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This would be really nice! Are you planning to allow the user to re-arrange properties related to Kinstone fusion events? (i.e. the locations of monsters and treasure chests that appear as a result of fusing)Oh yeah, I forgot about those. More than likely yes, although it all depends on how they work.
The only oracle editor I can think of would be ZOLE, but it's still under development and robably won't be released until finished.Alright. Lots to say here. First off, ZOLE has been released and periodically updated over the past couple of years. You can get it and other tools like a script editor and text editor at the official forums for it (don't get the build on this site since it's outdated) - zeldahacking.ulmb.com (I'm sorry if it's not okay to advertise it). Second, you will need assembly knowledge if you want to make a decent and unique hack. A good amount of knowledge about the games, like memory addresses is highly recommended, since if you don't want to do a lot of assembly hacking, you can at least do cheap hardcoding hacks using ZOSE as long as you have the appropriate memory addresses.
The pertinent link is:
You might want to ask them just what's feasible or coerce them into a prerelease copy.
Actually, on an unrelated note, I'm thinking of improving the assembling stuff I tacked onto my own disassembler. Haven't had much time to work on it, though I ended up learning a lot from the process. Good luck with making your program the bestAwesome, and thanks!
Oh? They're different engines? That's interesting; I was always under the impression (from magazines, I suppose) that it was the same engine. Maybe I got it confused with Majora's Mask/Ocarina of Time? I don't know.Yeah, there's a lot you can read on it. Very interesting.
It is good to know that LA's graphics are uncompressed... although, what do you mean they're limited in the overworld?
Hmm. Interesting. I was expecting it to look similar, but it only has a passing resemblance. It's interesting how two games with the same engine, with nearly identical graphics, can look this different.Oh, believe me, they don't have the same engine at all. On the inside, they're like two totally different games. LA's graphics are uncompressed, but they're very limited in the overworld. ZOLE has a tileset editor for Ages, which shows the tileset's original tiles if you wish to give it a try. I'd recommend changing the palettes as well, because they make a big difference.
Nuts, now I'm interested in seeing Oracles graphics completely ported over to Link's Awakening. I don't remember if LA's tile sets are compressed or not. I could do it myself with TLP...
I never realized that the Link's Awakening font was that bad. I played that game over twenty times, I love it to death... yet, I didn't notice the font was bad.Early on when I was working on ZOLE, one of the first things I did was make a few LA maps in Ages. Here's how it turned out: http://desmond.imageshack.us/Himg31/scaled.php?server=31&filename=37642444.png&res=landing
Yet, now I see that I actually like Oracle's font in Link's Awakening. Maybe it's because it makes the game look a bit more modern?
Now I wonder how Link's Awakening would look like with Oracle's tilesets... (and yeah, they ARE different!)
I can't imagine why it would take long to colorize. How did you implement the feature?It was a method I wrote a very long time ago. I just finished changing a lot of it and now it colors large procedures almost instantly. I made a lot of mistakes originally and they really impacted performance. For example, that Ages code I posted took like 8 seconds to color. Now, 2514 lines takes about 10 seconds to color and the 296 Ages lines are instant.
Looking good!Yes, I color the entire file. I'd rather have it color the entire file once so the rest of the time it's completely smooth.
Are you coloring the entire file at the moment? You may try thinking about coloring only the code in-view, or building a dictionary of symbol <> color mappings that's built as you scroll rather than parsing the entire script, that should provide a big speed boost.