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Messages - Imaynotbehere4long

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I just wish there was documentation on how to decompress the graphics (even Lunar Compress doesn't support this game) or edit the music so we could give our level hacks that extra personal touch. I'd appreciate if someone with more knowledge about this than I looked into it so it isn't up to some random newcomer (me) changing one individual hex value of the GBS at a time.

Personal Projects / Re: Capcom Games Editor (NES)
« on: February 06, 2019, 03:17:54 pm »
I know the update was a while ago, but I just wanted to say thanks for focusing on the Little Samson plugin. I hope more levels (and an enemy-placement layer) get added soon.

P.S. Is it possible to make it so we can see/edit multiple screens at once? Maybe even with an option to let us move a screen within the editor (for UI convenience in case the level segment is vertical)? That way, we could combine it with the current zoom feature to see/edit the entire level.

Personal Projects / Re: Capcom Games Editor (NES)
« on: November 07, 2018, 11:44:37 pm »
I can add ability to describe and edit this layer for those games in next release
Awesome; now I just need to wait for the other levels to be added.

By the way, if you plan on finishing the Little Samson plugin soon, can you add an option that changes where the player is sent after reaching the end of a level? I'd like to be able to make a hack that doesn't force the player to fight the same bosses as in the original game (without me having to learn assembly code).

Personal Projects / Re: Capcom Games Editor (NES)
« on: November 06, 2018, 11:39:26 pm »
Sorry, I don't know where the collision data is. I'm a complete newcomer when it comes to ROM-hacking; I know how to patch files, but if I actually want to make anything myself, I need to rely on front-ends like level editors.

P.S. One bit of feedback that may be helpful: the current editor for Little Samson shows the final boss's room in the middle of stage 1 instead of the actual screen that goes there (and since the room is displayed with stage 1's tiles, it looks corrupted).

Personal Projects / Re: Capcom Games Editor (NES)
« on: October 10, 2018, 08:03:59 pm »
This project definitely looks promising. I'd imagine that getting compatibility for all of those games isn't an easy feat, even with help.

However, if I may make one suggestion: please try to add collision editors for what's already there rather than focus on adding more tile editors. We can't do much if we can only change how the levels look.

(I wanted to try out the Little Samson editor, but I can't figure out how to edit the level, just the tiles)

Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: January 30, 2018, 01:23:46 am »
I know some people can be sticklers for direct translations, so I'm not sure if I should go with "Republic's Capital Dome", or "Capital of the Republic Dome".
I can give some feedback on this one: "Republic's Capital Dome" makes it sound like the Republic has a bunch of domes, and that one is the main dome, while "Capital of the Republic Dome" makes it sound like there are multiple cities in the dome, and that city is the capital of the ones in the dome (but not the Republic's main capital).

Personally, I like 'Dome, Capital of the Republic', but that's just me :)
How about "Dome, the Republic's capital city"? I always prefer when text is altered to make things clearer, even if it means not being completely faithful to the original dialogue.

Newcomer's Board / Silk Road 2 (shareware) download?
« on: August 26, 2017, 12:33:52 am »
As I was looking through the English translations on this site, I came across

The description says that the game is shareware and, therefore, posting a download link for it is okay. However, I can't find a download for it anywhere. If anyone here has the game, would you be willing to reupload it for me (and maybe the first one as well, while you're at it)? The description does say that there's a download on the translator's website, but the website no longer exists and the download link wasn't backed up on The Wayback Machine, so it's no longer accessible there.

I'm curious: when do you plan on uploading these to the main site?  That way, your patches show up in the searches and more people can find them (I'm sure more people than us forum members would like to try out your patches). For example, I had heard about what happened with Exile II: Wicked Phenomenon, but it wasn't until now, digging through the archives of the Personal Projects subforum, that I saw something was done about it.

* The US version modified the very end of the game to make Alex take extremely high damage from Luna's lightning blasts unless the player uses the Alex's Harp item.

