Congratulations for the team, just an amazing hack!
Hope you get to the cosmetic changes, they will be a nice touch.
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We're close, but I can't offer a date.
Testing is done. We got quite a lot of feedback and we're diligently working through the list of bugs and problems as free time permits.
Not exactly sure why the palette editor stopped working, but I changed some things and it seems to be working again. I also added display of events and a very crude event editor that allows events to move around. Most events show up as a small red box except for the candles. Events can be toggled on/off with the 't' key.
I decided to stop working on the editor for now. I uploaded the source code to github. It's a huge hack of the mmx editor so be warned if you look at the source. It's hard to write good editor code when big parts of the game engine are still unknown. Hopefully there's someone else more motivated than me to continue working on it.
Latest compiled version:
I actually like the red and orange face myself. I feel like the brown line and original light skin is way to close to the original palette for a redux.
He also looks anemic compared to for example the JP box art, but then again he's a robot.
Nice redux sprites!
I think that would be a good improvement as well. The dark brown is much more agreeable to me over the red for the eyes and mouth.
That's a cool Trevor Belmont sprite that you made.
Your Mega Man sprite is looking better, I would say the two things you should change is edit the colors of his eyes and mouth to dark brown and his skin to a lighter color like this quick edit I did of your sprite:
I was wondering if you could fix Rock and Roll a bit? Their eyes seem to have cataracts. Also, could you have used the JP version with Megaman on the titlescreen get a redux, too?
The red eyes really kill me. Why not use black like the original?
Would it be possible to somehow enhance the contrast between Megaman's face and the whites of his eyes? It has always been hard for me to tell where the whites of Megaman's eyes start, and where his face ends.
Change the skin tone ever so slightly, or whatever. But bring out the whites of his eyes somehow.
I like the original way where it shows the boss level your about to enter. I don't mind the boss selection screen but the screen where it shows the boss and the total points for beating him is too much. I rather it be the original way since all the other games are the same. Also, can you possibly remove the score. There is no need for it.
Lesson learned: do not stray away from the original sprite. That's looks OK to me
Yeah, the helmet spot should be the lighter shade.
Sorry for spreading the curse...
Let me be clear: I don't think that the new sprite is badly done, not at all! It's much more a question of taste. I like the childlike stature of the original best. My favorite is probably the one pixel edit that MasterGwonam did.
Maybe keep "fat" (which never seemed fat to me) as the standard, since it's the most true to the original and provide the more V-shaped "Marilyn Manson" as an option?
Number 2 is definitely the best!
I'm okay with the current sprite, although number 2 does look good too!
One little suggestion...
Did Megaman have a tan session?
His face looks too orange, maybe some lighter tones for his face would be nice.
2 is the best so far I think, though the helmet shine should be more in the front to be consistent with the rest and there was no reason to make the foot smaller.
I like that last edit you made. Also, how about a spot shine on his helmet?
I made some MM1 weapon colors and some other alternate colors.
The project looks pretty interesting. I can't wait for the full version. Good luck, Amaweks!
I really hate to say it, guys. But I don't like the new one AT ALL.
It looks like he's wearing a corset to me...
I like that sprite.
I want it for the Redux hack!
I like the last one, but it does make him look a lot less cute/boyish and more like a typical action hero dude.
In my opinion you should keep Mega Man's original body weight the way it is, because I think his new body weight on the new edit that you made looks kinda weird on him. You should keep all the sprites the way they are and just change the colors because I'm really impressed on the new colors that you added to the game.
You did a great job on it.
Damn you. Now I can't unsee
This looks promising, I picked up an everdrive not too long ago, next time I'm adding ROMs to it I'm going to give this a try.
I have to agree with the opinion shared earlier regarding the throwable block graphic, it's fairly grainy looking texture wise. If you do an update you should consider smoothing the look a bit and darkening the shadows. The rest of the graphics look promising, the new enemy boss looks are nicely done IMO.
Congratulations on getting your project to completion, I look forward to trying it out!
Megaman kind of looks fat in his idle stance on your first mockup. Kinda reminds me of the Megaman Sprite game but not as fat. So far, this looks really good. Here's a very slight edit I'd like to do on the current one.^He looks fat because of the rounding of the torso, the darker "underwear" and near pillow shading.
Interesting to see the comparison, I liked the previous (middle) one but if you say it doesn't look good when picked up then maybe not. Can you achieve more contrast between the colors without screwing something else up? The almost complete lack of black as darkest shade makes the blocks really stand out from the rest of the stage.
i'll play a little more with Megaman sprites. it's a hard to avoid him to be fat, avoid pillow shading, and keep him "readable" as a drawing (thath you can understant the arms, torso, and pants (underwear).
The colors of the blocks it's a hard one...
the 1º palette set: used for ground and blocks (and I wanted the orange on it to give more variety to it, differentiating the bricks of steel bars)
2º palette set: the clouds and the sky (the new touch, I need it)
3º palette ser: the imediate BG (the pink tones)
4º palette set: the bar windows of the BG (pink with the blue of the sky)
The only soluion may be merging 3º with 4º, using only black (transparrent) to cast shadows below the platforms. With that, I can save one palette set only for the blocks...
i'll give it a try on next days...
A quick try on megaman idle sprite: