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Messages - Neil

Pages: [1] 2 3 4 5 6 ... 13
1
I guess the map change wasn't included in the video? Klarth was dead in front with a live Rambard after him, but third place Cless was on the map.

(What happened to the clock there? and the equipment is borked?)

Swapping looks super smooth!

2
Site Talk / Re: Small Banner
« on: August 18, 2014, 07:55:33 pm »
Actually, nevermind. I went ahead and finished up what I was working on for it. Didn't want to deviate too much from what we already have. Available in two sets, pink and grey. I prefer the pink. It was too strong in the favicon though, so I think the same favicon would be used for either.

Awesome! 1.72 million Internet points to you. Love the look.

3
Yeah. That's the bit. Just looked awkward with the gap in the middle.

Maybe it'd be possible to.do an notice when Chester first joins. That way it would feel more natural rather than appended to an overworld explanation.

4
You said you'd be adding in other scenes and dialogue. Maybe you have a random villager mention it. Unobtrusive for experienced players, but there for new players.

Side note, just watched the YouTube video again. Are you going to space that bottom right box out a bit more?  Big gap in the middle there.

5
Two options I can think of
1) do it old school. No on screen indicators. In game explanations are for wimps. RTFM.
2) is it possible to have an overlay that vanishes after x cycles (bonus points for fades) that says Press Right to edit party"

6
ROM Hacking Discussion / Re: Screenshots
« on: August 10, 2014, 09:50:58 pm »
Man that looks good!

7
Here's the character for reference:


I see from the script there's already a Pete in the game! but I am not clear from your summary which universe he's in. Maybe he should be Warlock Pete or something to keep it Disney.

8
Script Help and Language Discussion / Re: [SNES] Wozz - Minor Checks.
« on: July 08, 2014, 10:43:46 pm »
I vote for "HEY! YOUZ GUYZ!!!" :)

9
Customize screen done!  The text isn't quite final as I still have to change a lot of junk later on as the project progresses, but here's a comparison of before and after with changes I made and what not.  QUITE a difference!

Now that you have the space are you going to make the stereo/mono switch consistent with the rest of the options?

10
I love everything about this thread. Love the proposed skill flow changes too. Are you planning map/town edits as well to allow for more detailed events when filling in the novel elements?

11
I dont know..... It sorta sounds...... sad.  :(

As opposed to:

Quote
   His health has been slowly
   deteriorating, and he is
   beginning to feel that
   death looms near.

   One morning Simon was
   visiting the graves of
   his ancestors, on the
   Hill of Angels.

12
Site Talk / Re: Public Flagging of Items for Deletion
« on: June 13, 2013, 04:21:41 pm »
I would suggest you call the link simply "Flag as Duplicate."

Avoid words like delete and defunct. Defunct would likely be clicked for all of our DOS utilities. :P

13
Gaming Discussion / Re: Only 16% of gamers hate grinding ?
« on: May 17, 2013, 06:24:05 pm »
So, in Dragon Quest typically using spells misses, or is less efficient that physical attacks AND wastes lots of MP. And I should be blamed for using only Fight and not use Spells when they are pure crap ? I'd rather blame Enix for not including efficient spells in their games (healing and escape being the only really useful spells of all DQ games, ever).

Spells don't 'typically miss' in DQ games. Some may do very little damage (if you cast Blaze on a fire enemy, in some games it'll do like 1 damage, in others it'll heal the enemy). The only other time a spell may fail is if you try and use certain defensive or status affecting spells on a boss. Silence spells typically fail on bosses for example. General field battles have a very low failure rate. You just need to assess the situation and choose a spell that makes sense. HINT: If you're near a volcano, fire spells probably aren't your most potent weapon.

MP balance is another case entirely, but DQ games are generally balanced fairly well unless you're spamming a group spell over and over again. If you're planning your battles well, MP lasts a very long time.

DQ games really starting with the SNES DQ6 have skills that cost little or no mp that are also equally effective if you use them wisely.

If healing and escape spells are the only spells you use, you're one of the people spamming the fight command. At the very least you should consider using some attack/defense boost spells (or spells that lower the same stats of your enemies). Some enemies in the field in DQ games have very high defense and the only way to quickly dispatch them without grinding your level up is a sap spell to drain their defense.

14
Gaming Discussion / Re: Only 16% of gamers hate grinding ?
« on: May 16, 2013, 07:30:07 pm »
If I had to choose between grinding and 80 pages of exposition (or in the case of certain titles, unskipable cut scenes) I would take grinding any day. I would rather play then read some poorly crafted tome. And what some people call grinding I call playing with the battle system. If you just want to hit the accept button over and over and not put strategy into the battle system in the game you're playing, that's your fault. Far too many people complain of grinding but do little more than hit accept repeatedly on the default option (fight) rather than employing tactics to shorten battle time.

15
Personal Projects / Re: Project Mario Adventure 3
« on: May 03, 2013, 05:49:47 pm »
That looks incredible!

16
Teaser screenshots of an upcoming feature:

Still lots of work to do, and bugs to kill. Also, I may eventually need someone else to contribute a music score. The intro is cinematic and consistently timed, so a music score would and should match the events presented in theme and mood, like a movie soundtrack.

I too would echo the concerns of Da_GPer. While it's an interesting concept, the text should probably be more like the prologue to a tome or a 1930s news film than a cinematic intro. I would also avoid using phrasing like "the stage is set." Best, in my opinion, to lay it out like real events. It's been seven years since the events that occurred in Castlevania....

17
Personal Projects / Re: Tales of Phantasia (SNES Enhancement)
« on: April 27, 2013, 10:30:03 am »
If you want, Satsu made a Tales of Phat Asia title screen a number of years ago. There is a not insignificant chance he still has it.

On a serious note, this is definitely turning into an awesome hack. Looking forward to playing around with it.

18
Original Game: Frogger (pick a platform)
New title: The Adventures of YOLO: Frogger Edition
Changes made: One death and you're back to the title screen.

Why? Mostly for the pun.

19
Personal Projects / Re: Pyron
« on: April 10, 2013, 10:17:10 pm »
Ooohh innerspace. That makes me want to lobby harder for at least a few downward growing trees... Think teeth. :)

Thanks a lot for the elaboration!

20
Personal Projects / Re: Pyron
« on: April 10, 2013, 09:45:07 pm »
The game takes place in a series of underground biomes, each deeper into a planet. This is the outer-most. The planet gets more lively the closer to the core that you travel. My interpretation is that the planet thrived off of an internal heat and not necessarily from a sun. The layer shown would have been a cavernous  forest in the past, but has long been petrified.

I totally don't want to sound like a dick here, but why would trees grow upwards if they're not getting closer to a sun? Damned if I know what this sort of biome would look like, but wouldn't the "plant" life be growing toward the source of heat/light/food rather than upwards toward what seems to be a colder dark cave roof? I'm probably way over thinking this, but the trees just seemed really out of place to me. I do really love the rest of the look you guys have got though.

I would suggest looking through google images of stalactites. Some of those formations almost look living, and in a world like you describe, I can picture plants pulling water from the cave ceiling and reaching out to the warmth radiating out from the floor. Just a thought.

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