I'm gonna risk playing Devil's Advocate here and say that, although I found it frustrating at first, when I figured out what I had to do, I actually thought that part of the game was pretty clever.
Basically, in the game's plot, Luna has been hypnotized into fighting Alex, and when Alex plays the harp, that helps Luna remember who she is and fight the brainwashing, and as a result, restrain her attacks and deal less damage. Now that I know that wasn't part of the original game, I wonder what the point of that part was.

Personal Projects / Re: Secret Of Mana Gameplay Improvement Hack
« on: August 16, 2017, 10:22:01 pm »
I have a suggestion: can you make it so that magic attacks are avoidable? The main thing I hate about the game is when a boss starts spamming magic attacks, which causes your full-HP characters to freeze in place and die (and that's on top of all the other things I hate about the game, like the lack of invincibility frames after you get hit, giving you no time to recover from enemy attacks, and the enemies that will repeatedly spawn more enemies at a seemingly infinite rate).

EDIT: Also, compatibility with the scroll hack would be nice.

News Submissions / Re: ROM Hacks: Thousand-Year Door+ now available!
« on: January 28, 2017, 09:27:45 pm »
I'm curious: is it possible for some of the textures to be changed natively rather than through Dolphin (even if it means lower quality textures)? I ask because the game lags at certain parts on my computer, meaning I can only really play it on modded hardware.

If not, I want to make sure that there won't be any adverse effects using the complete mod without the new textures.

All right, I defeated all the bounties, got all the crew members, had a slight detour when I realized that Piastol existed (so glad I didn't need all the moonfish for that), and beat the game again. Now that I'm done with the game, I have a couple more things to ask:

1) What's the new %-chance Ramirez 2 will use Destruction? He only used it once during the entire battle. Also, can Ramirez 1 use Destruction at all anymore? Just curious.

2) Is it possible to make it so that the Polly Specials, Urala's Lunches, and Ilchymixes do different things? I know there isn't a wide variety of things items can do, but there isn't a reason to switch Polly and Urala on the island (unless the player runs out of that one type of fish), and both are practically made obsolete when Ilchymis comes along since he gives the player ten Ilchymixes at once. Maybe make it so that one restores all HP, but not MP, another restores all MP, but not HP, and the last one restores all HP and MP, but only to one party member or something.

Again, great job with the patch.

P.S. If you haven't done this already, I recommend going through a full run of the game with the latest patch. I'm sure a bunch of little things have changed since you last played a full game, and it would be wise to try to see how it all comes together (especially the new Alpha Storm and new Lambda Burst).

EDIT: Is it possible to change what crew members can do? I ask because Merida is kinda useless.

News Submissions / Re: ROM Hacks: Skies of Arcadia: Legends Maeson Released
« on: December 15, 2016, 10:47:03 pm »
I'll see if I can make more time to play this again
Nine days later...

I have another question: does Lord Bane not scale with the rest of the bounties? I ask because that was one of the easiest battles in the game (up there with pre-1.47 Ramirez 2 and Muraji). Seriously: the Ixa'ness Demons have Chak Mol, which does ~3500 damage to all and has a high chance of causing fatigue; Daikokuya has Golden Flurry, which does ~3800 damage to all and has a high chance of causing confusion; Lord Bane has Explosive Powder, which does ~2000 damage and has a high chance of causing the player laugh at how weak he is (especially after the build up in his Wanted List profile). He didn't even use the move that much; I think it was, like, once or twice in the entire battle.

At first, I didn't think that was it; I thought there was going to be another battle against him that was more difficult (especially since Vyse says that he ran away), but I checked the Sailor's Guild, and I got my bounty; I checked a walk-through, and that was the last time he was mentioned.

In fact, I intentionally didn't save after I beat him because I just know that you're going to go back and make the boss harder, right? Right??

If you can't change his stats that much, maybe you could at least start him off with some more Zivilyn Banes? Then again, a single Cutlass Fury can all but wipe out a Zivilyn Bane (~3500 damage). Maybe you could add another Lord Bane and change the bounty to say "Lord Banes"?

P.S. Is it possible for you to make Ramirez 2 scale in difficulty like the Wanted List bounties? If so, that could help keep him challenging even in comparison to the bounties.

