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Messages - Starscream

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Are there any 2D sprite based games known for the Playstatation that are using a higher resolution than 384x240? I mean ingame action of course, high res static screens I've seen plenty.

Personal Projects / Re: Asuncia (PS1) project
« on: January 12, 2018, 12:18:59 pm »

Same as me, cool. Aubirdforce looks quite nice. Did you play it enough to know if the gameplay is solid?

I think I played a couple of missions, there is already a lot of English during combat itself. I remember it as neat, but then there's some stuff between missions involving management (like skills or something?) that kinda put me off without being able to read it. It was originally brought to my attention by someone else who liked it, so I suppose there's the chance it's a least half-decent  :D. There are some games where I can just get by with some effort and the feeling I'm not missing out mechanics, e.g. some time ago I played a bit of Sentou Kokkai Improved, which is a lot like Daisenryaku (another favourite). I was originally planning to sell it, but then discovered I could actually figure out enough to be able to enjoy it. I wouldn't play something like Super Robot Wars without story translation though.
Perhaps you already know this, but I find this site useful when looking for games of certain genres with some visual impressions:

Personal Projects / Re: Asuncia (PS1) project
« on: January 11, 2018, 08:39:12 am »
Thank you everyone for your interest :)
In general, I enjoy doing turn based strategy games or anything with a good story. I was considering Font Mission 2. There was already a translation for it, but they didn't finish inserting the script and I've had a couple minor worries about the translation. Not sure if a new project is worth the effort since it's already mostly done
I started playing it some months ago, but what threw me off was that not only the regular dialogue between missions was still in Japanese, but some other stuff as well, which was kinda annoying. It's certainly playable, but it would be nice if it could be finished without too much effort, certainly not a  complete re-translation or something like that.

Strategy RPGs are also one of my favourite genres, though I also like other turn based stuff like simulations by Koei etc. A PS1 series I tried and found interesting is Bandai's Aubirdforce - it's 3D turn based space ship combat, which isnt't that common I think.

Congrats on the release.

If you're interested in PS2 translations, Dragon Shadow Spell is probably a holy grail translation for Strategy RPGs.

Yeah, we got Eternal Poison instead. I enjoyed that one , but Dragon Shadow Spell looked more appealing to me personally.

Personal Projects / Re: Asuncia (PS1) project
« on: January 09, 2018, 07:29:09 pm »
I remember this game from many years ago, when I was looking around for interesting PS1 titles. Played this a bit and thought it was promising. Cool to see it done! I'm currently in the mood for some strategy again, might be a translation I try shortly after it's release,that happens rarely.

Gaming Discussion / Re: How do i burn Bin Cue on Windows 7? ?
« on: January 06, 2018, 10:18:38 pm »
The main Mp3 issue was probably related to decompressing resulting in incorrect track lengths. You can read about it if you search for TOCfixer. You might then also discover that this Nightwolve guy is still mad as ever.  :P

Gaming Discussion / Re: How do i burn Bin Cue on Windows 7? ?
« on: January 06, 2018, 09:26:01 am »

However, I remember that according to Nightwolve, ripping TurboGrafx/PCE CDs with compressed audio tracks (such as MP3) would badly corrupt games. I'm not familiar with how CDs are stored myself but I think he said PCE accessed CDs based on sectors rather than tracks. And compressed audio without throw that off.
Correct me if I'm wrong though.
(not going to look up links for his site since I'm going to assume his anti-RHDN referrer stuff is still going on)

That was probably because of bad/inconsistent ripping, Nightwolve himself later released a tool called Turborip for the purpose of ripping to separate audio tracks, with the option to further compress them.
I think there were issues specific to MP3 that made OGG a more recommended choice, at least for PCE CDs.

Gaming Discussion / Re: How do i burn Bin Cue on Windows 7? ?
« on: January 04, 2018, 09:56:51 pm »
I suppose that's kind of why I'm confused. ISO files don't have CUEs do they?

For certain systems, ISO+separate audio tracks with CUE was the preferred format in older days, today this isn't as important because of increased bandwidths and space. I don't think separate audio tracks were really a thing with PS1 images when people started to share them on the web in the common places, I assumed there were technical reasons for it. Maybe it's just because lossless compressions(like FLAC) weren't really known or available.
ISOs with separate tracks are in some cases still necessary, e.g. I believe Final Burn Alpha's Neo Geo CD emulation only works with ISOs, not Bin/Cue files.

Guys, guys, guys... it's 2017. I can sit at my computer and download and play practically every single game from every single platform, from 1975 to now. Even games that were written by a teenager in his bedroom for the ZX Spectrum, and sold through an advert in a magazine, probably selling a hundred copies or less. Do you really think I won't be able to play GTA5 in 30 years? :D

The Spectrum is probably one of the best preserved computer platforms and GTA a major franchise. It's more obscure or locally produced stuff that gets lost and still needs preservation when it comes to physical media. Early Mac games, the Commodore Pet, various Japanese platforms etc. these all have gaps.

For platforms where distribution was already primarly online before the recent console generation and Steam and Android, I don't think a lot of people could even tell to what extent preservation was done.

What about those Japanese phone games pre Android for example? To this day, I have not seen any download of those.

Personal Projects / Re: Arcturus - The Curse and Loss of Divinity
« on: November 14, 2017, 10:30:45 am »

Oh by the way, once Arcturus is done for good, the next game on my list is Rhapsody of Zephyr :thumbsup:

Niiice  :woot!:
Uncharted Waters III went nowhere though I guess?   :(

Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 11, 2017, 09:50:57 pm »
I tend to avoid online dealers or modders, as I have heard about a lot of people getting ripped off or robbed on Craigslist or whatever. I am limited to what I can buy in a store.

