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Messages - Vanya

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1
Personal Projects / Re: Chrono trigger plus
« on: February 16, 2018, 12:25:04 am »
Cool to know it'll be worked on. :beer:

2
Personal Projects / Re: DSVania Editor (v1.7.2)
« on: February 08, 2018, 08:34:07 pm »
Possibly, yes. It depends how things are handled.
You'd have to get a clearer look at the actual code in order to really decide what to do.

3
Personal Projects / Re: DSVania Editor (v1.7.2)
« on: February 07, 2018, 05:31:27 pm »
Let me chime in and say that the code associated with the slide jump should have a bit of ASM that divides by 2. That would have to be cleared out.

4
ROM Hacking Discussion / Re: Stake Castlevania Editor Question
« on: February 06, 2018, 05:21:40 pm »
The holy grail for me is full level layout manipulation and expansion.
I haven't checked in years, but has that ever been fully documented?

5
Personal Projects / Re: DSVania Editor (v1.7.2)
« on: February 06, 2018, 06:01:57 am »
Does putting those items in the starting room trigger the any messages about acquiring the items?

6
Personal Projects / Re: DSVania Editor (v1.7.2)
« on: February 05, 2018, 02:50:28 pm »
That is a good idea.
Maybe the ability to edit starting equipment, too if that isn't already there as well.

7
Personal Projects / Re: Legend of Zelda - Blue-er Ring
« on: February 01, 2018, 09:39:58 pm »
Cool. It really does look much better like this.

8
Personal Projects / Re: DSVania Editor (v1.7.2)
« on: January 31, 2018, 12:51:38 am »
That's pretty much what I thought.

9
Personal Projects / Re: DSVania Editor (v1.7.2)
« on: January 30, 2018, 03:35:55 am »
If I wanted to add new items and equipment to PoR, would I need to relocate the existing lists of items and their properties to the expanded space?

10
Personal Projects / Re: Megaman the Wily Wars Sram+
« on: January 29, 2018, 11:01:30 pm »
In case anyone would like to try this...
I've done this a few times on the NES, but never on the Genesis.
If it works in a similar fashion, then you would use a debugger to try to find the exact code that adds Protoman's tiles to VRAM.
If that can be founf then it should be fairly simple to find where the tile data is called from.
Then its only a matter of having enough space to replace the tile data.
Though, depending on how it was coded, there could be complications.

11
Personal Projects / Re: Megaman the Wily Wars Sram+
« on: January 29, 2018, 02:23:34 pm »
As a completely uneducated guess, I doubt that it should be necessary to alter the sprite loading routine.
I can't imagine they would program a routine that would be that inflexible.
But don't take my word for it.

12
Personal Projects / Re: Megaman the Wily Wars Sram+
« on: January 29, 2018, 02:14:16 pm »
That isn't what I would call a can't. It's more like it would require some work.
You'd have to make sure that there is space to add a new tile map and then make sure that the code points to it.

RAM space for said new tile map, as an educated guess, shouldn't be an issue as Protoman would have plenty of room since he never appears with any other enemies like any other boss.

And as far as the sprite, if you go for a more compressed look to the shield like in the original sprite it could be reduced down to 344 instead of 3444.

So, it probably can be done. It's just an issue of how much work has to go into it.
Not to mention does this even fall into the scope of THIS hack or is it worth being a hack on its own?

13
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: January 28, 2018, 02:55:51 pm »
If this was a translation patch, I would say to use the proper names for those, but as is it doesn't really fall into the scope of this patch.

14
Personal Projects / Re: DSVania Editor (v1.7.2)
« on: January 28, 2018, 12:02:47 am »
Sick! Now I can get down to business! :D

15
No worries, dude. It happens to the best of us.
I for one am glad it's back to being Legends.

16
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: January 27, 2018, 12:05:57 pm »
Doesn't the game already use icons?

Of course the original was meant to show the whole name.
Japanese is a more compact language than English and has very rare instances of having to shorten a name.
Trying to fit English names into the limited space is just the nature of the translation and localization process.

As for Kiyoshi's suggestion of a second list of names for that chests, that seems like a fairly simple solution provided there is enough space to add a second table.

Kajar shouldn't be a problem. The two Platinum items are a helm and a vest. They have different icons.
This situation happens a lot in Final Fantasy 4 on SNES and I've never heard about anyone getting confused by two items with the same name and different icons. In fact the early translations of most RPGs had to do this and it was never a problem.

@Death F. is ok by me. It's better than @DoomFinger.

17
Personal Projects / Re: Megaman the Wily Wars Sram+
« on: January 27, 2018, 11:23:29 am »
Congratulations! Nothing beats the satisfaction of a completed project.

18
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: January 25, 2018, 09:55:42 pm »
Agreed. That is why the icons were first put into use in the localization of FF in the first place.

19
Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: January 24, 2018, 10:22:17 am »
Definitely don't like Lode. Don't really like AkasaSword.

I'd Rather AkashaEdge...
or Akasha Asi... https://en.wikipedia.org/wiki/Asi_(Mahabharata)
or AkashaVaal...
or AkashaKris (though this is a traditionally an Indonesian weapon)

20
Personal Projects / Re: Metroidvania (Castlevania Nes Hack)
« on: January 24, 2018, 10:00:10 am »
Cool stuff. Are you going to try to match what the Phantoon fight is like in M3 or try for something new?

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