News Submissions / Re: ROM Hacks: Skies of Arcadia: Legends Maeson Released
« on: December 06, 2016, 11:21:49 am »
Whoa, congrats on finally figuring out how to modify Ramirez 2's attacks! I know the feeling when you just can't figure out how to get something to work, then suddenly it hits you and you get it working as intended (though I imagine it'd be more cathartic for you since you had to go through two bosses to test each time). I'll see if I can make more time to play this again, especially since there are still a few bounties I haven't defeated yet (the one between Vize and Lapen is still labeled as "????????").

News Submissions / Re: ROM Hacks: Skies of Arcadia: Legends Maeson Released
« on: December 04, 2016, 01:19:19 pm »
I guess the idea of the developers was "He has been kicked in the ass twice, he's weak at this point and just desperate"
Funny; I would've assumed the opposite since he's fused with Zelos at that point (and Zelos has been built up as being super special awesome). Is it possible to give Ramirez 2 Pyrulen or something? Maybe give his normal attack a % chance to cause green swirly instead of down arrow? (especially since he already uses the mass-down-arrow spell)

News Submissions / Re: ROM Hacks: Skies of Arcadia: Legends Maeson Released
« on: December 03, 2016, 09:04:39 pm »
I've beaten the game, and I didn't get another crash. It must have been Nintendon't after all. Anyway, I have two more things to point out:

1) When I defeated Ramirez's second Eliminator, the game muted the music as if I had won, but I still hadn't beaten Ramirez and ended up fighting him in silence (aside from the sound effects). I guess the game can't fully comprehend there being three bosses at once?

2) I think I figured out why the original Skies of Arcadia staff made Vyse and co. so powerful: Ramirez 2. Ramirez 1 has an attack called Silver Eclipse that hits all party members and deals about 2500 damage. On the other hand, the most powerful mass-attack Ramirez 2 has is Destruction, which takes a grand total of...only 800 damage each (I know it's not supposed to be a powerful attack, but that's my point: despite its low damage, it's still his strongest mass-attack!). However, Ramirez 2 has this other move called Lunar Nightmare that forces your own party members to use S-Moves against each other, but regarding mass-attacks, this still results in less damage than Destruction, with the most powerful being Lunar Winds at ~700 damage (though I saw that you changed Lambda Burst and Alpha Storm up a bit more, so maybe they would've done more than their 400/300 damage, respectively). I can only guess that, in the original game, I would've been like "whoa, 700 damage to all my party members?? That's nuts!" But now, I think I can safely say that Ramirez 2 is the easiest boss in the game (aside from Muraji, maybe); like, I had a harder time fighting Antonio 1 and Bleigock. Yeah, Ramirez 2 has Silver Binds which can deal ~4000 damage to one character, but this doesn't usually kill said character (unless it's Fina, because of course it kills her), allowing me to keep attacking while having one character use a Sacrulen Crystal (hey, I can finally use them!) to heal.

Plus, Ramirez 2 has a ton of HP and defense, and that combined with the lack of good mass-offense (or even lackeys, like many other bosses had) makes this fight more than a little tedious (he fits right in with the Garagors and Guardians). All of this makes me think that Lunar Nightmare was supposed to be this incredibly devastating move, but now it just highlights how weak the protagonists are.

P.S. Speaking of Soltis monsters with too much HP, did you check the stats of the Dracoslyth? I remember it also appears by itself (and even alongside Galcian), but I always used Eternum on it, so I don't know if it has the same problem as Garagor.

News Submissions / Re: ROM Hacks: Skies of Arcadia: Legends Maeson Released
« on: December 03, 2016, 03:33:31 pm »
About the HP, the idea was to make those big final guys last enough so they could be somewhat dangerous, but I can see your point.
Maybe, after you lower their HP, you could increase their attack power or increase the number of enemies that appear with them?

Nintendont can crash once in a blue moon for no apparent reason.
Ah, okay. I wasn't sure what could have caused the crash, which is why I brought it up. I'll try again.