I was thinking about places like here, it would be rather rich if nobody around the romhacking community had the connections to send you a modded card :P heck depending on the project I might even send you one for free if it came to it - price of a used card + delivery should be about 10 Euros to anywhere in the world from where I live.

Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 11, 2017, 09:22:51 pm »

I wouldn't know where to begin finding that sort of thing. I don't have a credit card, so I'm unable to order one online. I'd have to find one in a brick and mortar store, which I don't expect would be a simple task.

In any case, there aren't many PS2 translations I want to work on, anyway. Namida isn't all that important to me. (I was rather disappointed by it, to be honest.)

It's possible to use a softmod with PS2 memory cards these days, the modification can be done by anyone who already can run homebrew stuff. It would probably be relatively easy to find someone online who does this for you if it really comes to the point where you want to work on a related translation.
I'm planning to mod a spare card myself in the coming days as a backup in case my hardmodded PS2 breaks down.

Gaming Discussion / Re: Otake - PC Engine emulator
« on: August 14, 2017, 07:06:49 pm »

Hmm. Would you care to expand on this? I'm curious because I have an external VGA to composite/s-video/etc. converter on the way so I can play these games on one of my old CRT TVs.

It depends on the setup . For a standard VGA converter it shouldn't matter because the converter will happily accept the VGA signal and output as 480i to a TV.

I found that newer versions of Ootake couldn't switch to genuine 240p though, I had to go back to older ones (it works around 2.04).

However, the graphics card in my laptop is one of those that cannot output low resolutions like e.g. 256x240. The solution to this to simply increase the width (e.g. you can double to 512x240), and then the emulator stretches it appropriately.
Problem is, I couldn't find such a stretching option in Ootake, meaning it left me with a picture that's tall, but not wide enough.

Gaming Discussion / Re: Otake - PC Engine emulator
« on: August 14, 2017, 04:17:31 pm »
There are 3rdparty guis for Mednafen as well. I've only seen and used ones that help for configuration before launching games though. Dunno if there's a standalone gui that lets you have full functionality.
As has been mentioned, Retroarch features a TG16 core based on Mednafen.

Other alternatives are Bizhawk and MAME/MESS. Even Final Burn Alpha has limited TG16 support (no CDs).

I'd use Ootake if it weren't for the limited flexibility regarding CRT use.

Personal Projects / Re: 46 OkuMen - PC-98 Translations
« on: July 13, 2017, 08:22:51 am »
Doesn't MAME include debugging functions? It's FM Towns emulation is of course not the best. It's technically still marked as not working, though that doesn't tell you a lot in my experience...wouldn't be different if it was "working" though  :P

Personal Projects / Re: The Legendary Starfy [GBA]
« on: June 20, 2017, 01:16:37 pm »
I played one of the GBA sequels a while for taking screenshots. I thought it was neat game and unfortunate it was all Japanese.

Might it be because of the SNES Mini?

This is hardly surprising, they always were hardassed about emulation.

What did surprise me is the super old fashioned way you were doing it. You'd have to have a super tiny HD to not do the complete rom set thing, which I imagine will be harder to find now.

I think there is such a thing as a "casual Rom downloader", who isn't even aware of complete Romsets. Just googling for a name of the game he wants to play on ZSNES etc.


Thus it makes you wonder as to why anyone from the very large team there that have worked on this game's English translation project (for 2.5 years) didn't bother to do likewise...

Maybe because the patch hosting would be external anyway. Or maybe everyone thinks PSP is still off limits. I'm just speculating of course.

Re: the screenshots, I noticed that the fonts in the Mecha status screen (3rd one) look rather strange, but I can't produce a better one in PPSSPP in native res. It displays fine with 2x rendering res. Dunno if this is some bug or intentional.

Gaming Discussion / Re: Early 3D is Cool
« on: May 05, 2017, 12:38:49 pm »

Most people don't just ogle at raw screenshots, they actually play the games (scaled accordingly). My impressions are coming from playing on a CRT through original hardware or sometimes playing on mednafen (with original rendering). Though I do understand where your coming from. English PC-98 "fans" pretty much describe what your getting at.

My remark about screenshot impressions was actually in response to SunGodPortal 's claim about PS1 sharpness.

Gaming Discussion / Re: Early 3D is Cool
« on: May 05, 2017, 08:20:19 am »
I think some of those screenshots come from Saturn games, and small screensizes + a clearer screen may create a different impression than what's in your memory.

This is also true for 2D of course, but I think emulator fx are indeed a factor in how people perceive this generally.

With 3D, you can increase the internal resolution, make it look more cleaner etc.

You can't do that the same way with 2D, applying modern technology like shaders to those games is imho more dependent on the style of the game and individual taste of the user.

E.g. I think that stuff that already has something of a cartoony/comic like look can benefit from filters like HQ and shaders that are kind of similar, whereas games with other styles look better with a more authentic approach.

Personal Projects / Re: 46 OkuMen - PC-98 Translations
« on: May 01, 2017, 02:54:28 pm »
That's amazing.  Is it the guy who runs the Glodia memorial and did the the Java transfer of RagnarΦkkr a while ago? I thought that was already remarkable. I mean, there aren't many of these Japanese developers around who still keep doing that kind of work with their old stuff, or are there?

Is it known how much similarity there is code-wise between Glodia games, I was guessing before that Bible Master/RagnarΦkkr/Etemible kinda use the same engine, and their overhead RPG games another.

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