokemon hack that has luchadors instead of the pokemon, with evolution lines being their successors (like Blue Demon and Blue Demon Jr., El Santo/El hijo del Santo/Santo Jr. etc).

12
Newcomer's Board / Re: Hacks not on the site
« on: April 18, 2018, 07:44:01 pm »
I think it's simply because users haven't submitted those hacks here yet.

13
Personal Projects / Re: Last Bible 3 Translation Project [released]
« on: April 13, 2018, 10:48:24 pm »
Awesome! Congrats and thanks for this amazing release, I know what I'll be doing this weekend.

14
Personal Projects / Re: Dragon Warrior 1-3 DX
« on: April 07, 2018, 04:57:31 pm »
Yes, I like it a lot too. But I definitely think the NES translation is fine. I'd like to see the terms fixed to be in line with the new style, though.

I have to agree, if the terminology for spell names/monsters were updated it would be just about perfect.

The only DQ translation stuff that bothers me, is Ragnar type stuff in DQ4. It gets a bit hard to follow at times, but I must admit, it certainly gives the translation character.

15
Personal Projects / Re: Dragon Warrior 1-3 DX
« on: April 05, 2018, 06:58:42 pm »
Huge DQ fan, this is right up my alley! Looking forward to the release.

16
I never heard of this game before, but I have to agree with the others. This game has been great so far! Some interesting gameplay elements too, like the Chakra system. Top notch work guys.

17
Personal Projects / Re: Last Bible 3 Translation Project
« on: April 01, 2018, 11:23:17 pm »
I don't have much time to play these days, so I can't beta test, but I just wanted to cheer you on! I can't wait for the pubic release of this. You always release the best games for me.

19
Gaming Discussion / Re: The hardest NES game.
« on: March 08, 2018, 11:23:19 pm »
Holy Diver would probably be my pick for one of the hardest NES games.

20
Personal Projects / Re: Team CV3 Dawn of Sorrow Hack
« on: February 08, 2018, 09:04:06 pm »
I would suggest have characters designed by the same artist for consistency.

This is probably the best way to go about it IMO too.

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