Oh, by the way:
EDIT: Why are Riselem Crystals less expensive than Sacrilege Sacrulen Crystals? Shouldn't it be the other way around since Riselem Crystals will also revive the ally?

You can only use Riselem crystals when someone is unconscious, but you can abuse Sacrulen crystals any time as long as the character is alive. Making them more expensive I try to make them less easy to abuse, at least for some time until you have gold to spare.

Maybe it's a flawed reason, but that was my honest thought. I also thought of making them only heal 5000 (and lowering the price if it was like that), but I never ended up making the change.
For what it's worth, I found myself using Riselm crystals waaaay more than I used Sacrulen crystals (like, 10x as much at least). Maybe your reasoning is still based on the original game's difficulty?

News Submissions / Re: ROM Hacks: Skies of Arcadia: Legends Maeson Released
« on: December 02, 2016, 09:32:38 pm »
I see quite a few things happened in my absence. Anything I'd need to update for?

Anyway, I think that some of the enemies in Soltis (e.g. the Garagor) have waaay too much health; like, boss amounts of HP. At first, I thought the intended solution was just to use Eternum (since it can insta-kill enemies), but then I came across a Guardian in a random encounter (that has to be an addition by you, right?), and they're immune to insta-kill. It's not that the fights are hard; it's just that it's kinda tedious when a yellow Pirate's Wrath only takes away, like, 1/20th of the Guardian's HP (~3300 damage).

By the way, while I was fighting Ramirez, my Wii just outright crashed when he used Drilnos for the upteenth time. It didn't crash all the other times he used Drilnos, I was using the Oct. 2016 build of Nintendon't, and I haven't done anything crazy like patch the NAND or IOS58, so I don't know what might have caused the crash. Do you have any idea? I had almost beaten his first Eliminator, too...

News Submissions / Re: ROM Hacks: Skies of Arcadia: Legends Maeson Released
« on: November 24, 2016, 10:56:37 pm »
Yeah, that fixes the issue with the boss. Go ahead and release it.

News Submissions / Re: ROM Hacks: Skies of Arcadia: Legends Maeson Released
« on: November 23, 2016, 11:49:55 pm »
I came across another difficulty spike today: Veltarn. I wouldn't mind its normal attack having a 99% chance to confuse if it weren't for the fact that Avalauncher takes 2000 damage from my max ~3500 HP party, but even that wouldn't be so bad if it didn't have a line range. However, even that wouldn't be so bad if it weren't for the fact that there are two Veltarns! Because of that, if they both decide to use Avalauncher, they can kill 2-3 of my 4 full HP party members in one turn, and there's nothing I can do about it (unlike Death Waltz, Avalauncher isn't conveyed), especially since they almost always attack before any of my party members have a chance to do anything.

Sure, I could equip purple resistance, but then they could use Death Laser and kill my party members instantly, so I'd need silver resistance to prevent Death Laser from killing me, but then I'd die from Avalauncher. It's a catch 22. I think weakening Avalauncher by ~300-400 points should be enough.

In fact, it might be a good idea to weaken mass attack spells for all fights that include multiple bosses at once; that seems to be a running problem with this patch.

P.S. I leveled up a bunch and finally got a better weapon for Enrique, but Royal Blade is still ~200 points weaker than Cutlass Fury.

News Submissions / Re: ROM Hacks: Skies of Arcadia: Legends Maeson Released
« on: November 17, 2016, 12:43:42 pm »
...But, you're not entirelly "underpowered". As the game implies, The Auriga has a lot of physical defense.
Oh, wow. I somehow managed to forget that I could use attack spells even though Quick is the only way to avoid his ramming attack and other ships used magic against me.  :-[

Can you tell me how much Attack (Power+weapon power) do Vyse and Enrique have?
290 for Vyse, 246 for Enrique. Also, Dream Cutlass is only 10 points stronger than the Rapier, and Enrique needs 1000 EXP less than Vyse to reach the next level. I'm currently at Yafutoma.

EDIT: Why are Riselem Crystals less expensive than Sacrilege Sacrulen Crystals? Shouldn't it be the other way around since Riselem Crystals will also revive the ally?

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