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Ultima, I saw your new beta. Did you see what I was talking about with the Saria town?
Well, I have just completed the first quest, and whew! It's very good design. Secrets are just hard enough to find. Last Dungeon made my nose bleed, but it was a good challenge. Original ideas, like the Dark Maze.
Unless it has been said already, there's something I stumbled upon during testing, and it's still there. When you play the Flute near the top-left corner, the lake becomes walkable. If you go up, you get stuck. There should be something there to prevent the player from going up in the water.
Other than that, it's super fun. Some places with a bit of eye strain because of the mix of colors and textures, but nothing major. I'm going to try 2nd quest eventually, and report feedback. Good job on this hack, The3Dude!
Great job man! About the flute area yes, that did annoy me. But the water flow would look strange between screens without that flow from the top of the screen, and you can just save and quit. Also, I just released version 1.3 that updates the palettes, so the eyestrain should be reduced .
Again, I applaud you for finishing quest 1, and I am anticipating to hear your feedback on quest 2 . ultimaweapon is the only person I know of who has beaten quest 2.
Ultima, I still have yet to test the palaces in fires of the shadow. I will tell you my thoughts when I get around to playing it more. I don't want to leave ya hangin.No worries. I decided in between everything I have going on to make some necessary corrections. I'll probably send you the update between today and tomorrow and let you know how much is fully playable.
Great job man! If you believe in your skills, you'll beat quest 2 also.
Just know that because those were my last dungeons I'm probably ever going to make for a Zelda 1 hack, "If it's my own release" I went ALL out with everything. I didn't go overboard though, I have beaten it without savestates and a 0 death save file like I said in a recent post. So it doesn't REQUIRE savestates. But be warned, it is hard and you must get a candle before doing anything else.
ok Double Dragon!!! this game saves my life... and give more ideas for my primitives videogames(amateur of course) for the old commodore 64!! now I still created things for Mugen, Openbor, Future Pinball etc etc
The clue for the lost woods is found in the screen to the north of the lost woods. The clues for both paths are still cryptic but the old lady now tells you to pay close attention to the next clue since it reveals the path. That was a surprisingly large amount of code to change so I hope it helps!
This is a simple 2 byte change:Code: [Select]
-011d40 c9 60 90 0a a9 00 8d 76 06 a9 c0 9d 2c 04 20 93
+011d40 c9 60 90 0a a9 01 8d 7e 06 a9 c0 9d 2c 04 20 93
It's live, guys!
Talked to DarkSamus and he agreed on making the release despite the missing stuff.
I have also just added the missing credits, so it should now be what we had here.
Let me know if you guys want me to add the "TODO" thing that remains on the release page for reference.
You mean for the main Redux patch?
No, I didn't do nor have source code for that, unfortunately.
I do have the optional patches reverse engineered, if that helps, but the main source for Redux I don't have it, since that's before I started doing my projects as open source and with proper compilers.
DarkSamus did RE'd it all, but I really don't want to bother him with it.