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Messages - shmoo

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1
Personal Projects / Re: Play as Bass in Megaman 7 (Snes)
« on: January 15, 2017, 05:59:48 pm »
I'm playing the game right now and I must say: GREAT WORK! It's the same as shown in the photos at the beginning of this topic. Although it's the same gameplay as MegaMan (of course), the sprites animation of Bass is very fluid and very well done. I have no idea if you intend to implement a gameplay similar to "MegaMan & Bass", like double jump or something. It's enough fun for me. Congratulations to both of you. :woot!:

2
Personal Projects / Re: Play as Bass in Megaman 7 (Snes)
« on: January 15, 2017, 04:35:21 pm »
I appreciate all the information and work around this project. I would never dare to make demands of any kind, you can be sure about that. My concern was about its completion using a defective rom (bad rip). Anyway, Thanks to both of you, DarkSamus993 and falchion22. :)

3
Personal Projects / Re: Play as Bass in Megaman 7 (Snes)
« on: January 14, 2017, 08:40:24 pm »
What problems? it runs fine just Bass is still Mega Man, I guess cuz it's beta right now? Unless that's a problem..

I thought the glitched megaman was caused because of a bad patched rom. But he says the project is at 95%. From the photos I imagined that the MegaMan's sprites had all been replaced by Bass. Not to mention the inconsistencies of the checksums he mentions in txt doc. Personally, I think he's working with a bad ripped rom, but it's just my opinion.

4
Personal Projects / Re: Play as Bass in Megaman 7 (Snes)
« on: January 14, 2017, 05:37:20 pm »
Make sure you are using the USA version and that it is a smc file and not a sfc file.
Also I found the rom by using google. Also another good tool to use is "hashmyfiles". It tells you all the information for the rom you have.

But the information about which rom to apply the patch does not match. These are the specs you wrote in the txt document:

CRC32: 8002c19b
MD5: dbc70aedf7b93d727ba1c351df5126f5
SHA-1: 441d539a2bfb482295010f48ae8bf7bef9bb2c88
SHA-256: a0a8614fd3720ed09f5280cba826cb2d8486f184da1701dc21335bc9a46ebe04

And these are the specs about the USA rom (Mega Man VII (U) .smc) I have - using HashMyFiles, like you suggested:

Filename: Mega Man VII (U) .smc
MD5: 301d8c4f1b5de2cd10b68686b17b281a
SHA1: 6e7c9c9dd397f771303ee4aec29d106b9f86c832
CRC32: 2d947536
SHA-256: a255fec32453739903a1954149f19bc9658f4a415600b44badf1d4e5e13a16f9
SHA-512: a197d223d7609c226c21ace4db5302a82cf68545621f3ac00e03d482ee6e5cf5b431087b5dc26fdeded4b7bc94f3f963deb442b8514fa1844c02347e68cdc2f1
SHA-384: f46049ab507764f686d2fe0099c7b849978db408ec730bbf37828cac371b2e7a29c83222d27298ff3179dfa1f6ed0d3c
Extension: smc
File Attributes: A

Can you tell me what site you downloaded this rom via PM?

5
One of greatest works using sprites manipulation. Thank you for this gift.  :thumbsup:

6
Personal Projects / Re: Play as Bass in Megaman 7 (Snes)
« on: January 14, 2017, 02:04:52 pm »
freedom of speech ok i can say whatever i want plus i wasnt even talking to u useless

... your comment helped me a lot... :P

7
Personal Projects / Re: Play as Bass in Megaman 7 (Snes)
« on: January 13, 2017, 06:57:44 pm »
Here is the first build of the hack:

http://www104.zippyshare.com/v/Q0Ao9GTk/file.html

It is 95% done. DarkSamus993 is working on improving this hack even further. I do not know how long it will take him, but from from what he has shown me, it looks impressive.

Also, when you leave feedback, let me know what you liked and disliked about the hack. There is always room for improvement.

Anyway, enjoy.

Excuse me, but which rom version should I apply the patch to? I downloaded the same game on five different sites and their respective CRC32, MD5, SHA-1 and SHA-256 verification codes does not match the one indicated in the txt document. As a reference I leave the specs of the site superfamicom.org:

ROM Information

Country USA
Internal CRC F199
CRC32 2D947536
MD5 301D8C4F1B5DE2CD10B68686B17B281A
SHA-1 6E7C9C9DD397F771303EE4AEC29D106B9F86C832
SHA-256 A255FEC32453739903A1954149F19BC9658F4A415600B44BADF1D4E5E13A16F9
ROM Speed ​​120ns (FastROM)
ROM Size 16 Mb
ROM HiROM Bank
ROM Type Normal
SRAM Size 0 Kb
Internal Title MEGAMAN 7
Common Filenames
Mega Man 7 (U) .sfc (GoodSNES v0.999.5)
Mega Man 7 (USA) .sfc (No-Intro 2011-12-24)
Megaman VII (USA) .sfc (No-Intro 2011-xx-xx)
Mega Man VII (NTSC) (Eng) (1.0) .sfc (Zapatabase 2011-01-30)

Country Japan
Internal CRC 3DC6
CRC32 EE05A1AF
MD5 28DE2793D6A51715DA1757B5C0D4314D
SHA-1 1702BD66DB2860FF2C399AF34D62FC1BA59B32BD
SHA-256 1CFDD9E354859834FA554488CDE195FB8E249A3D7B03DD432F687C94FD6C1B82
ROM Speed ​​120ns (FastROM)
ROM Size 16 Mb
ROM HiROM Bank
ROM Type Normal
SRAM Size 0 Kb
Internal Title ROCKMAN 7
Common Filenames
Rockman 7 - Shukumei no Taiketsu! (Japan) (Sample) .sfc (No-Intro 2011-12-24)

Country Japan
Internal CRC 44D1
CRC32 31F18DDA
MD5 E9C126CBD7C68C9E985DC501F625B030
SHA-1 A907F7ECE8A8D89126C466079712282D675486EF
SHA-256 704C035CF9236577334DE9B935190D8D22FE775FB64CE3008C893B7BD3BFA64A
ROM Speed ​​120ns (FastROM)
ROM Size 16 Mb
ROM HiROM Bank
ROM Type Normal
SRAM Size 0 Kb
Internal Title ROCKMAN 7
Common Filenames
Rockman 7 - Syukumei no Taiketsu (J) .sfc (GoodSNES v0.999.5)
Rockman 7 - Shukumei no Taiketsu! (Japan) .sfc (No-Intro 2011-12-24)
Rockman 7 - Shukumei no Taiketsu! (NTSC) (Jap) (1.0) .sfc (Zapatabase 2011-01-30)

Country Europe
Internal CRC 66F6
CRC32 03579738
MD5 C533C4EF3D086ACEC510A6E3B55B3AF3
SHA-1 D11E3793F46F2B1BD00150438D394E4B13489A14
SHA-256 81F90A36C07221546C441D67689D951864F071F3218AA96994C0C54E93998A67
ROM Speed ​​120ns (FastROM)
ROM Size 16 Mb
ROM HiROM Bank
ROM Type Normal
SRAM Size 0 Kb
Internal Title MEGAMAN 7
Common Filenames
Mega Man 7 (E) .sfc (GoodSNES v0.999.5)
Mega Man 7 (Europe) .sfc (No-Intro 2011-12-24)
Megaman VII (Europe) .sfc (No-Intro 2011-xx-xx)
Mega Man VII (PAL) (Eng) (1.0) .sfc (Zapatabase 2011-01-30)

Which rom I use?

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